Car behavior

  • Thread starter Getsum
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ITR_Getsum
Hi all,

Over the past few weeks, i have been running a championship in the Camaro Z28 69 RM. :)

I have found that car behavior at times can vary. There have been instances where the more people in the lobby, the quicker your car seems to get.

I have also had instances where car behavior changes from lap to lap unexpectedly. These behavioral changes are not synonymous to tire wear.

I setup my Lobbies with the same settings every time i create them.

This can be very frustrating as setups need to change when the car behavior changes making no setup for the car a stable setup.

What i am asking, is anyone else experiencing the same effects? Am i missing something?

Cheers all,
Getsum
www.itr.enjin.com
 
Track-to-track physics change for a few tracks online, which can make a big difference.
And most notably, do you have boost on?
 
Hi CSL,

I am noticing the behavior on the same track.. the nights may be different, or the same night. Most people in our group are noticing the same thing.

and definitely no Boost.. we are hardcore racers and have been playing online racers for quite some time. so we like to have no driving aids.
 
My number one guess is then internet glitches/skipping.
There have been times I felt things I didn't expect that made me wonder, and given the fact I've encountered damage from cars that were 2 seconds in front of me due to glitching, I'd bet on that.

Only suggestions are making sure people clear their cache, resetting modems/PS3's, and never use fixed host, so it can select any connection it chooses.
Try all of these and see how it works.
 
Nope. But I've heard rumors where people are faster or slower depending on who hosts the room. I've just always assumed it was because they don't pay attention to grip reduction. All in all, it doesn't matter. Even if there was some glitch like that, there's nothing you can really do about it, and I can only assume it would be universal to all in the room, not just you, so I see no issue, unless you want to run alternate setups based on race participants, but... lawl.
 
Nope. But I've heard rumors where people are faster or slower depending on who hosts the room. I've just always assumed it was because they don't pay attention to grip reduction. All in all, it doesn't matter. Even if there was some glitch like that, there's nothing you can really do about it, and I can only assume it would be universal to all in the room, not just you, so I see no issue, unless you want to run alternate setups based on race participants, but... lawl.

Unfortunately, it does not seem to be universal.. it can be completely random..

Maybe it is a cache issue. We never have fixed host.

Funny though, one setup works beautifully for a track, i.e. Special Stage Route 5, getting times of 50.600 and then the next day, same setup, cant crack under 51.000.. car seems to under-steer more than it did the previous day..

All in all, i want consistency, seems to much to ask for..

Cheers gents for your input
 
No offense, it might be the thing between the wheel and seat.
I've had plenty of days where I couldn't crack within half a second of my best time, on the same track, with the same car/setup. And those were offline.
The closer you get your best time to the limit, the harder it is to jump in and run with that best lap.
 
No offense, it might be the thing between the wheel and seat.
I've had plenty of days where I couldn't crack within half a second of my best time, on the same track, with the same car/setup. And those were offline.
The closer you get your best time to the limit, the harder it is to jump in and run with that best lap.

hehe, none taken.

I tend to be a consistent driver, and when it comes to not being able to get 1/2 second on a lap, i would know why..

It all comes back to the difference in car behavior. same setup, same car, different times.
 
I would also call myself a hardcore racer, and here is what our racing league found.

"Race Quality" setting has an impact on grip. The higher the "race quality", the more grip. I forgot which way as I'm very carefull that I practice at the same "race quality" settings as I know the race will be held at.

"Private lobby" has different grip than "Public lobby"

We always race in Private lobby. There is a bug. If you don't reset the track before running the tires will not heat up properly. A track reset is best accomplished by changing track and then back to the race track. This track reset must be done after the last driver entered the room, or tire temperature can be inconsistant through the field.

I'm very confident on above. Your post made me think of another possibility I never thought of. In our racing league, many drivers test and practice for one week for a race, maybe doing 500-1000 laps. This practice is mostly done with 1-4 people in the room in excactly the same room settings as the race. Come raceday, in qualification many manage to set personal lap records. Race is always held with 14 drivers in the room, so it could be that grip is enhanced with more people in the room.

