Corner sighting - difficult with TT?

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Thought I'd raise a valid point here since I've never seen any mention of anything relating to this, but I would like to know if anyone has any difficulty in placing the car exactly where they need consistently whilst trying to drive at '100%'?

I use a 1080P screen, and the graphics are patchy for the turn-in point of turn 4 and the exit of turn 7 - anyone agree? The braking markers for Turn 1 can also leave you wrong footed as everything is done in a hurry...tyre lock up marks would be better like say for example on Fuji.

Any pro driver will tell you that by the time you are turning into a corner that you must be looking beyond the clipping point and at the exit in order to drive with precision and on the limit.
 
Thought I'd raise a valid point here since I've never seen any mention of anything relating to this, but I would like to know if anyone has any difficulty in placing the car exactly where they need consistently whilst trying to drive at '100%'?

I use a 1080P screen, and the graphics are patchy for the turn-in point of turn 4 and the exit of turn 7 - anyone agree? The braking markers for Turn 1 can also leave you wrong footed as everything is done in a hurry...tyre lock up marks would be better like say for example on Fuji.

Any pro driver will tell you that by the time you are turning into a corner that you must be looking beyond the clipping point and at the exit in order to drive with precision and on the limit.

I totally agree 👍 I find it interesting that you also have this problem as well...

I use a rather large 42" 1080P TV to play (sitting about 6-8 feet away), and definitely have issues judging/sighting turn 4, as the distant resolution is so grainy/patchy upon the approach to the turn. Being that it is a very difficult corner to place the car perfectly at the limit to begin with, this makes things that much more difficult when your sight up the road is far from clear. Of course misjudging the corner by a couple of inches (too late on the brakes or not using enough track) through that crucial turn can add up to a couple tenths of a second :ouch:

It also doesn't help that there are no braking markers (when there should be) for that turn either, as that would help give another indicator to set-up for corner entry much more accurately. In real life, that corner for me would be a piece of cake, but due to the lack of resolution clarity I have serious issues judging it consistently/properly time and time again in the game :guilty:
 
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I agree completely. I'd grown so accustomed to using the roof cam (it gives you a much wider field of vision and allows you to know exactly where you're placing the car, just as you know in real life with the ability to turn your head, which is why the supposed inclusion of head-tracking in GT5 will actually make me want to give the cockpit view a serious try) and now the best view I can use is the first-person cam, but it's a compromise between the view of the track ahead and a good feel for where the car is.

If this TT had included the roof cam for gameplay rather than replays only, I'd be 100% happy with it.


Edit: @ timeattack,
I have the same trouble with consistency entering turn 4 for the same reasons. I had to resort to using the tire marks on the track as reference points, but of course that's not the best solution due to that corner's speed... by the time I've spotted the right tire marks, I've got to instantly divert my attention to the inside curb, which isn't always very easy to spot right after turn-in on the bumper cam... turn 4 is usually where I lose my laps. Even then, taking it "perfectly" for my skill level has only seen me net a 28.12x split in the normal car, and I know a great first sector should be more than a tenth faster.
 
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It’s a shame that there is this problem because with the standard car, this is a really good corner.

With the std car, I believe the fastest way through the sequence from Turn 1 to Turn 4 would be to allow the car to run as wide as possible in turn 1, but without compromising speed though turn 2 – this then means the car will naturally make a smaller radius and corner/accelerate into a slide on the exit of 3, setting you up nicely to try and straighten out turn 4….huge amounts of time to be lost or gained here.

In general, and if little braking is required, I would normally use the outside edge of the track on entry combined with the clipping point to go into corners, and because of all the fuzz, this is almost impossible.

And I’m not prepared to do hundreds of laps to try and get this right just once, when in fact I could do it consistently well after a lot of practice, but only with proper visibility.

Not many responses here, so I must presume the majority are muddling through better than me.
 
I never noticed any of those specifics, but I do know I can't see around corners like IRL, and that really, REALLY screws with you. Basically, you have to learn to race without any peripheral vision at all.
 
TrievelA7X - interesting that you say you have to learn racing with no peripheral vision at all....it's damn frustrating; this is a fundamental flaw with the game then. So in others words, if you go round and round hundreds of times and get used to it, you'll be fast.

