- 1,535
- Tarragona,Spain
- FOXIOL
I have an idea but is way too revolutionary...developers won´t get it...you all won´t get it...and I´ll be like a "crazy cat lady" all alone enjoying it in the darkness...So why not share it?
I´m going to put it in a "resumed" way (not so...):
I play racing simulators on PC, I also played some arcade but fun racing games with great concepts like "Race Driver Grid" (or just Grid, the first one) and an idea came to my mind with relates how all the economy system works for career mode.
My idea is by mixing 2 concepts:
1: PC simulators, the ones that you pay for the entire game, comes with all cars unlocked since day one, and same with the tracks. Then you only have to worry about which one you want to get, where to race, and then tune/refine it to have fun online or against AI.
2: Race Drive Grid (Grid) which had sponsors in career mode in where you could get more by winning races, and the better you choose from certain levels, you could make more money out of it. You could also contract a fellow AI racer to compete with you in the very same race against AI´s to get the money from him ("with his discount" per race) depending in which position he ended.
Even if you loose that race and if he won, you could get good money from that event. This was for me one of the best economy systems ever made in a racing game.
Now my idea for Gran Turismo "X" having in mind those 2 concepts all together:
Why not make all cars free from the beginning? That can remove the whole "grinding useless concept" (we all have a life outside the game right?) and it can let you play with the cars you really want for each event without having to use the cars you don´t want to use. Since the car selection is one of the biggest in the market...hell...why not? (I know you have answers for this but wait to see the rest)
How this can possibly work FFS? ("Foxiol you are like a crazy cat lady!!" )
Well, of course there will be limitations but not remarked by which specific cars you should use at any time just because you don´t have the money for it...Yet there will be certain classes and events that require and specific type of car for you to use as we have now (FF, MR, etc), and also categories (as open wheeler, road cars, race cars, GT, LMP, Rally, etc). So we won´t loose the variety of events by doing this.
How this can be structured and work? (You are not so crazy after all...)
Well my idea comes from the usual evolution of a racer career...You usually start from the bottom using less powerful cars (Go-Karts) and then start to evolve from that and even not having to use an specific structured career and can be divided in "trees".
For example, we all starting using Karts, then going to road cars RM (Race modified) as in amateur races similar to WTCC or BTCC, then advance by winning championships to actual BTCC. One step further will be coming to FIA GT, and then LMP.
A second tree can start with a higher "level" of racing or just again by the same (Karts) by instead of going in the same direction you may "choose" your path. Example, going from Karts to Skip Barber (open wheeler), Formula 3, Formula 2 and finally Formula 1 cars. (hopefully with an smart marketing division at PD we can have emulated cars using Formula Gran Turismo in different divisions/models/engines and characteristics. (but they are not as smart as me...)
Same if you wanna be at the end of your career a Rally driver.
This can give a more sense of what a Race Driver career actually is, but it doesn´t end right here.
You are probably wonder..."but Credits...Má money, where is it?" "I lost my sense at life, I can not live without capitalism!!"
Certainly you won´t because this is where the whole idea of "making sense" in a economy based game begins.
Pilots in real life need money to race, you need equipment, a car that you need to buy, a team of mechanics to fix the car and prepare it to race, you need sponsors to help you with your money and you need a manager to help you to get contracts and to actual race in different events and championships.
So my idea is that once you start with the bottom and again using the Go Karts as an example (Ayrton Senna started with Karts), the game can give you some starter money/credits by not just to buy your first Kart, instead you´ll need to pay to enter in a championship so you can race with it.
What?!?!? Exactly...you will pay to race and to advance in this game...the money you will get, will be for you to advance in the game, to make your way to enter in better and harder competitions. But at the same time following specific "trees" or "paths" depending in your own preferences or driving style. (though you will be able to replay the game, re-start your career, go back and choose/change your past/future, until you get to the top)
Money also can be spent as it is now, to get better parts for it, cosmetics, tuning, Race Modifications, repair the car, even why not add a fuel economy system per race? (maybe I´m getting to the actual "Human Drama" that Kaz still has to show...)
Also "a virtual manager" can be added to the game to help you through the career (similar to what other games have) and also you can be that "virtual manager" bringing back B-Spec and have not just one pilot under your hands, but more pilots. (this came right now to my head and made me remember of Gran Turismo 4 B-Spec, it was cool to control 3 AI´s in a race to help you with the 24hr race (with the glorious FW option).
Going back to the economy, as I said...earn money by racing in championships, use it to advance to the "next level" following the paths you choose as a race driver/pilot, pay a virtual manager to find contracts/championships to you, be your manager and control a virtual team (A and B-Spec mix a la GT4?).
You decide how the career is going to be at the end of the day, by predefined trees/paths that let you choose which type of pilot you want to be.
