I Apologize for my extremely late post, In any case, The Cars defenitely all feel the same. Its like the cars Use all the same suspension. The cars have exxagerated oversteer or low understeer, Its one of the two. Never in the middle, never 75%. If the car has RWD It has exaggerated oversteer (Like every other nfs game), If the car has FWD it wont have little or alot of understeer, It will have a set amount, through every fWD Car there is.
Unfortunately the AWD Cars seem that they all have the torque distribution like 20/80, (Which they should also set an option to set).
They all feel the same.
The sounds are also unrealistic too (posted in my last comment).
The game Introduced a cockpit view, a huge comeback since the early need for speed games, Yet the Sounds seem to be strictly from the whine of the engine, directly. And Other than the Lamborghini's and Bugatti's, You certainly dont hear the noise of the engine as strong in a honda civic (Again I know for a fact, because of my cousins Civic). They dont alter the effects for each car.
Cars flip, thats enough to be said, They flip as if they are made of 100% Carbon fiber. Every one of them, My db9 got flipped by an AIs 350z.. Whilst later I Also Flipped him in my db9, It all turned out to be the same whether your hitting a car thats over 700 pounds lighter than you, or somebodys hitting your car, which is 700 pounds heavier than him!. I Get the regular generic need for speed shift style flip that I hope we all have felt before, were your screen turns to a blur, You dont really feel the flip (In cockpit view) and where you land 200 meters foreward on the track.
Every car feels the same.
I Certainly have played the game. I Own it. And I only got it with my driving force gt, both of them for $95 was a steal, and I didn't really care if it would be good or bad. I guess now I've turned a bit passionate about it. I guess I'l Have to wait till Gt5 to use the wheel, Cause like previous need for speed games like Carbon, and Underground. This still feels the same, especially on the wheel.
It just feels a bit heavier,but not enough to even say it is a "Cross-simulation"
And what difference would that be?
The game still sucks by a great margin; the bouncing shouldn't exist, the constant oversteer and powersliding shouldn't exist (at least not to the degree it's exaggerated upon in the game)...it's just a broken mechanic. I can't even play the game longer than five minutes anymore as I'll just want to toss the disc straight into a wall.
PGR4 has better physics than Shift, and it's a full-on arcade racer.
Definitely agree with this, It is a broken mechanic, and enough to say pgr4 WAS a simulation.