Bob hates Pace Up commands

  • Thread starter HaylRayzor
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HaylRayzor

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HaylRayzor
I've noticed this before but today while Bob was breaking in a new cobra for me at Grand Valley I took the opportunity to do some experiments.

Bob doesn't like this squirrely car to begin with but as long as he was below the red he was doing fine. He could lap all day in the middle of the range with no mistakes.

But... If you give him a Pace Up command he immediately begins making mistakes. Even if he's dead cold and you give him a Pace Up command he'll drive like a total noob until the PU command expires.

I did this several times and it was the same every time. No matter where he was running a PU command made him go spastic. But once the PU command expired he was fine running at his new higher level.

The first time I noticed it was in the Spa rain event.

Coming into contact with traffic does not have the same effect, even though it makes his temperature rise.

So I found for best results give PU commands just as he's coming onto the straight so he has less opportunity to make mistakes.
 
It has to do with his personality. If he has a "hot" personality he does better when the meter is in the hot range. If he has a "cool" personality, he does better in the cool range.
 
It has to do with his personality. If he has a "hot" personality he does better when the meter is in the hot range. If he has a "cool" personality, he does better in the cool range.

You've missed the point of the post. Possibly you didn't read it...?

It isn't whether he's running hot or cold. It's the giving of a Pace Up command.
 
Is your drivers temperament cold, warm or hot you have not stated what level is your driver all these things are factors as to what sort of driver he is. If he is level 1 this will happen no matter what sort of driver he is but if he is level 40 and a hot temperament he wont do it mine dont anyway maybe you need to train your drivers better.
 
Snip... If he is level 1 this will happen no matter what sort of driver he is but if he is level 40 and a hot temperament he wont do it mine dont anyway maybe you need to train your drivers better.
Training does not exist, once you pick the stats, your driver is set for life until retired.
His mood, accuracy and cornering stats will decide when his Hot Pace will lose time.
 
It has to do with his personality. If he has a "hot" personality he does better when the meter is in the hot range. If he has a "cool" personality, he does better in the cool range.

Seriously? That's why I've been struggling so much. I thought that was basically just aggression i.e hot = faster driving, hence why I'm still trying to beat the Sunday Cup. :indiff:

I accidently retired my original Bob. Don't ask. RIP Bob :(
 
Training does not exist, once you pick the stats, your driver is set for life until retired.
His mood, accuracy and cornering stats will decide when his Hot Pace will lose time.

Mostly correct.

Seriously? That's why I've been struggling so much.

No, it's not true and that's not your problem. Ignore Bob's mood when you create him and concentrate on the top three stats (braking, cornering and acceleration). At low levels, keep him as close to the centre of the in-race mood bar as you can - it may require a lot of monitoring - maybe a little tilted towards hot.

All out hot on the in-race meter is the fastest way for a Bob to go round a track but the car and the surface conditions may be too much for him and he will lose physical and mental strength quicker, meaning he makes more mistakes and then makes more mistakes. Keeping him in the middle is slightly slower in terms of best laptimes, but he won't make any mistakes in the process and it doesn't wear him out as fast. His innate mood isn't relevant at all to his pace regardless of his in-race mood - and I'm soon going to publish a thread demonstrating this with hard numbers.
 
Mostly correct.



No, it's not true and that's not your problem. Ignore Bob's mood when you create him and concentrate on the top three stats (braking, cornering and acceleration). At low levels, keep him as close to the centre of the in-race mood bar as you can - it may require a lot of monitoring - maybe a little tilted towards hot.

All out hot on the in-race meter is the fastest way for a Bob to go round a track but the car and the surface conditions may be too much for him and he will lose physical and mental strength quicker, meaning he makes more mistakes and then makes more mistakes. Keeping him in the middle is slightly slower in terms of best laptimes, but he won't make any mistakes in the process and it doesn't wear him out as fast. His innate mood isn't relevant at all to his pace regardless of his in-race mood - and I'm soon going to publish a thread demonstrating this with hard numbers.

Thanks for the insight. I've only been playing since Christmas and have been trying to figure this out. I look forward to seeing that thread. 👍
 

Ignore Bob's mood when you create him and concentrate on the top three stats (braking, cornering and acceleration).

When you say mood in this context, you seem to be referring to the temperature bar, right?


His innate mood isn't relevant at all to his pace regardless of his in-race mood - and I'm soon going to publish a thread demonstrating this with hard numbers.

And if you were referring to his innate temperature above, then may I infer that you're referring to to it again here?

When I think of Bob's mood I think of the up-middle-down arrows in the driver selection screen (who's actual effect I'm not certain of).

I have five very cool drivers. I like it that way because Bob will hold a "maintain pace" command longer if he's a cold driver.

I do have one very hot driver which I have been experimenting with.
 
Yes, it gets a bit confusing with three different indicators of "mood".

Innate mood - the blue-to-red bar that forms part of Bob's direct stats when he is created. This never changes and has no bearing on his outright pace or laptimes.
In-race mood - the blue-to-red bar that consists of Bob's on-the-spot-mood. This can be influenced by the player's commands or Bob's environment and has a significant bearing on his outright pace and laptimes.
The Arrows of Bob - the blue up-right, green right and orange down-right indicators on Bob's stats. This has unknown influence (at this point) and changes due to unknown causes (at this point) - only anecdotal evidence.
 
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