Cape Ring Jump

Should Polyphony Remove cape ring jump?


  • Total voters
    169
306
United States
NY
Liquizon
If there is one major complaint I have with Gt6 it has to be that ridiculous jump in cape ring at the top of the loop!

It's that kind of arcadish imaginary stuff that I feel has really no place in GranTurismo. I'm not against some exploration of creativity, but getting 10ft of air is a little absurd. IMO.

What do you think?

I don't know how to update poll, but here's another idea. If we keep the jump then there has to be damage to the car if you hit it like superman on crack. Non of these cars minus rally would hold up to it.
 
Last edited:
More concerned with the effect it has on body rigidity degradation. :scared:

Never gave it a second thought before GT6...:ouch:

...but I have always tended to slow down there to minimize air time. :sly:
 
You could always slow down if you want less air, more downforce or whatever. I don't mind the jump but you do have to be carefult in cars with a large rear wing as they will stand up on you, haven't flipped one yet but would not be surprised if it happened soon.
 
You could always slow down if you want less air, more downforce or whatever. I don't mind the jump but you do have to be carefult in cars with a large rear wing as they will stand up on you, haven't flipped one yet but would not be surprised if it happened soon.
That's totally true but no one will slow down in a race because there are not adverse affects on your vehicle.
 
That's totally true but no one will slow down in a race because there are not adverse affects on your vehicle.
Really? I have spun out, have no idea if it impacts the rigidity nor how it would impact the car if damage is on, could be an issue. In any case the jump is fun in some cars so I say leave it
 
That's totally true but no one will slow down in a race because there are not adverse affects on your vehicle.

We don't actually know that, until it is figured out if those landings contribute to body rigidity degradation now in GT6.

You could always test that by doing multiple jumps in a new cheaper car that won't cave your credits if it does.
Once we know that, then I think you have a better "hypothesis" to base your poll on.

Interesting that you don't include the Norwand tarmac track's drop as well.
 
Last edited:
We don't actually know that, until it is figured out if those landings contribute to body rigidity degradation now in GT6.

You could always test that by doing multiple jumps in a cheaper car that won't cave your credits if it does.
Once we know that, then I think you have a better "hypothesis" to base your poll on.

Interesting that you don't include the Norwand tarmac track's drop as well.
I forgot about that one. I guess it's because I mentally label it as more of a rally track.
 
I don't think that jump is arcadish stuff, that's a tricky section of the track and requires careful driving. They should improve how the car is affected by the jump instead of removing it from the track.
Jumps are real
 
It is a little over-the-top, but jumps aren't unprecedented in GT. There's that lip on the high speed section of Trial Mountain, the huge drop at the s/f line on Eiger Nordwand. Both of these are fictional, but of course there's some jumps on the Nordschleife, particularly at Flugplatz - "airfield" in German, literally translates to "flying place".
 
Remember the jumps on the Seattle(R) track in GT2? There was a competition on Kenji's board where the race was won or lost on the sequence of jumps.
 
Cape Ring is such a silly track. Numerous safety issues aside, the track has absolutely zero flow to it. It's as if it were designed by someone with terrible ADHD.

My vote would be to scrap it entirely and replace it with a real-world track.
I actually like the track but it does have the "piece meal" feeling of designers putting in all the different types of turns they can so they can split it into lots of configurations. Alittle rework wouldn't be a bad thing. Certainly a new environment would be nice.
 
Cape Ring is such a silly track. Numerous safety issues aside, the track has absolutely zero flow to it. It's as if it were designed by someone with terrible ADHD.

My vote would be to scrap it entirely and replace it with a real-world track.
I agree with the exception of the Cape Ring Periphery layout which, apart from the carousel is actually quite a nice track with a bit of flow to it.
 
Toss Cape Ring and bring back SS Route 11! :D I kind of agree that the jump is a little silly, although I like it when I have my old orange dodge charger and take that jump like the Dukes Of Hazzard! :lol: I say leave it in
 
The warning light for the body rigidity comes on at exactly 500km, so i'm pretty sure you can crash the car as often as you want...

I like the jump because it is a good way to test how the aerodynamic balance of a car is.
If it lifts the front too much it is a sign that something is wrong.
Many cars have way to much rear downforce and start understeering a lot in fast corners.

In races i lift off or brake to prevent big jumps.


I like the track also, one of the better artificial ones.
 
Cape Ring is such a silly track. Numerous safety issues aside, the track has absolutely zero flow to it. It's as if it were designed by someone with terrible ADHD.

My vote would be to scrap it entirely and replace it with a real-world track.

The full version isn't that great, but the individual sections are great to drive, and they are the ones that have a good flow to them...
 
I've spun out a few times by taking that jump too quickly, so there is an art to it and in anything up to Rally cars it's okay to have in really... I would never take a racing car there because the jump isn't befitting of a circuit that track cars would use.
 
You could always slow down if you want less air, more downforce or whatever. I don't mind the jump but you do have to be carefult in cars with a large rear wing as they will stand up on you, haven't flipped one yet but would not be surprised if it happened soon.
I flipped on that thing pretty badly in GT5 but so far the worst it has done is screw me up for the subsequent turns
 
Auto+Racing_wallpapers_82.jpg


GRMY_D2_JUMP.jpg


2008-Dodge-Challenger-SRT8-Jump-1280x960.jpg


Flugplatz.jpg


So much fun. Although I think the Cape Ring jump is a bit too exagerated and it should atleast be a bit smaller.
 
Cape Ring is such a silly track. Numerous safety issues aside, the track has absolutely zero flow to it. It's as if it were designed by someone with terrible ADHD.

My vote would be to scrap it entirely and replace it with a real-world track.
it flows just fine for me, infact it's one of my favourite tracks, aside from the jump. Good thread!
 
Why would PD get rid of the jump when you can just slow down, or not drive on the track?
because people don't slow down and there are no ramifications for taking it flat out, I see the rally cars getting air but... in an ordinary car a bad landing would destroy your car.
 
i love that jump! and the one in the new matterhorn track as well. the best fun of the cape ring one is shifting the car just before losing contact so that it yaws slightly in-flight and you land right before the corner, pointing the right way to full throttle it through the corner. whoever says that cape ring does not flow is obviously not a very capable driver ... or not trying hard enuf ;-P.
also, its not really a "jump" anyway, simply a rise that at normal road speeds would not be noticed but at 200K's - up, up and away in my beautiful, not very aerodynamic racecar, heheh! (so much fun making things fly that shouldnt).

so annoying to hear people bitching about stupid lame crap that takes no more than a couple of neurons to figure out.
 
Auto+Racing_wallpapers_82.jpg


GRMY_D2_JUMP.jpg


2008-Dodge-Challenger-SRT8-Jump-1280x960.jpg


Flugplatz.jpg


So much fun. Although I think the Cape Ring jump is a bit too exagerated and it should atleast be a bit smaller.

Rally cars is one thing, but considering that I (I don't know the rest of you guys) drive street cars 95% of the time, the jump is nothing more than a nuisance. I know it's a game, but I try to make it as realistic as possible. I don't know in real life, but I would like to see how many laps that Challenger would resist going through that jump.
 
Rally cars is one thing, but considering that I (I don't know the rest of you guys) drive street cars 95% of the time, the jump is nothing more than a nuisance. I know it's a game, but I try to make it as realistic as possible. I don't know in real life, but I would like to see how many laps that Challenger would resist going through that jump.
The jump should atleast be smaller, the problem is that it's a tad bit too big, especially when running it reverse. Or in the North configuration.

Despite this the Cape Ring jump is lots of fun to me, gives lots of character to the track IMO.
 
Back