Car jump,front lift...? please help people.

Jean christophe

(Banned)
36
Canada
Alberta
Turismo_Man
Car Lover JC
I get front lift whenever i jump,and it annoys me. i once ended up falling straight on the rear bumper many times and it really threw me off,'cause i rolled over with a back-flip.:yuck:

I'd like to know HOW i can avoid front lift when jumping,and i want the answers from experts who'd know how to avoid this kind of inconvenient from happening. TY!
 
I dont really jump my cars on purpose but the one car i think they messed up was the SLS. The front on that thing feels so light and the lift it gets is ridiculously unreal.
 
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I get front lift whenever i jump,and it annoys me. i once ended up falling straight on the rear bumper many times and it really threw me off,'cause i rolled over with a back-flip.:yuck:

I'd like to know HOW i can avoid front lift when jumping,and i want the answers from experts who'd know how to avoid this kind of inconvenient from happening. TY!

Less rear downforce (if using a wing) and/or added ballest to the nose of the car. Also, brake before the "jump" to set the nose of the car down. Hope that helps. Welcome to GTP :dopey:
 
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so i'm being punished for reporting an idiot who set some you know what picture!?

wow. i don't think i should have been nice then...

plz delete this message i was mistaken
 
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so i'm being punished for reporting an idiot who set some you know what picture!?

wow. i don't think i should have been nice then...

Not punished, unless you've received a Private Message from a Moderator telling you you've been naughty. He merely took out the nasty stuff from both your post and something out of Krenkme's post…though quite what he took out, I don't know, it's not like him to break rules at all…
 
It was the quotes of a certain unwelcome individual and peoples references to him that got edited/removed.

The moderators are just trying to tidy up, not punish someone who is still here.👍👍

By the way welcome to :gtpflag: Jean.
Like krenkme said reducing rear downforce and/or adding ballast to the front will help. Conversely, if you have a car that nose dives over jumps, just add rear downforce or ballast to the rear.:D
 
Onboy123
Not punished, unless you've received a Private Message from a Moderator telling you you've been naughty. He merely took out the nasty stuff from both your post and something out of Krenkme's post…though quite what he took out, I don't know, it's not like him to break rules at all…

What? You didn't know? I'm a bad a** :lol::lol:

Like Desperado said, I quoted a trouble maker, and it got deleted. I've got to use better judgment next time I try and help :dunce:
 
..........Also, brake before the "jump" to set the nose of the car down. Hope that helps. Welcome to GTP :dopey:

This works for me. feels very satisfying when you make a clean, fast and controlled landing.
You only need to touch the brake slightly. 👍
 
Since the force of gravity is the same whether you have 600 kgs on the front of the car or 800kgs, adding ballast shouldn't make a difference but it's a video game and not real life so it's worth a shot. The rear wing is usually the cause of this for me but I rarely have a wing on any car so I'm usually pretty good over jumps. Braking just before you hit the jump point can help too.
 
Since the force of gravity is the same whether you have 600 kgs on the front of the car or 800kgs, adding ballast shouldn't make a difference but it's a video game and not real life so it's worth a shot. The rear wing is usually the cause of this for me but I rarely have a wing on any car so I'm usually pretty good over jumps. Braking just before you hit the jump point can help too.
Yes and no...gravity remains a constant but weight distribution will affect the way an object moves when airborne. Take a stick that has most of the weight at one end try throwing it like a spear with the light end in front. The rear end will drop faster and you won't get a level flight path. Throw it with the heavy end in front. It will have a better flight path but the heavier end will still come down first. Get a balanced stick like a javalin, it will have the flatest trajectory and most controlled behavior. Using ballast on a car will help move the center of balance so when it goes airborne it will get a flatter flight path. If the car is lighter up front the front will kick up more than the rear leaving the jump and the rear will come down faster. If the front is heavier then it won't kick up as much as the rear leading to the front impacting first. Getting the weight distributed fairly evenly between front and rear means an equal amount of lift at both ends from the jump.
 
Yes and no...gravity remains a constant but weight distribution will affect the way an object moves when airborne. Take a stick that has most of the weight at one end try throwing it like a spear with the light end in front. The rear end will drop faster and you won't get a level flight path. Throw it with the heavy end in front. It will have a better flight path but the heavier end will still come down first. Get a balanced stick like a javalin, it will have the flatest trajectory and most controlled behavior. Using ballast on a car will help move the center of balance so when it goes airborne it will get a flatter flight path. If the car is lighter up front the front will kick up more than the rear leaving the jump and the rear will come down faster. If the front is heavier then it won't kick up as much as the rear leading to the front impacting first. Getting the weight distributed fairly evenly between front and rear means an equal amount of lift at both ends from the jump.

Unless the laws of physics have changed since I was in highschool, gravity is a constant. 1 lb and 100 lbs will fall to earth at the same rate of acceleration, about 32 ft/sec/sec given equal wind resistance. In the case of a car, the damper rebound settings and spring values can affect how the front or rear end launches off a jump and it's possible that a highly sprung or highly rebound dampened front end can make the front end "jump" m ore than the rear, but given that the wind resistance is the same no matter where the weight is, ballast should have no effect whatsoever. However, that's a real life principle, one that does not necessarily apply to GT5.
 
Unless the laws of physics have changed since I was in highschool, gravity is a constant. 1 lb and 100 lbs will fall to earth at the same rate of acceleration, about 32 ft/sec/sec given equal wind resistance. In the case of a car, the damper rebound settings and spring values can affect how the front or rear end launches off a jump and it's possible that a highly sprung or highly rebound dampened front end can make the front end "jump" m ore than the rear, but given that the wind resistance is the same no matter where the weight is, ballast should have no effect whatsoever. However, that's a real life principle, one that does not necessarily apply to GT5.
I can say from personal experience that the front of my Jeep Liberty definitely comes down faster than the rear.:scared:
 
My 350 does this on the track with the loopish turn, and I use a G27 and I get amerced in the gameplay and it startled me the first time it happened, I don't have a wing on it just front and side aero.
 
I can say from personal experience that the front of my Jeep Liberty definitely comes down faster than the rear.:scared:

In real life, any vehicle launching over a straigh ramp of any kind, given any weight distribution whatsover and no downforce/lift, the front end will always come down "faster" because the front end starts "falling" off the ramp exit before the rear end does. It's not really falling "faster" but falling "first". and pivoting on the rear tires which maintain contact with the ramp and are not yet falling. There are other factors like springs/dampers, aerodynamics etc. but the tendency will always be for the front end to fall first.
 
I always brake right before a crest jump to shift weight to front as someone allready mentioned. You could try making front springs softer to get more roll during conering, but to much roll and the car will start to get loose.
 
Stiff rebound dampers will cause the car or motocross to fly up in the air. I usually coast in a higher gear, at lower rev, when lifting off, at least you will maintain speed, and land safer.
 
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