Can GT Sport-type of GT game regain GT's influental status (like GT3)?

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My point about the question is that, a new GT game, but follows only what GT Sport did (esport/online based, competitive tuning system with BOP and thus no parts, competitive cars, etc.), without the "outdated old stuff" in old GTs that most people asked for. Can that kind of game restore GT's former glory?
If it can, what should be done in the GT Sport-type game to achieve that?
 
Maybe not GT3 levels of influential, but IRacing is kind of like GTS. So maybe going for a full-sim route?
 
I think the current GT game has done wonders for the franchise, part of that in thanks to leaving out the old, tired circuits. A game cannot thrive purely on nostalgia and has to make a clean break at some point. If any future title (GT Sport 2, NOT GT7) continues like this one then that can only be a good thing. Whether it's influential is another thing entity as now we have so many games on so many platforms. When GT3 was out, we simply didn't have the scope we do now so being influential was far easier to achieve. For the record, I have never rated GT3 and always thought GT4 was the benchmark.
 
The big thing in real racing are manufacturer involvment. Look at (V8)Supercars, teams rely on manufacturer assistance, in order to go racing. TCR have manufacturers involved. GT3&GT4 racing, where manufacturers build the cars.

GTS is getting that manufacturer involvement with the VGT cars, eSports, Formula E. Brands are seeing GT as a way to reach future customers.

If cars are nearing more electrification, how do they keep younger enthusiasts involved? Can't tune an exhaust. Especially if there is no engine to tune.
I guess it'll have to be about connectivity via various devices.
B-Spec comes to mind.

Maybe PD will work with manufacturers about remote driving/racing, displays that keep users involved. I have no idea.
I think the core for future GTs and I figure all car gaming, is that manufacturer involvement.
 
My point about the question is that, a new GT game, but follows only what GT Sport did (esport/online based, competitive tuning system with BOP and thus no parts, competitive cars, etc.), without the "outdated old stuff" in old GTs that most people asked for. Can that kind of game restore GT's former glory?
If it can, what should be done in the GT Sport-type game to achieve that?

Thank you for making this thread, I think these are great talking points and questions...


Maybe not GT3 levels of influential, but IRacing is kind of like GTS. So maybe going for a full-sim route?

As much as I would like it to be, but I sure hope it will not be the only route ...

I think the current GT game has done wonders for the franchise, part of that in thanks to leaving out the old, tired circuits. A game cannot thrive purely on nostalgia and has to make a clean break at some point. If any future title (GT Sport 2, NOT GT7) continues like this one then that can only be a good thing. Whether it's influential is another thing entity as now we have so many games on so many platforms. When GT3 was out, we simply didn't have the scope we do now so being influential was far easier to achieve. For the record, I have never rated GT3 and always thought GT4 was the benchmark.


I entirely agree with you !
GT Sport is a great game despite all the criticisms.

The big thing in real racing are manufacturer involvment. Look at (V8)Supercars, teams rely on manufacturer assistance, in order to go racing. TCR have manufacturers involved. GT3&GT4 racing, where manufacturers build the cars.

GTS is getting that manufacturer involvement with the VGT cars, eSports, Formula E. Brands are seeing GT as a way to reach future customers.

If cars are nearing more electrification, how do they keep younger enthusiasts involved? Can't tune an exhaust. Especially if there is no engine to tune.
I guess it'll have to be about connectivity via various devices.
B-Spec comes to mind.

Maybe PD will work with manufacturers about remote driving/racing, displays that keep users involved. I have no idea.
I think the core for future GTs and I figure all car gaming, is that manufacturer involvement.

You bring up some very important point of views and interesting points.

I like your train of thoughts.

To by honest i don't get wjy people hold GT3 so high and Not GT4 if you really think about it GT3 is a PS2 GT Sport in many ways.

I agree with you.

GT3 was the only game I didn't buy, simply because I didn't the value over GT2 and it's massive garage.


If GT Sport can be seen to be similar to GT Concept or GT3, then it can mean only one thing:
Things need to change, that much is true.

At the same time, and Reluctantly i say: No matter how good the past was, it will never be again.

Although i dont fully take advantage of GT Sport, i am a firm believer that GT Sport was / is a great product and fullfilled its intended mission, actually when beyond expectation by pushing the limit in the car gaming industry, by involving the real life car industry players more than any other games.

with all that effort, which i am understand and am fully onboard with, Personally, i just wish it was more of the same old stuff all the while.
I understand that it was not possible due to resource issue, and it was MUCH more important to work on the new breakthrough stuff. I recognize it and appreciate it, i am not dissing or contesting this fact



but that's what the new GT on the PS5 will hopefully be, the GT game that will unrealisitically be all things to all people, gathering everything that PD and Kaz have learned since the original GT.



