Strittan
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People might have noticed that I've been quite negative around here lately. I've said for a long time that I was not gonna buy GT6, but I did, and it has gotten me quite excited to be honest. Sure, my opinion about the standard cars still stands, and the sounds and customization are still lacking to say the least, but other than that it feels surprisingly solid.
There is one thing however, that I've kept my hopes up for since Kaz mentioned it would be included in GT2, and that is drag racing. 13 years has passed and still no sign of it, although I think it has been possible to implement all the time.
Bracket racing would fit perfectly in Gran Turismo in my opinion, because it would require only three simple things for PD to include.
So, are you in?
There is one thing however, that I've kept my hopes up for since Kaz mentioned it would be included in GT2, and that is drag racing. 13 years has passed and still no sign of it, although I think it has been possible to implement all the time.
Bracket racing would fit perfectly in Gran Turismo in my opinion, because it would require only three simple things for PD to include.
- A drag strip
- A functional "christmas tree"
- The ability to set a dial-in time
In other words, no drag cars, no drag tires, no burnout, no staging, nothing except letting us react to the tree and set our dial-in, is needed to have a fully enjoyable drag racing experience.WikipediaBracket racing is a form of drag racing that allows for a handicap between predicted elapsed time of the two cars over a standard distance, typically within the three standard distances (1/8 mile, 1,000 foot, or 1/4 mile) of drag racing.
The effect of the bracket racing rules is to place a premium on consistency of performance of the driver and car rather than on raw speed, which in turn makes victory much less dependent on large infusions of money, and more dependent on mechanical and driving skill, such as reaction times, shifting abilities, and ability to control the car.
Therefore, bracket racing (using the aforementioned handicapping system) is popular with casual weekend racers.
This format allows for a wide variety of cars racing against each other.
Each car chooses a dial-in time before the race, predicting the elapsed time the driver estimates it will take his or her car to cross the finish line. This is usually displayed on one or more windows so the starter can adjust the "christmas tree" starting lights accordingly. The slower car in the race is given the green light before the faster car by a margin of the difference between their two dial-in times.
When a car leaves the starting line, a timer is started for that car. The difference between when the green light comes on and when the car actually moves is called the reaction time. If a driver leaves before the light turns green, he is automatically red-lighted and disqualified for that round unless the opponent commits a more serious violation (crossing a track boundary line, timing block, or touching the barrier).
Breaking out is when a racer manages to cross the finish line in less time that the one he dialed-in beforehand.
- If only one car "breaks out", it is disqualified and the other one wins by default.
- If both cars break out, the one closer to the dial-in time wins.
- A foul start, crossing the boundary line or wall, or failure to be at post-race inspection override any breaking out violations.
So, are you in?
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