I don´t forget drifters with actual drift championships and not aisled events in the middle of random races. Imagine a path like this, street races/RM cars in world circuits/Drift championship/Rally (add in between more types, change the beginning, the end...etc...this is just an example idea of what the career´s path could be)
This can also add more to what you really like, If you are a drifter and want to do more events of drift to get more money and such you can. And also why not add sub events/categories inside of the events having in mind the type of car...less HP drifters and high HP drift cars or Japanese Vs American Muscle cars battles.
There are concepts that you can find in tons of games and with the amount of cars Gran Turismo has, you can make tons of variety. (talking at you PD)
I know that maybe the concept or idea of not having to pay for the cars crashes with the whole idea of the economy system, but this is still a game...and a question must be asked (and read this because here is where all makes sense):
Would you prefer to have all cars unlocked for you so you can also go straight to the online and race like mad with the cars you want...(yet obligated to get credits so you can upgrade them, so therefore you are also forced to enter the career mode to make your cars better and get money/credits)?
I can also add the idea (so you won´t get mad at me at the end of this TL DR post) of having a separated economy for the online portion of the game, in where with an "event creator" you can customize your championships/leagues, and make money/credits there as well.
(Now there is a problem online, you can have a race with 12 laps...and earn 1200 credits...why not make a cap of credits per lap added to that race...500 credits per lap? That will encourage people to race for more laps...and also race more.)
As a final thought, if you are not agree with this (lot of people won´t be I know) we just add the need of buy the cars as usually, but keeping the whole economy/career system.
Some KEYS:
-No XP level system as of now...you make your own career depending in how you want to level up.
-PP system depends more of the category of the cars you are racing (no more Rally cars racing against a Corvette RM or a Muscle cars at Toscana...you can avoid that by restricting cars to categories and not just numbers)
-All cars at your disposal (or not) but restricted to category or event in where you are actually racing (as stated above avoiding unmatched cars for specific events with specific cars)
-Choose your path in a tree, different posibilities...end as a F1 driver, or as a Rally driver, an LMP Endurance racer, a Difter...Define what you really are.
-A/B-Spec manager system, contract a manager or be the manager, or even your own manager. (examples in real life...tons)
-No more grinding, no more life wasted into one thing that at the end of the day is just a game...you race more if you like racing. If a career mode well structured gives you fun and makes sense, you will also want to race more.
That´s all...I can come again and add more stuff...I was thinking about this for a while and all of this are just ideas that can be combined with others, add and delete what you don´t like as usually...
Just don´t hate...Poll added.
Peace.
I´m going to put it in a "resumed" way (not so...):
I play racing simulators on PC, I also played some arcade but fun racing games with great concepts like "Race Driver Grid" (or just Grid, the first one) and an idea came to my mind with relates how all the economy system works for career mode.
My idea is by mixing 2 concepts:
1: PC simulators, the ones that you pay for the entire game, comes with all cars unlocked since day one, and same with the tracks. Then you only have to worry about which one you want to get, where to race, and then tune/refine it to have fun online or against AI.
2: Race Drive Grid (Grid) which had sponsors in career mode in where you could get more by winning races, and the better you choose from certain levels, you could make more money out of it. You could also contract a fellow AI racer to compete with you in the very same race against AI´s to get the money from him ("with his discount" per race) depending in which position he ended.
Even if you loose that race and if he won, you could get good money from that event. This was for me one of the best economy systems ever made in a racing game.
Now my idea for Gran Turismo "X" having in mind those 2 concepts all together:
Why not make all cars free from the beginning? That can remove the whole "grinding useless concept" (we all have a life outside the game right?) and it can let you play with the cars you really want for each event without having to use the cars you don´t want to use. Since the car selection is one of the biggest in the market...hell...why not? (I know you have answers for this but wait to see the rest)
How this can possibly work FFS? ("Foxiol you are like a crazy cat lady!!" )
Well, of course there will be limitations but not remarked by which specific cars you should use at any time just because you don´t have the money for it...Yet there will be certain classes and events that require and specific type of car for you to use as we have now (FF, MR, etc), and also categories (as open wheeler, road cars, race cars, GT, LMP, Rally, etc). So we won´t loose the variety of events by doing this.
How this can be structured and work? (You are not so crazy after all...)
Well my idea comes from the usual evolution of a racer career...You usually start from the bottom using less powerful cars (Go-Karts) and then start to evolve from that and even not having to use an specific structured career and can be divided in "trees".
For example, we all starting using Karts, then going to road cars RM (Race modified) as in amateur races similar to WTCC or BTCC, then advance by winning championships to actual BTCC. One step further will be coming to FIA GT, and then LMP.