I haven't noticed any changes within a race, but balance and tirewear sometimes change on full vs. empty tank, not ony being faster on light fuelload.
 
^ basically GT5's online physics are completely effed.
I haven't experienced most of the above, but not a drop of it would surprise me.
 
Ok, this is really left-field but perhaps GT5 is somehow simulating the track rubbering up.

Ok, if it was done properly, you might expect to get even quicker throughout the race etc. But maybe it's been programmed badly. Cue... conspiracy theory!!!
 
I don't have that much faith in PD anymore.
But a good example of what I mean about theories being able to spring up from anything, and most of them are possible.

But I don't think PD simulates rubbering in any fashion, I think it's the driver mostly, if not completely. I've seen/heard it happening to everyone in the wrs at some point, the fact I know is, keep running laps and you're bound to have bad days.
 
Race is always held with 14 drivers in the room, so it could be that grip is enhanced with more people in the room.

Had exactly the same thing happen..

We too do the same with a track for a week. we do countless laps on a single setup, jump in and out of the same track, same session and have differing grip levels..

We are hardcore racers ourselves, if we start to have a bad day, we log off as bad days create bad habits.

We are likely to go back to GTR Evolution as the GT5 racing experience has gotten me a little glum :yuck:
 
Track rubbering up ...... would be fantastic, but I very much doubt it.

I think GT5 car simulation is much less sofisticated than we would like it to be. People on this forum is not the prime market for GT5. Most copies are sold to people sitting in sofa playing with the PS3 controller, maybe with a friend.

I also think the tuning settings and how they impact the car is much less sofisticated than we would like. Some come up with very sofisticated theories and thinking when a certain change of the set-up doesn't have the most obvious effect. On the same token, non related things are related. How come that room race quality settings and now number of drivers in the room has an impact on car handling. The saga continues.
 
Track rubbering up ...... would be fantastic, but I very much doubt it.

I think GT5 car simulation is much less sofisticated than we would like it to be. People on this forum is not the prime market for GT5. Most copies are sold to people sitting in sofa playing with the PS3 controller, maybe with a friend.

I also think the tuning settings and how they impact the car is much less sofisticated than we would like. Some come up with very sofisticated theories and thinking when a certain change of the set-up doesn't have the most obvious effect. On the same token, non related things are related. How come that room race quality settings and now number of drivers in the room has an impact on car handling. The saga continues.

i share the same feelings.. this is supposed to be the "Real Driving Simulator".

Far from it I say....
 
How come that room race quality settings and now number of drivers in the room has an impact on car handling. The saga continues.
Yeah, phsyics that are wrong is one thing (after all, it is an arcade game) but inconsistent stuff like race quality affecting grip is highly annoying.

Having stuck with offline-only tuning for a while, I was recently considering putting more effort into online tunes (because that is what most people are after). But having seen just some of the extra variables you've got to consider for no apparent reason, it makes it a nightmare to release tunes so I'll probably stick to offline.

Otherwise I'd have to specify a tune as "online-tyre-wear-enabled-private-room-of-8-people-all-based-in-southern-canada-with-ping-of-27-on-a-Wednesday-night-PS-don't-forget-to-switch-to-another-track-and-back-otherwise-the-tune-won't-work" :banghead:
 
Yeah, phsyics that are wrong is one thing (after all, it is an arcade game) but inconsistent stuff like race quality affecting grip is highly annoying.

Otherwise I'd have to specify a tune as "online-tyre-wear-enabled-private-room-of-8-people-all-based-in-southern-canada-with-ping-of-27-on-a-Wednesday-night-PS-don't-forget-to-switch-to-another-track-and-back-otherwise-the-tune-won't-work" :banghead:

:lol:

I would still go ahead and do online tunes. The discussion here is really only nuances comparred to track dependant tunes. For example, my personal same car tunes for Tokyo or Deep Forest would be miles more different and any impact of online room dependent factors.

If you do track generic tunes it doesn't really matter
 
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