- 5
- Philippines
No, the technique you've used makes sense, but it's a bit more technical, it uses a function called spreadMethod in the SVG XML.Hi, I am trying to create a carbon fiber decal but I can't recreate this one.
I don't know if is this the right way to recreate the carbon fiber uploaded by spooned12000rpm at GT Sport.
<svg xmlns="http://www.w3.org/2000/svg" width="1000" height="1000">
<!-- Creator: CorelDRAW -->
<defs>
<linearGradient id="1" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="8" y2="0" spreadMethod="repeat">
<stop offset="0" stop-opacity="1"/>
<stop offset=".4" stop-opacity="0"/>
<stop offset=".6" stop-opacity="0"/>
<stop offset="1" stop-opacity="1"/>
</linearGradient>
<linearGradient id="2" gradientUnits="userSpaceOnUse" x1="1245" y1="1245" x2="1255" y2="1255" spreadMethod="repeat">
<stop offset="0" stop-opacity="1"/>
<stop offset="0.2" stop-opacity="0"/>
<stop offset=".75" stop-opacity="1"/>
<stop offset="1" stop-opacity="1"/>
</linearGradient>
</defs>
<path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill-opacity="0"/>
<path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill="url(#1)"/>
<path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill="url(#2)"/>
</svg>
No, the technique you've used makes sense, but it's a bit more technical, it uses a function called spreadMethod in the SVG XML.
There was a discussion about it ages ago...
SVG Pattern Supported?
Hi All, Just wandering if anybody has managed to get working for GT? I have this simple code: Which produces this... In GT however, I just get a black box. If not supported, how the hell did this guy do a carbon fiber decal????www.gtplanet.net
It's @BLiTZ decal
This is a version I have, I don't know if it's Blitz's or one I made.
SVG:<svg xmlns="http://www.w3.org/2000/svg" width="1000" height="1000"> <!-- Creator: CorelDRAW --> <defs> <linearGradient id="1" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="8" y2="0" spreadMethod="repeat"> <stop offset="0" stop-opacity="1"/> <stop offset=".4" stop-opacity="0"/> <stop offset=".6" stop-opacity="0"/> <stop offset="1" stop-opacity="1"/> </linearGradient> <linearGradient id="2" gradientUnits="userSpaceOnUse" x1="1245" y1="1245" x2="1255" y2="1255" spreadMethod="repeat"> <stop offset="0" stop-opacity="1"/> <stop offset="0.2" stop-opacity="0"/> <stop offset=".75" stop-opacity="1"/> <stop offset="1" stop-opacity="1"/> </linearGradient> </defs> <path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill-opacity="0"/> <path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill="url(#1)"/> <path d="M-0,-0 L1000,-0 L1000,1000 L-0,1000 L-0,-0 z" fill="url(#2)"/> </svg>
It defines one interation of two different gradiets, repeats each one and overlays them. You use stop-opacity to show through colours from the car or colour in the lower weave. This example shows through body colour I believe.
finally. the creator replied.thank you very muchIt's on my to do list to re-share my CF decals in GT7.
thank you so muchI've shared my three latest carbon textures in GT7. Search tags: #carbon #carbonfibre #ecracing