A second tree can start with a higher "level" of racing or just again by the same (Karts) by instead of going in the same direction you may "choose" your path. Example, going from Karts to Skip Barber (open wheeler), Formula 3, Formula 2 and finally Formula 1 cars. (hopefully with an smart marketing division at PD we can have emulated cars using Formula Gran Turismo in different divisions/models/engines and characteristics. (but they are not as smart as me...)
Same if you wanna be at the end of your career a Rally driver.
This can give a more sense of what a Race Driver career actually is, but it doesn´t end right here.
You are probably wonder..."but Credits...Má money, where is it?" "I lost my sense at life, I can not live without capitalism!!"
Certainly you won´t because this is where the whole idea of "making sense" in a economy based game begins.
Pilots in real life need money to race, you need equipment, a car that you need to buy, a team of mechanics to fix the car and prepare it to race, you need sponsors to help you with your money and you need a manager to help you to get contracts and to actual race in different events and championships.
So my idea is that once you start with the bottom and again using the Go Karts as an example (Ayrton Senna started with Karts), the game can give you some starter money/credits by not just to buy your first Kart, instead you´ll need to pay to enter in a championship so you can race with it.
What?!?!? Exactly...you will pay to race and to advance in this game...the money you will get, will be for you to advance in the game, to make your way to enter in better and harder competitions. But at the same time following specific "trees" or "paths" depending in your own preferences or driving style. (though you will be able to replay the game, re-start your career, go back and choose/change your past/future, until you get to the top)
Money also can be spent as it is now, to get better parts for it, cosmetics, tuning, Race Modifications, repair the car, even why not add a fuel economy system per race? (maybe I´m getting to the actual "Human Drama" that Kaz still has to show...)
Also "a virtual manager" can be added to the game to help you through the career (similar to what other games have) and also you can be that "virtual manager" bringing back B-Spec and have not just one pilot under your hands, but more pilots. (this came right now to my head and made me remember of Gran Turismo 4 B-Spec, it was cool to control 3 AI´s in a race to help you with the 24hr race (with the glorious FW option).
Going back to the economy, as I said...earn money by racing in championships, use it to advance to the "next level" following the paths you choose as a race driver/pilot, pay a virtual manager to find contracts/championships to you, be your manager and control a virtual team (A and B-Spec mix a la GT4?).
You decide how the career is going to be at the end of the day, by predefined trees/paths that let you choose which type of pilot you want to be.
I don´t forget drifters with actual drift championships and not aisled events in the middle of random races. Imagine a path like this, street races/RM cars in world circuits/Drift championship/Rally (add in between more types, change the beginning, the end...etc...this is just an example idea of what the career´s path could be)
This can also add more to what you really like, If you are a drifter and want to do more events of drift to get more money and such you can. And also why not add sub events/categories inside of the events having in mind the type of car...less HP drifters and high HP drift cars or Japanese Vs American Muscle cars battles.
There are concepts that you can find in tons of games and with the amount of cars Gran Turismo has, you can make tons of variety. (talking at you PD)
I know that maybe the concept or idea of not having to pay for the cars crashes with the whole idea of the economy system, but this is still a game...and a question must be asked (and read this because here is where all makes sense):
Would you prefer to have all cars unlocked for you so you can also go straight to the online and race like mad with the cars you want...(yet obligated to get credits so you can upgrade them, so therefore you are also forced to enter the career mode to make your cars better and get money/credits)?
I can also add the idea (so you won´t get mad at me at the end of this TL DR post) of having a separated economy for the online portion of the game, in where with an "event creator" you can customize your championships/leagues, and make money/credits there as well.
(Now there is a problem online, you can have a race with 12 laps...and earn 1200 credits...why not make a cap of credits per lap added to that race...500 credits per lap? That will encourage people to race for more laps...and also race more.)
As a final thought, if you are not agree with this (lot of people won´t be I know) we just add the need of buy the cars as usually, but keeping the whole economy/career system.
Some KEYS:
-No XP level system as of now...you make your own career depending in how you want to level up.
-PP system depends more of the category of the cars you are racing (no more Rally cars racing against a Corvette RM or a Muscle cars at Toscana...you can avoid that by restricting cars to categories and not just numbers)
-All cars at your disposal (or not) but restricted to category or event in where you are actually racing (as stated above avoiding unmatched cars for specific events with specific cars)
-Choose your path in a tree, different posibilities...end as a F1 driver, or as a Rally driver, an LMP Endurance racer, a Difter...Define what you really are.
-A/B-Spec manager system, contract a manager or be the manager, or even your own manager. (examples in real life...tons)
-No more grinding, no more life wasted into one thing that at the end of the day is just a game...you race more if you like racing. If a career mode well structured gives you fun and makes sense, you will also want to race more.
That´s all...I can come again and add more stuff...I was thinking about this for a while and all of this are just ideas that can be combined with others, add and delete what you don´t like as usually...
Just don´t hate...Poll added.
Peace.