Here is my proposition:

Whatever GT Sport brought to the table, there is no doubt in my mind that it will live on and be even better in its next iteration ! No doubts !

Whether Sony/PD will continue to support GT Sport on both PS4 and PS5, whether it will overlap with the new GT game or not, this stint will no last... it will eventually end and fully transition to the new GT game. No doubt about that.

So for those who fear what we gained in terms of eSport with GT SPort, Fear Not.


But for people like myself, not everyone whats to race (whether at the highest level of competition or not) GT needs to also cater to (young) people who are starting to play driving game.

Where would you expect these people to hoon on their skills?
Do you expect them to play elsewhere first then come to GT world ?

What about people like myself who just want to admire our cars and collecting ?
can i go to iRacing for that ?
Should i leave Sony and go to Microsoft and XBox to do that with Forza ?

Do you expect Sony and PD to alienate people like myself, in order that GT can be a full blown highest competition simulator, giving iRacing its run for the money ?

To me, and in retrospect, The attractiveness of GT is that you dont have to feel like you have to just race and race only. If you race all the time, take it so seriously, it gets tiring after awhile.
When i play GT, i actually like the relaxing nature of it, collect car, admire them, take photos, enjoy the music (Jazz)... something i cannot do in real life.

How many of us can say we collect expensive cars in our real lives to admire them in our living room ? Aside from Forza, I dont think any other games out there does that for us... Does Sony really want me to switch to the darkside ?

so be it, go ahead and make GT SPort 2.0, make it subscription based for serious eRacing all the time and count me out of it.

IF that will be the way forward with GT, then I would be done with it.
 
I agree with you.

GT3 was the only game I didn't buy, simply because I didn't the value over GT2 and it's massive garage.
Really? :eek: with this chance let me make something clear i loved GT3 and i would buy it 100 more time if i had to its a great game but not that great .
 
It would seem OP may not be satisfied with our answers, or should I say the lack of answers to his original question.

I fear that he may create yet again another similar thread to this one and that https://www.gtplanet.net/forum/threads/how-will-you-evolve-the-best-of-gts-career-mode.390940/

Therefore let me bring my two cents on this topic, which I believe OP is asking (I am paraphrasing):

How can the next GT game, which will have to further elaborate on the e"Sport" aspect, be made to restore GT as the industry leader?

Simply put, if pD and Kaz listen to this forum and add all of our requests and address all of our complains by making everything better than GTS GT6 GT5 GT4 combined, then you will have an instant classic and must buy game...

If Kaz want to be #1 in eSport, then they must out do iRacing.


I shouldn't really speak, since I have zero experience on eracing..

Maybe others more qualified should chime in...
 
I think the current GT game has done wonders for the franchise, part of that in thanks to leaving out the old, tired circuits. A game cannot thrive purely on nostalgia and has to make a clean break at some point. If any future title (GT Sport 2, NOT GT7) continues like this one then that can only be a good thing. Whether it's influential is another thing entity as now we have so many games on so many platforms. When GT3 was out, we simply didn't have the scope we do now so being influential was far easier to achieve. For the record, I have never rated GT3 and always thought GT4 was the benchmark.
The criticism shows GTS is far from being the prime despite you saying "done wonders". What should be done in GT (GTS type) to prevent criticism (and as more and more people are against old GT content, I'm asking in GTS type game only for improvement)?

@CTznOfTime Wtf is the problem of I'm asking these things? Also this one is for GTS format that people claim to be the only good GT type nowadays (what should be done in GTS format only, to make GT regain its prime), the other is for career mode. Separate topic.

But for people like myself, not everyone whats to race (whether at the highest level of competition or not) GT needs to also cater to (young) people who are starting to play driving game.

Where would you expect these people to hoon on their skills?
Do you expect them to play elsewhere first then come to GT world ?

There's Driving School and Circuit Experience to learn.

What about people like myself who just want to admire our cars and collecting ?
can i go to iRacing for that ?
Should i leave Sony and go to Microsoft and XBox to do that with Forza ?

Do you expect Sony and PD to alienate people like myself, in order that GT can be a full blown highest competition simulator, giving iRacing its run for the money ?

To me, and in retrospect, The attractiveness of GT is that you dont have to feel like you have to just race and race only. If you race all the time, take it so seriously, it gets tiring after awhile.
When i play GT, i actually like the relaxing nature of it, collect car, admire them, take photos, enjoy the music (Jazz)... something i cannot do in real life.

