TsukubaTrueno
(Banned)
- 1,691
- RabiaEx
I hope that there will be skidmarks on GT5 and different screeches, not the same as GT4.
Who's with me?
Who's with me?
Hey, hey, hey, spare a thought for those of us under the influence alcohol (I've only had a few, I swear). My point is that skid marks and different tyre sounds are a minor detail. All the coding - I think that's what I originally intended so say - that would be taken up by that could be better spent elsewhere, like on extra cars or circuits. It might not be much, like, say, one or two cars, but we'd still get more cars.What does more courses and circuits have to do with processing power? Oh yeah, nothing.
quality > quantityHey, hey, hey, spare a thought for those of us under the influence alcohol (I've only had a few, I swear). My point is that skid marks and different tyre sounds are a minor detail. All the coding - I think that's what I originally intended so say - that would be taken up by that could be better spent elsewhere, like on extra cars or circuits. It might not be much, like, say, one or two cars, but we'd still get more cars.
quality > quantity
Agreed! I don't care if GT5 comes out with 10 thousand cars and 200 tracks, if the gameplay isn't fun or immersive then I would not be wasting my time on it. When I say fun or immersive gameplay, I'm talking about the little things like tire marks/smokes and realistic engine/turbo/supercharger/exhaust/tire screech/crash sounds. The little things are what separate a good game from a great game! I want GT5 to be a great game, not just a good game. I already have a good racing game and that is Forza 2.
Agreed, its a great game and you can really apply real life skills and techniques and see them work how they do in real life. Theres a couple of things I've tried in forza before going out and doing it in real life, and the results and very accurate.Agreed! I don't care if GT5 comes out with 10 thousand cars and 200 tracks, if the gameplay isn't fun or immersive then I would not be wasting my time on it. When I say fun or immersive gameplay, I'm talking about the little things like tire marks/smokes and realistic engine/turbo/supercharger/exhaust/tire screech/crash sounds. The little things are what separate a good game from a great game! I want GT5 to be a great game, not just a good game. I already have a good racing game and that is Forza 2.
I have never played Forza Motorsports 2, in your opinion, does it beat GT5 on the graphics from what you have seen?
This is what Polyphony Digital forgot when putting together GT4.quality > quantity
quality > quantity
Viper Racing only had 1 car and 6 (all fictional) tracks. I still play it to this day.Doesn't matter how good the game looks if it's only got one car and one track.
I thought it had both.This is what Polyphony Digital forgot when putting together GT4.quality > quantity
Well, you know what they say. Opinions are like as-- wait, that's not appropriate for this forum.I thought it had both.![]()
Well, you know what they say. Opinions are like as-- wait, that's not appropriate for this forum.![]()
Hey, hey, hey, spare a thought for those of us under the influence alcohol (I've only had a few, I swear). My point is that skid marks and different tyre sounds are a minor detail. All the coding - I think that's what I originally intended so say - that would be taken up by that could be better spent elsewhere, like on extra cars or circuits. It might not be much, like, say, one or two cars, but we'd still get more cars.
you could leave one skyline , impreza or evo but it wouldnt make much of difference.Drop two of the too many Skylines in the game and add skid marks
Back on track....
I think its more than time to include skid marks on the track.Even if they only build up over that race and are reset when you race that track again.
Also look at the volumetric smoke in upcoming games like Pro Street and Burnout.If they can do it looking ok then PD can do it better.
As much as I love the smoke effect in Pro Street and would like it implemented in GT5 like you do, it does build up way too quickly. It needs to build up slower like in real life when the tires are heated up. I don't know of any street cars that can create a crap load of smoke from just spinning the tires for not even a second.![]()
I also think that Pro Street and Burnout doesn't have to do half the physics calculations as GT5 has to. Those games are also only running at 30fps and 720P so they don't have to worry about framerates as much. I think Pro Street smoke effect in GT5 will create a lot of framerate drop since it's running at 60fps and 1080P. Maybe a PS4 will be able to handle that kind of processing power but I highly doubt the Cell in the PS3 can. Just my opinion.![]()
Really all it comes down to is we,the public don't really know how far PD are pushing RSX/Cell.
Only PD know whats possible and whats not.