Change the number of cars in track?

  • Thread starter ferr.ox96
  • 12 comments
  • 2,871 views
Hello to all. Some time ago, I followed a thread in this forum about codes for GT PSP to unlock hidden tracks. Testing a bit with CWCheat I was able to find a cheat to modify your money (I never did something like that until then). Then I thought it may be possible to change the amount of cars in track with a code. I tried to found one, but I found some lines with the same value, and if I modified them all, the whole system would crash, and I had to restart the PSP. Any help here? Thanks in advance!
 
It would be nice if there were some hex codes to half the fps and add 2 more cars, For a total of 6 on the track. It must be possible, although probably quite difficult i would imagine.
 
GTPSP seems to automatically remove its 'Anti aliasing' when peformance is really low, as if you turn the clock frequency to 222mhz and lock it, it stays at 30fps
 
To make things more interesting,what if there was an exact replica of the Nurburgring 24 hours, such as the same number of classes and cars.So, youd have like 20 cars in one racing class(e.g. prototype supercar)
 
To make things more interesting,what if there was an exact replica of the Nurburgring 24 hours, such as the same number of classes and cars.So, youd have like 20 cars in one racing class(e.g. prototype supercar)
So you want GT PSP to go from 3 AI cars to over 200?
 
If they would make models that would have the amount of polygons between the value of 500-2000, that would be nice. AND probably more then 6 would be on track. They could upscale RRV, Grindelwald, update the tracks a little to PSP standards.
GT PSP...could've been a lot better if Kaz put his mind to it.
 
The AI is crap to race against anyway, so a hundred cars would still be rubbish. I'd perhaps race with them more if you could force them to use N tyres, but that's not possible.
 
traffic-jam.jpg


In the land of Race Car Ya Ya's, in the land where you can't switch lanes.
 

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