How many of us can say we collect expensive cars in our real lives to admire them in our living room ? Aside from Forza, I dont think any other games out there does that for us... Does Sony really want me to switch to the darkside ?

Well yeah, there's different choice now in racing games. You got Forza for the collecting, and you got GT now for console competition simulator. Though I want next GT to cover both tbh. There's a good online facilities inherited from GTS, and also good offline facilities inherited from older GT. You can just keep the online content intact but return the offline stuff too.
 
I think the current GT game has done wonders for the franchise, part of that in thanks to leaving out the old, tired circuits. A game cannot thrive purely on nostalgia and has to make a clean break at some point. If any future title (GT Sport 2, NOT GT7) continues like this one then that can only be a good thing. Whether it's influential is another thing entity as now we have so many games on so many platforms. When GT3 was out, we simply didn't have the scope we do now so being influential was far easier to achieve. For the record, I have never rated GT3 and always thought GT4 was the benchmark.
GT4 was really great when you think of it.
 
The criticism shows GTS is far from being the prime despite you saying "done wonders". What should be done in GT (GTS type) to prevent criticism (and as more and more people are against old GT content, I'm asking in GTS type game only for improvement)?

@CTznOfTime Wtf is the problem of I'm asking these things? Also this one is for GTS format that people claim to be the only good GT type nowadays (what should be done in GTS format only, to make GT regain its prime), the other is for career mode. Separate topic.



There's Driving School and Circuit Experience to learn.



Well yeah, there's different choice now in racing games. You got Forza for the collecting, and you got GT now for console competition simulator. Though I want next GT to cover both tbh. There's a good online facilities inherited from GTS, and also good offline facilities inherited from older GT. You can just keep the online content intact but return the offline stuff too.

Nothing wrong with you asking the questions?
In fact, I think these type of questions are really interesting.

The threads titles were so pertinent, they made me click and read the topics...
I didn't know they were from the same trouble maker ;)
Since you asked both of these questions, it just prove that you genuinely care for the future of the series.

For that reason, I wanted to go back and give my honest answer into the hat, because I didn't feel others gave their best attempt yet, and to encourage others to do so...

Hopefully you get more answers because i am just as curious to know.

That's all.
 
I think the current GT game has done wonders for the franchise, part of that in thanks to leaving out the old, tired circuits. A game cannot thrive purely on nostalgia and has to make a clean break at some point. If any future title (GT Sport 2, NOT GT7) continues like this one then that can only be a good thing. Whether it's influential is another thing entity as now we have so many games on so many platforms. When GT3 was out, we simply didn't have the scope we do now so being influential was far easier to achieve. For the record, I have never rated GT3 and always thought GT4 was the benchmark.
These were good tracks. I see no reason to remove them, and I don't like this attitude of "changing things just for the sake of changing them". I wouldn't mind GT Sport fantasy tracks together with the old ones in the next GT, I really like some of the new ones like Lago Maggiore, Sardegna and Tokyo, but the classic tracks are great too.
 
Some mentioned iracing as comparison. The thing with Gran Turismo is it has to always appeal to a big audience. The reason why GT was so influential in the past was partly that it sold Playstation itself to many people and driving games as a genre to 10 million at a time.

That level of influence is much much harder to recreate now, especially with much greater and much improved competition being out there.

But, even though I dont play online and never will because that is not what I enjoy, I do recognise that the esports aspect of GT Sport has clearly been a success overall (despite the shortcomings on penalties etc).

So, whilst I dont believe that any driving game can ever again be as influential as the first GT was, there is no reason why future GT game(s) cant be influential and innovative in specific areas. Arguably, the lighting engine in GT Sport is both as an example that may not readily come to mind. Try driving Laguna Seca at sunset and then disagree.
 
I dont think there will ever be an era like the early ps1 ps2 days. The reality is that early versions drew people in who had no interest in cars... I remember people who drove Corollas to work at an accounting firm who had no interest in cars in real life get immersed into GT4.

Some didnt even like racing, some just did time trials.

I dont think GT Sport is attracting anywhere near the audience of not even GT5 and that was considered a bit of a failure.

Other genres have filled in... what's with modern warfare fortnite pubg etc.
 
still probably the most photorealistic looking car models, first GT game that is close to real car sounds, much improved driving psychics..
That's because it's the sole GT for the PS4 and the only one with online servers now. :lol:
 
To by honest i don't get why people hold GT3 so high and not GT4 if you really think about it GT3 is a PS2 GT Sport in many ways.
GT4 was big but GT3 was fun.
GT3 was the perfect game to showcase the new hardware.
For me, it still the most "beautiful" GT today. Fun gameplay, great challenge, amazing soundtrack.

