Hey folks.., I wanted to share some of my findings with you. I did a side by side comparison with Shift-1 to Shift-2 on the PS3 (using the same Flatscreen HD TV). Please don't turn this into a flaming thread either. Comparison threads like this can be beneficial to a forum.
First thing I looked into was the physics. Comparing vehicles between the two., I just simply chose identical vehicles, and drove them without modifications. I also used the default controller settings for the DS3.
My findings: There certainly has been a change in the physics with Shift-2.., but the real question is, "Are those changes an improvement?" What I have found is that the steering (at least from my perspective) has gotten worse. Over-steer was an issue with most on Shift-1.., but Shift-2 seems to have taken over-steer to the next level, and when driving identical vehicles between the two titles.., the Shift-2 versions (IMO) are much more difficult to control because of the excessive over-steer. They still have a floaty feel.., and in some cases have more of a floaty feel in Shift-2. I've also noticed major differences in grip too where the identical vehicles in Shift-2 have gotten worse and at time feel like you're on ice.
Another issue with Shift-1 that many spoke out against was the "over-drifting" of vehicles. We were hopeful that Shift-2 would address the problem. This is an interesting subject too. After comparing them., I'm left with the question of "Did they really fix it.., or did they simply "mask" the problem?"
I ran many identical vehicles (and made sure to run them in the chase cam.., as obviously this position is ideal to see the rear end kicking out). What I found was certainly a head scratcher. Visually.., the vehicles in Shift-2 are still kicking the back end out. However.., the difference in Shift-2 is that when this happens you "do not" hear the tires scrubbing. It "appears" that they just either greatly reduced the volume level of the tire squeal to mask the problem. I could be wrong.., but this is what I'm seeing (and hearing).
Graphics: Again.., this is a mixed bag issue. I also did side by side vehicle and track comparisons. What I've noticed is that (especially in the garage) it appears that the (exterior) of the vehicles have seen an improvement in graphics. However.., on tracks..., I've noticed some downgrading in the cockpit cams. I've also noticed that in some cases you may find yourself forced to use the helmet cam. What I mean by that is.., using the standard cockpit cam (as found in Shift-1) the drivers FOV (field of view) has been moved forward.., so much that in some vehicles you no longer have a good view of the rear view mirror or drivers side mirror. To get that FOV back you have to go into the helmet cam. That may be an issue for some as the helmet cam obviously isn't for everyone.
Some of the tracks have also (appeared) to have taken a slight hit in graphics downgrading. Track side objects (such as trees in some cases) have become more "generic" in appearance. I've also noticed that "lighting" when doing races in the DAYLIGHT has changed. Some tracks are now darker, and don't seem to be as crisp due to the reduction in lighting.
**Also on a side note; I've noticed that they've removed the feature where the dashboard lights no longer come on when running in lower light conditions. This results in cockpit cams being very dark.**
Quick Races: WOW a major change here in one area. With Shift-1 there was a VERY good feature available that doesn't seem to have carried over to Shift-2. In Shift-1 you could go into a quick race, and when selecting your vehicle you had access to the ENTIRE vehicle inventory. You had access to your garage.., and all other vehicles within the game. This does not seem to be the case with Shift-2.., and it seems you only have access to your garage. This will be an issue for many because now you cannot test drive a vehicle prior to purchase.
Another issue I've seen (which is really more of a cosmetic one).., but what is up with the bouncing of the rear view and side view mirrors. The movement to those is very odd.., and seems like they're ready to fall off.
I did notice some differences in vehicle gear shifts when using the auto trans. Some seem to be shifting too late.., hitting the rev limit for that gear and holding longer than it should before shifting.
