For those of you who never had a chance to play NFS Porsche Unleased. This game was awesome in it's time. It was the only NFS game that actually should be considered a SIM. The main feature was evolution mode in which you start out around the year 1950 where you can purchase either a 356 coupe or a 356 convertible. As you progress through the races the calander changes and new models become available. The previous models dissappear from the dealerships but show up randomly for sale as used cars. These used cars are often modified and wrecked to some degree.
You can purchase these used cars, repair them and sell them for a profit if you like. It is possible to make quite a lot of money doing this if you are willing to spend some time on it. Over time these older cars get more and more valuable as well so if you pick up a few early 50s models and hang onto them until the 80s or later you can easily get 10 times what you paid for them.
All races in this game have an entry fee that you must pay to enter. Most of the races are point to point on some pretty cool tracks. Unlike other NFS games there is no traffic on any of these tracks during a race but there is during test drives. All races have full damage on and the cost of wrecking can be very high. There are also 5 variations of a circut track set in Monte Carlo which are pretty cool.
The cars in this game ranged from the early 50s 356s up to the 2000 Turbo. Many really cool Porsches not seen in any other game like the 935 Moby Dick race car.
The game was networkable for up to 8 players on the PC and my brothers, friends and I spent many hours racing this way.
Each car had a sim file which controlled the driving properties of the car. After we started to get tired of driving the base cars I created a program which allowed extreme modifications to the cars. At first this was just a performance enhancement but then I went deeper into it and made it to where you could add parts from other models, modify the sound and completely adjust everything about the performance. Power, RPm range, Torque, Tire Size, front/rear grip, steering response and so on.
In the end we had cars that while still drivable could hit speeds of 400 mph on the tracks and corner like they were on rails. This made for some very interesting online matchups where you could take any car in the game and have an equal chance to win if you could drive it and set it up right.
What I would give to see a new version of this game released with modern graphics updates and the newer Porsches.