I think GT is too serious for casual players when games like Forza Horizon set the bar high. When I look at GTSport today, everything is too stiff. There are some obvious flaws in terms of game design (awfully slow AI, no reward car in GT league, no 360 degres camera view, no garage view...)

I love the passion of Poly for cars, they just have to make things funnier now.
 
I think it depends on where you're looking at for influence. For those who are good enough to make it to the world tours and make a name for themselves in the industry, I don't think you could ask for any more influence on their lives.

However, that's a shockingly tiny portion of the player base. If you're looking for widespread influence, I don't think GT Sport can ever hold a candle to the previous games in the series. That's because, as the series progresses and evolves, it has become less of a game and more of a dry simulator. It's amazing for people looking for a realistic driving experience, but if you're looking for widespread influence, GT Sport needs to be a game more than a simulator to really reach the number of people its predecessors could.

I feel like GT1 and 2 were in the right place at the right time: Every Japanese automaker was pumping out unicorn cars, most of which never made it out of Japan. With the internet nowadays, GT couldn't possibly be that much of an eye opening experience that GT1 and 2 had been. I think a large part of why the Supras, Skyline GT-Rs, RX-7s, NSXes, have become such legends was because of Gran Turismo. I believe many people outside Japan would never have even heard of those cars had it not been for Gran Turismo. Personally, I'd never have known Renault put an F1 engine in an Espace once, or that a company named Vector even existed. I simply don't think this level of influence is possible today, regardless of how amazing a simulator or a game GT Sport may be. GT1 and 2 were also released in the golden age of nostalgia pandering, alongside other franchises like Sonic and Pokemon, so it's really easy to look back fondly on them, even when those games haven't aged well at all.

Speaking for myself, GT Sport has done the best it could given its new focus, which I don't fault, but rather, congratulate, even in spite of my own disappointments with the dry feel of the "game". It has made me learn how to do SVG files for decals, when I previously didn't even know what the heck an SVG is. It has for sure made me a leaps and bounds better driver, when I used to think I was the s:censored:it in my own bubble in my GT6 days.

So I guess it depends, what sort of influence are you looking for?
 
GT4 was big but GT3 was fun.
GT3 was the perfect game to showcase the new hardware.
For me, it still the most "beautiful" GT today. Fun gameplay, great challenge, amazing soundtrack.

I think GT is too serious for casual players when games like Forza Horizon set the bar high. When I look at GTSport today, everything is too stiff. There are some obvious flaws in terms of game design (awfully slow AI, no reward car in GT league, no 360 degres camera view, no garage view...)

I love the passion of Poly for cars, they just have to make things funnier now.
Fair enough 👍
 
Nothing wrong with you asking the questions?
In fact, I think these type of questions are really interesting.

The threads titles were so pertinent, they made me click and read the topics...
I didn't know they were from the same trouble maker ;)
Since you asked both of these questions, it just prove that you genuinely care for the future of the series.

For that reason, I wanted to go back and give my honest answer into the hat, because I didn't feel others gave their best attempt yet, and to encourage others to do so...

Hopefully you get more answers because i am just as curious to know.

That's all.
Addressing me as "trouble maker" should say enough... Like I'm disrupting the forum with these kind of question.

I dont think there will ever be an era like the early ps1 ps2 days. The reality is that early versions drew people in who had no interest in cars... I remember people who drove Corollas to work at an accounting firm who had no interest in cars in real life get immersed into GT4.

Some didnt even like racing, some just did time trials.

I dont think GT Sport is attracting anywhere near the audience of not even GT5 and that was considered a bit of a failure.

Other genres have filled in... what's with modern warfare fortnite pubg etc.
I think it depends on where you're looking at for influence. For those who are good enough to make it to the world tours and make a name for themselves in the industry, I don't think you could ask for any more influence on their lives.

However, that's a shockingly tiny portion of the player base. If you're looking for widespread influence, I don't think GT Sport can ever hold a candle to the previous games in the series. That's because, as the series progresses and evolves, it has become less of a game and more of a dry simulator. It's amazing for people looking for a realistic driving experience, but if you're looking for widespread influence, GT Sport needs to be a game more than a simulator to really reach the number of people its predecessors could.

