That is exactly the kind of break down i was looking to hear nomis but even more detailed and in depth.
Glad it was useful, here is a bit more detail:
downforce vs gear ratios: unless you're making massive changes to downforce, the effect on top speed is minimal (I included this more as a theoretical example than something you would actually do in GT5). But in theory, more dowforce means lower top speed so you can set shorter ratios (higher numbers) so that you accelerate quicker
downforce vs braking: increase the brake balance at the end of the car you are adding downforce, and vice versa. The extra downforce gives the front/rear more grip so you can give it more braking force
power upgrade vs gearing: lets say you have increased the bhp and are now getting wheelspin in 2nd. You should make the 2nd gear taller (lower number), this will both help avoid wheelspin and let you have the rest of the gears closer together (which gives better acceleration)
power upgrade vs LSD accel: if your power upgrades now mean the inside wheel is spinning out of tight corners, increase the LSD Accel (or you could increase LSD Initial which has different side effects...this is one of those GT5 religious debates! I'll just say that you could do either and there are threads out there which (vehemently) debate the difference...
springs vs ride height vs dampers: textbook theory states that stiffer springs means stiffer dampers and lower ride height. People have different opinions on whether this is true in GT5 (I personally believe it often isn't). Sorry for not being definite! But I will warn you to not be surprised if the textbook theory of "stiff front = more understeer, stiff rear = more oversteer" often doesn't work. At times you will find that a stiffer front actually
reduces understeer.
rear toe vs wheelspin: using negative rear toe on a rwd car often results in more wheelspin. So be careful when using negative rear toe to reduce understeer.
camber vs ???: Opinions vary, but I believe camber can usually be tuned independantly of other settings.
Looking back on this list, I had hoped to be able to include more "compound effects" than this. I can't think of much else because most of the relationships between settings are complicated and vary according to other factors, which is why tuning can be a black art...
<slightly off-topic rant>
This list is the obvious relationships which come to mind. Tuning is a balance, so for example increasing LSD accel can increase high speed understeer. You could compensate for this with either more front downforce, negative rear toe, or many other options. The possibilities are endless for this kind of stuff!
</rant>
i realize lsd tuning is insanely controversial atm, but i dont care so much about the theory's on what should happen when tuning but rather "in game" results.
Ok, I'll try to distill the LSD debate into some agreed "in game results":
- increasing Accel reduces wheelspin on the inside wheel. After a certain value it then causes wheelspin on the outside wheel. How this affects handling has caused forum debates spanning many pages.
- increasing Initial reduces the tendancy to yaw (aka pivot, so that you can turn the corner). This sounds like a bad thing, but sometimes you want less yaw because the car is hard to control. Also, increasing Initial means less change in handling when you apply and release the accelerator (if your Accel or Decel are high)
- increasing Decel makes the car less able to yaw while you are braking. Often useful for RR cars.
Sorry I can't be more "practical" with these LSD points. I consider these to be the more commonly accepted results of LSD workings, even then some people will think otherwise. You were probably hoping for some tips like "increasing X cures understeer", unfortunately that is getting into highly opinionated territory and often the situation is more complex than "understeer" or "oversteer". But, for a new tuner, I recommend erring on the side of lower LSD values. In GT5, high LSD settings can mask the effect of other settings.
another question not getting too far off topic is how successful have tuners been changing the default ratio values? i have only found a few cars if any (with the exception of rear toe and df) where i have gained performance by changing, say, camber with a default ratio of 1:1 (0.5/0.5) to 2:1 (2.0-1.0). and if successful what type of car/drivetrain?
downforce: don't worry about keeping the stock ratio, use whatever feels best
ride height: there are many competing factors, so you need to experiment
spring rate: this is the setting where it's most important to keep the stock ratio. Altering the ratio often produces nasty handling effects. That's not to say you should never adjust the ratio, though.
camber: feel free to mess with the ratio, however keep in mind that the axle with the most weight usually needs more camber
everything else (dampers, toe, brakes): don't worry about keeping the stock ratio
Hope this helps,
Simon