- 765
- Las Vegas, NV
- K_E_87th
Last night (as of this post) I decided to replay Gran Turismo 6 again and do a few laps around some courses with specific cars. Two of the many cars I drove, however, had terrible handling issues that don't seem to have ever been fixed. I remember reading about this problem forever ago but I can't pinpoint the exact cause. But basically:
Are MR-drivetrain cars broken in this game? I recently drove the Citroën GT by Citroën Race Car and the Formula Gran Turismo. I took the Formula GT to Tokyo R246 and the car was having issues staying planted while taking the high-speed corners. Meanwhile I took the Citroen to Apricot Hill Raceway and that car was having issues on low-speed corners. I feel like there's this immediate snap-oversteer effect where the grip of the front tires just dies all of a sudden. Applying any sort of throttle will cause this behavior, and in the case of the Citroen it wouldn't matter if you applied throttle or not. In any case, a car with as much downforce as the Formula GT never felt planted; you can't hit the apexes of the high-speed corners because the snap oversteer happens and you lose complete control of your car.
I remember this being a huge issue with the game a while back, particularly with the Audi R8 LMS and its variants, but I never looked into it back then when I actively played GT6. My recent memory thought that they had fixed these issues even in the latest update, only for me to do these past few time trials with horrid results. Skid Recovery Force seems to help the Formula GT a bit when taking high-speed corners, but is useless for the Citroen's problems. Traction Control doesn't matter, either, because it's like a switch- once the snap oversteer happens, the switch effectively turns your grip off and kills you, sending you into out of control.
If you want to replicate what I was experiencing, you can do the following:
If anyone can summarize the issue here with the physics, or link to a few individual posts that shed brighter lights on the issue, I would greatly appreciate it, because I'm trying to wrap my head around it as of now...
Are MR-drivetrain cars broken in this game? I recently drove the Citroën GT by Citroën Race Car and the Formula Gran Turismo. I took the Formula GT to Tokyo R246 and the car was having issues staying planted while taking the high-speed corners. Meanwhile I took the Citroen to Apricot Hill Raceway and that car was having issues on low-speed corners. I feel like there's this immediate snap-oversteer effect where the grip of the front tires just dies all of a sudden. Applying any sort of throttle will cause this behavior, and in the case of the Citroen it wouldn't matter if you applied throttle or not. In any case, a car with as much downforce as the Formula GT never felt planted; you can't hit the apexes of the high-speed corners because the snap oversteer happens and you lose complete control of your car.
I remember this being a huge issue with the game a while back, particularly with the Audi R8 LMS and its variants, but I never looked into it back then when I actively played GT6. My recent memory thought that they had fixed these issues even in the latest update, only for me to do these past few time trials with horrid results. Skid Recovery Force seems to help the Formula GT a bit when taking high-speed corners, but is useless for the Citroen's problems. Traction Control doesn't matter, either, because it's like a switch- once the snap oversteer happens, the switch effectively turns your grip off and kills you, sending you into out of control.
If you want to replicate what I was experiencing, you can do the following:
- Take a Formula Gran Turismo to Tokyo R246; use whatever driving options you like but keep Skid Recovery Force Off, and then try to take any of the high speed corners and observe what happens.
- Take a Citroën GT by Citroën Race Car to Apricot Hill Raceway and take the hairpin corner after the long straight in the middle of the course. Observe what happens as you try to enter the corner.
If anyone can summarize the issue here with the physics, or link to a few individual posts that shed brighter lights on the issue, I would greatly appreciate it, because I'm trying to wrap my head around it as of now...