I feel like GT1 and 2 were in the right place at the right time: Every Japanese automaker was pumping out unicorn cars, most of which never made it out of Japan. With the internet nowadays, GT couldn't possibly be that much of an eye opening experience that GT1 and 2 had been. I think a large part of why the Supras, Skyline GT-Rs, RX-7s, NSXes, have become such legends was because of Gran Turismo. I believe many people outside Japan would never have even heard of those cars had it not been for Gran Turismo. Personally, I'd never have known Renault put an F1 engine in an Espace once, or that a company named Vector even existed. I simply don't think this level of influence is possible today, regardless of how amazing a simulator or a game GT Sport may be. GT1 and 2 were also released in the golden age of nostalgia pandering, alongside other franchises like Sonic and Pokemon, so it's really easy to look back fondly on them, even when those games haven't aged well at all.

Speaking for myself, GT Sport has done the best it could given its new focus, which I don't fault, but rather, congratulate, even in spite of my own disappointments with the dry feel of the "game". It has made me learn how to do SVG files for decals, when I previously didn't even know what the heck an SVG is. It has for sure made me a leaps and bounds better driver, when I used to think I was the s:censored:it in my own bubble in my GT6 days.

So I guess it depends, what sort of influence are you looking for?
Yeah, the point of this thread is the bolded part, and asking what GTS format game (without all the outdated nostalgia old stuff) should do to be a total success.

But as people here has declared most of the old content from GT as outdated and bad, what is your solution to make it a widespread influence, but in GTS type game, so no outdated old content at all.

IMO, at least GT2 is a total masterpiece in PS1. It has 600+ cars almost all has racing modifications, with 30 tracks, and varied events unlike GT1 that covers good part of the car variations and levels (hp limitations). They even had to separate the game into 2 CDs. The notable weakness is probably no damage (a little mechanical one if turned on) or cockpit view.

The influence I look for is GT3-like influence, or just any of the non-PS3 old games.
No matter what critics say, this game has really done wonders. FIA races, eSports world events, still probably the most photorealistic looking car models, first GT game that is close to real car sounds, much improved driving psychics..
Though the latter 2 is achievable even when GT still brings up the "outdated old content" so...
 
This will sound harsh, but it is what it is, GT4 was, for a long time, my benchmark. It was fun, had great content and depth, and was accessible from a standpoint of difficulty. (Non-aliens could tune to win as needed. Let's be candid- no one runs an event over and over again to finish 12th every time.) GTS is very good, with some exceptions. The AI stinks, which was maybe excusable in GT4/5/6, but NOT in GTS. GTS shines with driving dynamics, which have continued to improve, (realistic does NOT just mean difficult, sim elitists...) graphic quality, and (mostly) car selection. (Thumps the "LHD" horse carcass a couple of times...) Where older editions, and competitors overshadow GTS is in the "Car Culture" area- we WANT that custom bodywork, more wheels, and MFR paint. FM4 was amazing in that regard- to be candid, if my oldest son hadn't abandoned his PS4 for PC, I'd probably have bought an X-Bone for Forza, just based on FM4. Today, though, I'm on the Sony/Logitech bandwagon, so I hope that GTS continues to evolve. As far as GTS evolving onto PS5 or GT7, I'll take either, but PD, please keep listening to your player base. This player, at least, wants some endurance events, some more N-car events, and some more real circuits.
 
In the real world, look at car sales. SUVs have taken over with of course pick ups)utes being top sellers in several major markets. How can PD influence players to get into/keep interest in cars? How can they influence people to love cars or be enthusiastic about cars, in this changing of the (car)guards?

There is the Jaguar IPace race EUV, Nissan Leaf race car, a new Mustang Mach 1 EUV. Where is the interest in sporting cars when the world buy non sporting cars?

VW and Audi have pulled out of TCR to concentrate on EV racing(there is a new for 2020 ETCR series, with Hyundai and SEAT confirmed). Again, PD would have to find a way to influence the next generation of future vehicle buyers. Otherwise, GT becomes more like a Wipeout game, where the types of cars captured in this game, become unobtainable in the real world, as the ICE begins to be phased out.

Now, I'm not being doom and gloom about it. Just also asking/thinking about the power of PD to influence people's car enthusiasm.
 
My point about the question is that, a new GT game, but follows only what GT Sport did (esport/online based, competitive tuning system with BOP and thus no parts, competitive cars, etc.), without the "outdated old stuff" in old GTs that most people asked for. Can that kind of game restore GT's former glory?
If it can, what should be done in the GT Sport-type game to achieve that?

Seems like an inane question by a person who personally feels a certain way and echo chambers it to be a nigh blanket statement for others.

GT franchise and feel is still the same and hasn't left because of this game or things you don't like.
 
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