Course Editor - Willow Springs International Motorsports Park

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ken_b
And good day peeps,

I am curious if any one, in our outside of California, has tried to create Willow via the Course Editor? .....it's my next project...

thx for the time and Happy Sunday!! Peace.
 
Yeah, no way to make real-world tracks precisely. Most probably due to licensing issues. You can still make some pretty brilliant tracks though with it. :)
 
Willow springs is probably the most like the track maker courses of any real world track. I'd say there is a chance at getting something pretty similar.

The left-handed turn 1 is probably the hardest part.
 
I've seen a few tracks with a left-handed turn 1 and a right-handed final corner. Not sure if I could get those to look like Willow Springs though. You might be able to get a track with similar sweeping corners though, even if the layout isn't exactly the same. Toscana is probably your best bet.
 
In the tracks with 3/4 sectors, a left turn only seems to happen after a slight right turn. But if you go up to 5/6/7 sectors you can manage the left turn quite easily (although the 5/6/7 sector tracks won't be what you want due to length, etc). Well, going off my experiences anyway...
 
I've gotten a little close to making Indy Road Course, but there were several differences.

1. A couple of turns missing.
2. Shorter distance.
3. No bankings.
4. It was on Alaska Snow :lol:

Besides which, it's in the game anyway, so why did I even bother? :boggled:
 
I managed to get a first left turn, and a similar shape to the track, but even then it's nowhere near, due to elevation/environment etc. I doubt you want to try it out though OP, it's a load of rubbish.
 
Yeah, no way to make real-world tracks precisely. Most probably due to licensing issues.

No, it has nothing to do with licensing issues.

1) It's just because the tracks are randomly generated based on input criteria. We plug in some numbers and it generates a track with those numbers. That's it. We can't hand-pick specific details for every single solitary tidbit of track, and that's why we can't recreate real-world tracks. The best we can do is hope that a course happens to come out looking vaguely similar to one, and even then it's unlikely that the dimensions will be right, that the elevation change would be right, that the camber would be right, et cetera.

2) Forza Motorsport 3 had Sprint Cup cars, but they were blank rather than having liveries on them. Nevertheless, using the awesome livery editor players recreated many real-world and fictional NASCAR liveries and exchanged them publicly, and there were no licensing problems at all because these things were user-generated rather than generated directly by Turn 10. The same should work just as well for tracks created in Course Maker.
 
well said

No, it has nothing to do with licensing issues.

1) It's just because the tracks are randomly generated based on input criteria. We plug in some numbers and it generates a track with those numbers. That's it. We can't hand-pick specific details for every single solitary tidbit of track, and that's why we can't recreate real-world tracks. The best we can do is hope that a course happens to come out looking vaguely similar to one, and even then it's unlikely that the dimensions will be right, that the elevation change would be right, that the camber would be right, et cetera.

2) Forza Motorsport 3 had Sprint Cup cars, but they were blank rather than having liveries on them. Nevertheless, using the awesome livery editor players recreated many real-world and fictional NASCAR liveries and exchanged them publicly, and there were no licensing problems at all because these things were user-generated rather than generated directly by Turn 10. The same should work just as well for tracks created in Course Maker.
 
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