Just for kicks and giggles.., I did a little test with the two games using my wife. My wife isn't a racer.., but a regular gamer. It doesn't take a racer to judger the "visual appearance" between two titles. I had her run identical cars on identical tracks (not telliing her which one was Shift-1 or Shift-2). I then asked her to pick which title (based on the graphics and driving characteristics) was the new title and the old one. WOW., in all areas she thought Shift-1 was the new title
First thing I looked into was the physics. Comparing vehicles between the two., I just simply chose identical vehicles, and drove them without modifications. I also used the default controller settings for the DS3.
My findings: There certainly has been a change in the physics with Shift-2.., but the real question is, "Are those changes an improvement?" What I have found is that the steering (at least from my perspective) has gotten worse. Over-steer was an issue with most on Shift-1.., but Shift-2 seems to have taken over-steer to the next level, and when driving identical vehicles between the two titles.., the Shift-2 versions (IMO) are much more difficult to control because of the excessive over-steer. They still have a floaty feel.., and in some cases have more of a floaty feel in Shift-2. I've also noticed major differences in grip too where the identical vehicles in Shift-2 have gotten worse and at time feel like you're on ice.
Another issue with Shift-1 that many spoke out against was the "over-drifting" of vehicles. We were hopeful that Shift-2 would address the problem. This is an interesting subject too. After comparing them., I'm left with the question of "Did they really fix it.., or did they simply "mask" the problem?"
I ran many identical vehicles (and made sure to run them in the chase cam.., as obviously this position is ideal to see the rear end kicking out). What I found was certainly a head scratcher. Visually.., the vehicles in Shift-2 are still kicking the back end out. However.., the difference in Shift-2 is that when this happens you "do not" hear the tires scrubbing. It "appears" that they just either greatly reduced the volume level of the tire squeal to mask the problem. I could be wrong.., but this is what I'm seeing (and hearing).
Graphics: Again.., this is a mixed bag issue. I also did side by side vehicle and track comparisons. What I've noticed is that (especially in the garage) it appears that the (exterior) of the vehicles have seen an improvement in graphics. However.., on tracks..., I've noticed some downgrading in the cockpit cams. I've also noticed that in some cases you may find yourself forced to use the helmet cam. What I mean by that is.., using the standard cockpit cam (as found in Shift-1) the drivers FOV (field of view) has been moved forward.., so much that in some vehicles you no longer have a good view of the rear view mirror or drivers side mirror. To get that FOV back you have to go into the helmet cam. That may be an issue for some as the helmet cam obviously isn't for everyone.
Some of the tracks have also (appeared) to have taken a slight hit in graphics downgrading. Track side objects (such as trees in some cases) have become more "generic" in appearance. I've also noticed that "lighting" when doing races in the DAYLIGHT has changed. Some tracks are now darker, and don't seem to be as crisp due to the reduction in lighting.
**Also on a side note; I've noticed that they've removed the feature where the dashboard lights no longer come on when running in lower light conditions. This results in cockpit cams being very dark.**
Quick Races: WOW a major change here in one area. With Shift-1 there was a VERY good feature available that doesn't seem to have carried over to Shift-2. In Shift-1 you could go into a quick race, and when selecting your vehicle you had access to the ENTIRE vehicle inventory. You had access to your garage.., and all other vehicles within the game. This does not seem to be the case with Shift-2.., and it seems you only have access to your garage. This will be an issue for many because now you cannot test drive a vehicle prior to purchase.
Another issue I've seen (which is really more of a cosmetic one).., but what is up with the bouncing of the rear view and side view mirrors. The movement to those is very odd.., and seems like they're ready to fall off.
I did notice some differences in vehicle gear shifts when using the auto trans. Some seem to be shifting too late.., hitting the rev limit for that gear and holding longer than it should before shifting.
Just for kicks and giggles.., I did a little test with the two games using my wife. My wife isn't a racer.., but a regular gamer. It doesn't take a racer to judger the "visual appearance" between two titles. I had her run identical cars on identical tracks (not telliing her which one was Shift-1 or Shift-2). I then asked her to pick which title (based on the graphics and driving characteristics) was the new title and the old one. WOW., in all areas she thought Shift-1 was the new title