Cars too long ?!??? Races too short

  • Thread starter baz2963
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United Kingdom
United Kingdom
Hi,

So I use iRacing, Project cars, Raceroom etc .. and I feel that its too easy to nudge the car in front on GT Sport, when trying to run close. I'm currently 'S' rated and want nothing more than a clean race and to be clean myself. But there is the odd mistake where I've misjudged just how close the car is in front (generally under braking) and unfortunately hit it.

I don't have this issue in the other games mentioned and you can run really close and clean, specifically in iRacing. The obvious thing would be to adjust to GT sport but I'm not finding it that easy to run close as I do elsewhere. Be interesting if its a personal issue or others feels the same ?.

Other issue is races are too short, having raced in real life and done short sprints and regular length races, the manic, frantic and 'desperate' attitude that a short race brings is written all over GT Sport. Would be nice to have a longer race, maybe people would be more relaxed (?), I'm guilty of overdriving because of this...
 
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I usually drive in bumper cam and occasionally seem to tap the car in front (with associated SR drop) when there seems to be loads of space between us - as though the camera is somewhere in the middle of an invisible car, rather than actually on the bumper.
 
Yeah bumper cam isn't actually bumper cam. It's a cam mounted magically in the middle of the engine bay and the engine and bumper have become invisible.
I find cockpit cam is the best for knowing where the front of the car is, just a shame the fov is wrong and there is no virtual mirror, as in most cars you can't see any mirror.
 
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You probably already do this but if not, try using the radar when racing. It feels like it's 97% accurate most of the time and it helps me with judging how close I am to the fellow racer near me. I race in cockpit view though, which oddly enough works well for me with determining distance most of the time. There are occasional hiccups of course, as you will. I guess I'm not that aggressive on the track most of the time though in fear of colliding and having someone retaliate. Must be why I fluctuate between C and D driver rating :\
 
Yeh I used bumper cam, tried using cockpit but prefer the open view of bumper and the mirror.

It certainly would help if they shifted the camera forward.
 
As others have said, "bumper" cam is misleading. There's a reason why PD calls it "standard view" officially. If I remember correctly, sometime did an FOV comparison between standard view and cockpit view with GT6 and basically concluded that "Standard View" (what most call "bumper cam") is actually essentially the windshield without all the cockpit graphics.

I'll have to see if I can dig that up when I'm not on my phone.
 
I feel your pain,

Recent Gr4 Daily at Interlagos
the first cars are halfway along the second straight before the middle/ rear pack are coming across the start line.
give us bl00dy grid-starts.
i don;t car how low the frame-rate needs to be.
If racing is suffering for Visuals, turn down the visuals

Also agree with the too easy to hit people from behind.
approaching 2-3 car lengths behind other cars when entering turn 1, i'd hit the car in front more often then not,
my braking point is the same as theirs (about 80m out), so it's not like i'm trying to outbrake them.
But there's no way i can brake any harder (ABS minimum and proper threshold braking)

Then the poor "bump" physics see them rocket off the track in front from a small nudge...
it's barely enough to even mark the bumper
 
I feel your pain,

Recent Gr4 Daily at Interlagos
the first cars are halfway along the second straight before the middle/ rear pack are coming across the start line.
give us bl00dy grid-starts.
i don;t car how low the frame-rate needs to be.
If racing is suffering for Visuals, turn down the visuals

Also agree with the too easy to hit people from behind.
approaching 2-3 car lengths behind other cars when entering turn 1, i'd hit the car in front more often then not,
my braking point is the same as theirs (about 80m out), so it's not like i'm trying to outbrake them.
But there's no way i can brake any harder (ABS minimum and proper threshold braking)

Then the poor "bump" physics see them rocket off the track in front from a small nudge...
it's barely enough to even mark the bumper

It's harder for you to brake before hitting them because of drafting probably. Try changing your line right before the turn (as long as no one is to your side) to avoid colliding, it can potentially earn you a clean overtake if done right.
 
