- 331
- Addison, TX
- MX5_Racer_69
Saw a reference to this article in another thread:
http://www.computerandvideogames.co...n-turismo-6-is-more-than-just-a-numbers-game/
This raises a couple of issues:
1.) When racing online, will we be able to set a room as "manual only?"
2.) Will PD begin supporting wheels and pedals that support real heal-toe driving like the Fanatec line?
Otherwise, we have a problem here folks. How are you supposed to get the revs right so that you don't chirp the rear wheels during hard breaking and downshifting if you can't blip the throttle? And how can you blip the throttle during hard breaking without a clutch?
Seems like this changes mandates support for the top of the line wheels and pedals, imho.
http://www.computerandvideogames.co...n-turismo-6-is-more-than-just-a-numbers-game/
If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.
This raises a couple of issues:
1.) When racing online, will we be able to set a room as "manual only?"
2.) Will PD begin supporting wheels and pedals that support real heal-toe driving like the Fanatec line?
Otherwise, we have a problem here folks. How are you supposed to get the revs right so that you don't chirp the rear wheels during hard breaking and downshifting if you can't blip the throttle? And how can you blip the throttle during hard breaking without a clutch?
Seems like this changes mandates support for the top of the line wheels and pedals, imho.