A racing car set up properly to operate within a very small window dictates that you MUST constantly stay ahead of the machine, and there's no other way to do this than with peripheral vision.
 
I can appreciate the peripheral vision point but something that I remember I was told a while ago is making note of a turning point. I find that if you plan the turning point well (for example, the left corner after Sector 2), it can help you keep consistent lines through the corners. T4 is certainly a bitch about this as you just basically have to make a mental note "get it to the inside as soon as possible" really but it can greatly help to develop turning points. I think its largely down to braking style as well. Left foot braking would often mean turning the car in earlier as there would be less front end grip upon corner entry while those who wouldn't can afford to turn it later because they know the car will bite into the apex easily. The main factor anyway is just to try and develop turning points to help keep things consistent.
 
That could be tried, except I'm not sure if the points of refernce for turn in are reliable enough to really commit to the corner. The clipping point is rather hard to 'clip' everytime as it only comes into view well after you have committed to the corner, and by that time, it's too late if you have to make any minor corrections.

Maybe because it's only a 250 MB download, graphics may have been compromised, as surely someone at PD would know this is a problem because this was commonplace in GT4.
 
TrievelA7X - interesting that you say you have to learn racing with no peripheral vision at all....it's damn frustrating; this is a fundamental flaw with the game then. So in others words, if you go round and round hundreds of times and get used to it, you'll be fast.

A racing car set up properly to operate within a very small window dictates that you MUST constantly stay ahead of the machine, and there's no other way to do this than with peripheral vision.
Yes, and it has been since the dawn of racing games, unless you use a far away camera, but then it's harder to be precise, as you're further away.
I can appreciate the peripheral vision point but something that I remember I was told a while ago is making note of a turning point. I find that if you plan the turning point well (for example, the left corner after Sector 2), it can help you keep consistent lines through the corners. T4 is certainly a bitch about this as you just basically have to make a mental note "get it to the inside as soon as possible" really but it can greatly help to develop turning points. I think its largely down to braking style as well. Left foot braking would often mean turning the car in earlier as there would be less front end grip upon corner entry while those who wouldn't can afford to turn it later because they know the car will bite into the apex easily. The main factor anyway is just to try and develop turning points to help keep things consistent.
True, and I can run very consistent times. My best with the tuned, for example, is 1:37.0xx. My average time now, is about 1:37.5xx.
But the point is, in a perfect world, (or real life) I wouldn't have to look at specific turning points, I'd be watching up ahead, around the bend, like race drivers do in reality.
 
I agree completely. I'd grown so accustomed to using the roof cam (it gives you a much wider field of vision and allows you to know exactly where you're placing the car, just as you know in real life with the ability to turn your head, which is why the supposed inclusion of head-tracking in GT5 will actually make me want to give the cockpit view a serious try) and now the best view I can use is the first-person cam, but it's a compromise between the view of the track ahead and a good feel for where the car is.

If this TT had included the roof cam for gameplay rather than replays only, I'd be 100% happy with it.
...

My problems and feelings exactly! I would be so much more consistent with the roof cam that is available in previous versions of GT. Its the same feel as the bumper cam, but with far better visibility. I still can't believe PD thought it would be OK to leave it out for this fairly large scale event. I'm just really hoping they include it for GT5...
 
I agree. give us back the roofcam.
I'm using a beamer so my screen is really wide, 180cm(6feet) diagonal, while I'm at 10 feet from the screen.
When using the roofcam the hood of the car is about real life size.
I'd be really disappointed if they would leave it out in the next GT.
 
Its annoying how, as this game was the first time i had a go at Indianapolis, so my first few laps i had the driving line on. The driving line almost always shows braking points too early. But for this corner, it brakes waaay too late. Once i turned off the driving line and started using the correct line, i was shaving at least a second off my laptime on turn 4 alone.

I also have trouble seeing the braking markers at turn 1, but i always put this down to the sense of speed, it distorts things not directly infront of you.
 
I had problems placing the car in the first 2 weeks, but now it's natural and quite easy.
I even use the brake markers now instead of the flashing gear indicator :)

I run the game on a 21 inch Sony Trinitron CRT monitor in 720p mode at 1280x1024@85 hertz through a XCM component to VGA adaptor
 
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