Another thing with the ride height is how much body roll there will be. A tall ride will increase the lateral load transfer, while a low ride will decrease it a lot. The effect is similar to anti roll bars, you could be running with a car so low and so stiff that you do not load the outside wheels well enough to push the car around the corner.
There's that saying, as stiff as possible, as soft as necessary or something along those lines. Same for ride height: as low as possible, as high as necessary. If you go too low, your car will have a hard time cornering.
I'm still wrapping my head around dampers. I thought it would be the other way around here?
Relatively softer (lower setting) for front compression to allow the weight to shift to the front of the car quickly. The front is the one pulling the car laterally, the better the grip there the tighter you'll corner. Conversely, a stiffer front rebound rate will make the weight unload slowly from the front, maintaining your turnability throughout the corner. Same reasoning for the rear dampers, but obviously in the inverse.
Thank you for the informative post!
What I have found is 2 things;
1, as much as it should be 100% based on real life and real racing physics, it's not. It's more of a vague guideline they used. We see discrepancies in many areas between life physics and game physics.
2, along those lines, I first dug into the different things that worked in gt5, gt6, and sport, mainly to see the paths the game designers have stuck to over the years. Some work, some don't, some a little.
I threw in those words 'off throttle' as thats 2 entirely different settings compared to corner center on out with gas.
When the engine isn't pushing from throttle the weight shift is different then when it is, we know that. The "slight" increase in front compression and rear extension I have found to help that shift... again... while off throttle.
This also worked (kind of) in sport, but was this way in gt6 more apparent. (And this, really only for FR and MR, as its obvious a way different shift for the others)
As the game is still new and we are all still learning this games specific emotional quirks, we basically have to reach into our bag of tricks and play trial and error until we find things consistent. Thats also why I urged the the OP to try only 1 thing at a time and never overwrite his main tune sheet, in case something didn't pan out.
One thing thats really getting on my nerves right now is the PP changes when you fine tune gears in the transmission. I've had like 5 or 6 cars tuned within a point or 2 from my goal and destroyed it by tuning the transmission, lol.
Same thing with various other settings. From ride height to everything else the PP rate changes sometimes a lot, and it's really making it difficult to max tune for a specific PP range.
I've gotten to the point now where I get to like 25pp under my goal, tune the car, and see where I am after that before adding anything else.
Anyway, good luck man.
Most of these tiny details we will have down packed a couple months from now, we just all have to learn from each other from now till then to get there ^^