Can a car bottom out in GT5?

  • Thread starter Merquise
  • 12 comments
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Simple question.
Imho, I think cars can't bottom out.

Can anyone show me a car that, when lowered to the minimum ride height, has a lower top speed than when you raise that ride height a little?

Example: Car X has a minimum ride height front/rear of -30, -30
Top speed of that car is 300km/h
Now I raise the front and rear a bit to lets say -28, -28.
Top speed is still 300 km/h.
I raise to -25, -25, top speed still 300
I raise to -20, -20, top speed still 300 etc etc etc

My conclusion: car did not bottom out at -30,-30
I want to see a big speed difference.



Can anyone show me a car that actually DOES bottom out and loose top speed by bottoming?
So, instead of going 300km/h when lowered to the minimum, it goes 340km/h when raised a little?

I ask this because I'm getting the suspicion that the GT5 engine is not half as sophisticated as I want to believe....
 
I'm certain they will bottom out, though I can't prove speed loss on a road course yet. If you take any 200mph+ car around Daytona Speedway, you can see sparks as they scrape the ground in the corners, raise height until there's no sparks, and lap time improves
 
They will bottom out, I've seen it many times. Look up the 450PP racing vids on the site I I remember an Integra bottoming out. Does it make you speed? I don't know, but I have found handling issues with cars that bottom out. Like Mudd has said I have always found cars that aren't slammed and bottoming out, tend to be faster than those that are.
 
I'm certain they will bottom out, though I can't prove speed loss on a road course yet. If you take any 200mph+ car around Daytona Speedway, you can see sparks as they scrape the ground in the corners, raise height until there's no sparks, and lap time improves


I've tried to prove speed loss on the loooong straight of La Sarthe (LeMans) but I have not come across a car that goes slower when slammed on the groound.

I have seen the sparks on Daytona thats true...
 
I bottom out at Laguna Seca all the time. And I definitely lose speed and control of the car when it happens. Other times on various tracks I just see sparks and there doesn't seem to be any 'physical' effect on the car...
 
I bottom out at Laguna Seca all the time. And I definitely lose speed and control of the car when it happens. Other times on various tracks I just see sparks and there doesn't seem to be any 'physical' effect on the car...


Hmmmm... interesting...
Could that mean that physics can change per track?
 
Merquise
Simple question.
Imho, I think cars can't bottom out.

Can anyone show me a car that, when lowered to the minimum ride height, has a lower top speed than when you raise that ride height a little?

Example: Car X has a minimum ride height front/rear of -30, -30
Top speed of that car is 300km/h
Now I raise the front and rear a bit to lets say -28, -28.
Top speed is still 300 km/h.
I raise to -25, -25, top speed still 300
I raise to -20, -20, top speed still 300 etc etc etc

My conclusion: car did not bottom out at -30,-30
I want to see a big speed difference.

Can anyone show me a car that actually DOES bottom out and loose top speed by bottoming?
So, instead of going 300km/h when lowered to the minimum, it goes 340km/h when raised a little?

I ask this because I'm getting the suspicion that the GT5 engine is not half as sophisticated as I want to believe....

That old jag bottoms out all the time, it also flattens it's tires or buries them into the pavement or pushes them through the track, however you want to look at it.
 
Can anyone show me a car that actually DOES bottom out and loose top speed by bottoming?
I've also played with ride height and never seen any reduction in top speed.
(I think the other folks who replied are talking about handling effects only, or seeing pretty sparks and therefore assuming that the handling is suffering)

I ask this because I'm getting the suspicion that the GT5 engine is not half as sophisticated as I want to believe....
Yep, there are some bits which are very simple/wrong. Not meaning to derail your thread...but...
- unrealistically good ABS
- terrible TCS
- LSD transferring torque to outside wheel before the inside has started to slip
- LSD spinning outside wheel when set to open (5 / 5 / 5)
- too little increased aero drag when increasing downforce
- very strange tyre wear
- no squirm or torque reaction when launching powerful RWD

So I guess if you want to geek it up, you'd get one of the PC sim racers. GT5's strength is giving us the choice of thousands of cars with pretty graphics.
<end of rant!>
 
if ya go to circuit de la sarthe in an x1, its slower down the straight with chicanes than other parts of the track
 
Just to clarify, too low of ride height deffinately slows the cars down on bumpy tracks, wether the contact from the road or if bottoming out simply translates to poor handling. I don't think it really matters which one it is. Too low = too slow
 
I wish there was a clearer way to judge whether a car is bottoming out or not on bumps in GT5. In real life, high speed contact between the road and parts of the chassis should make scary loud noises. Then, there's advanced telemetry available.
 
They definitely bottom out - the first couple of turns at Trial Mountain are a good example. The banking at HSR is another good place to see it!
 
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