In “Normal View” you are actually inside an invisible cockpit.
It was hilarious, when GT5 came out, a guy had a foam block floating in front of his face, on the invisible hood. In the replay, you can see that the foam block was on the hood.

“Normal View”, not bumper cam, like other games have the camera on the frickin ground, ugh.
 
As others have said, "bumper" cam is misleading. There's a reason why PD calls it "standard view" officially. If I remember correctly, sometime did an FOV comparison between standard view and cockpit view with GT6 and basically concluded that "Standard View" (what most call "bumper cam") is actually essentially the windshield without all the cockpit graphics.

I'll have to see if I can dig that up when I'm not on my phone.

I guess that explains why in certain cars you 'sit' higher. Compare a GT-R to an R8 for example and the GT-R's standard view makes you feel like you're driving a truck.
 
It's harder for you to brake before hitting them because of drafting probably. Try changing your line right before the turn (as long as no one is to your side) to avoid colliding, it can potentially earn you a clean overtake if done right.
Yes, the slipstreaming will affect the braking point to a corner, for sure. At the start of a race if I'm close to a car (but not an overtake opportunity), I will brake a metre or two before my usual point and I miss their rear bumper. Unfortunately the car behind will usually hit me and cue the orange SR lol. Only the car behind should get negative SR if both cars are within the braking zone of a corner!
 
I feel your pain,

Recent Gr4 Daily at Interlagos
the first cars are halfway along the second straight before the middle/ rear pack are coming across the start line.
give us bl00dy grid-starts.
i don;t car how low the frame-rate needs to be.
If racing is suffering for Visuals, turn down the visuals

Also agree with the too easy to hit people from behind.
approaching 2-3 car lengths behind other cars when entering turn 1, i'd hit the car in front more often then not,
my braking point is the same as theirs (about 80m out), so it's not like i'm trying to outbrake them.
But there's no way i can brake any harder (ABS minimum and proper threshold braking)

Then the poor "bump" physics see them rocket off the track in front from a small nudge...
it's barely enough to even mark the bumper

There was grid starts in the closed beta, but everyone complained because the 4wd Gr4 cars were half a lap up the road by the end of the first straight lol.
So they decided rolling starts were the better of two evils. Should still have grid starts for classes where all drive trains are the same though.
 
It's harder for you to brake before hitting them because of drafting probably. Try changing your line right before the turn (as long as no one is to your side) to avoid colliding, it can potentially earn you a clean overtake if done right.
It's not the drafting, at time's i;'m not even catching the car in front. I don;t think the GT4 Porsche is the fastest in a straight line.

It's something weird with either the modelling or an effect of the driver in front using a controller and getting to 100% brake pressure faster than i can get the G29 pedal to the floor (left foot braking too)
unless it's server/ connection lag?
Whatever it is, it's affecting my rating with unintentional collisions that should not occurr.
I'm braking in sync or before the other driver, from multiple lengths back,

It's also not a place at Interlagos to dive-bomb up the inside, as you out-brake yourself and ruin the next half a lap by being too slow through the first downhill section, and messing up your run onto the next straight.
I'm just trying to race clean and close, and on my ideal line..


Also, this is how Dirt Rally has it's Cameras.
It's one of the best Games (I think) for realistic Camera Angles

For Single-monitor Wheel users, Dash Cam is excellent for single-vehicle racing
But a Proper Bonnet Cam for Rally-X or online/ multi-player stuff

preview_01-jpg.111247


maxresdefault.jpg


maxresdefault.jpg
 
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This is how Dirt Rally has it's Cameras.
It's one of the best Games (I think) for realistic Camera Angles

For Single-monitor Wheel users, Dash Cam is excellent for single-vehicle racing
But a Proper Bonnet Cam for Rally-X or online/ multi-player stuff

preview_01-jpg.111247


maxresdefault.jpg


maxresdefault.jpg

Would definitely agree with that dirt rally has great camera positioning. I really wish GT had a proper bonnet cam instead of that odd sometimes on the roof sometimes on the bonnet option :boggled:
 
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