Credits

  • Thread starter NicoSS90
  • 22 comments
  • 1,172 views
41
Austria
Austria
As we know, it's more difficult to earn money on GT6 than GT5 due to that you now can buy credits on PS store. đź‘Ž

Anyone got any suggestions of how to earn more :confused: I'm thinking about easy missions with great rewards :). Thanks, enjoy.


:gtplanet:
 
As we know, it's more difficult to earn money on GT6 than GT5
It's not. In fact you earn the same amount of money in the Novice events in GT6 as you did in the Beginner Series events in GT5, with the lowest winning payout being just over 4,000 credits in GT6 and exactly 3,000 credits (World Compact Car) in GT5.

Though in GT5 you could increase that (eventually!) with a daily login bonus, the raw prizes are about the same.
 
As we know, it's more difficult to earn money on GT6 than GT5 due to that you now can buy credits on PS store. đź‘Ž

Anyone got any suggestions of how to earn more :confused: I'm thinking about easy missions with great rewards :). Thanks, enjoy.


:gtplanet:

Yeah I agree with Famine, it's obvious the payouts are the same, and though people were (before game release) were trying to say that it looked as if the game would pay out more via star system, it doesn't. They're on equal ground at this point (I'm talking original GT5 v. 1 not V nth something) and though it'd be easy to say that GT6 seems harder because you may have been expecting more... It's not reality.
 
@Famine, plus the seasonals on GT5 would give you between 100k - 1mill while here we get like 12k on each of the 3 seasonals? :(

Yes but as was pointed out, GT5 original with the seasonals first implemented didn't give you those massive pay outs, it wasn't until a year or so down the road they did these crazy pay outs and then a year and a half after GT v.1 giving you the log-in bonuses.
 
Indeed - at it wasn't until PPA was implemented that they became crazy money. I remember the Spa B-Spec seasonal being something insane like 4m+ a pop with PPA and login bonus.
 
@Famine @LMSCorvetteGT2 , that's what I was also thinking about because I hadn't bought GT5 Until chrismas (in which the game had already gained a few updates) , so I was well, unaware of it's previous seasonal payouts. :)
 
It's not. In fact you earn the same amount of money in the Novice events in GT6 as you did in the Beginner Series events in GT5, with the lowest winning payout being just over 4,000 credits in GT6 and exactly 3,000 credits (World Compact Car) in GT5.

Though in GT5 you could increase that (eventually!) with a daily login bonus, the raw prizes are about the same.

If you are not going to answer the question, please do not reply. No excuse that you earn the same amount of money in N.E in GT6. It's only 4-5k. No one will go after that. I'm talking about International A where you could in GT5 get nearly 100k, while in GT6 the most is just above 50k.



I will not discuss this issue with a GTplanet ADMIN because of your lack of objectivity.

Both rewards and car-prizes are very bad due to the fact that we now can buy credits in PS store. It's sad. I always enjoyed the GT series, but it looks like it will never be the same.

Enjoy.
 
You have to remember that at the start of GT5, the credits were not much higher than it is in this one. You started to get extra credits or bonuses after a january or february update and then good money with the seasonal events a few months after... and the daily reward came even after that... I guess this is to prevent getting too much money too fast as it would spoil the game. I remember back in the old days of GT1 & GT2 were you had to redo races 10 times to buy a car. Guess youngsters are getting pretty lazy now and want to get everything fast and without any work. Jeez, I feel like an old timer talking like that...
 
Payouts and ability to build a strong reserve credit balance are about the same as all previous GT games. It takes a long time and many races to build a stable of quality cars. In the early months of GT5 it was a grind to build credits. As always my plan is to progress as far up the ladder of events with as little expenditure as possible. You buy just the minimum to get you through to the next event or level. At times I run events with a bare bones car to see how strong the competition is and if I lose, I upgrade only enough to win and move on. There may not be many big credit events due to the $ that can be made by Sony and Polyphony. We will just have to wait and see. If real world cash for credits helps keep the game updated and more development, then let the spending begin.(Not me, but I'm sure many will)
 
If you are not going to answer the question, please do not reply.
If your question is founded on a misconception, I'll be answering to correct that misconception.
No excuse that you earn the same amount of money in N.E in GT6. It's only 4-5k. No one will go after that. I'm talking about International A where you could in GT5 get nearly 100k, while in GT6 the most is just above 50k.
So your complaint isn't that money's more difficult to earn in GT6, but that some of the higher level series have smaller payouts...

I'm sure you're aware that there was no "International A" level in GT5, so you might want to check that what you're comparing is like for like. In GT5, races were not restricted by licence level, only player level - you only needed to be level 12 to get your IA licence. Let's have a look at some events you could drive at level 12...

Professional Series
Mini Challenge - highest payout 14,700cr
Muscle Car Championship - highest payout 17,300cr
Supercar Festival - highest payout 17,300cr
Lupo Cup - highest payout 20,400cr
Japanese 80's Festival - highest payout 20,400cr


The GT6 International A level karting event I just raced gave me 27,470cr a race and then 30,000cr series bonus. I'm about to move onto the final series which gives over 47,000cr a race - pretty much double what you could do at the same minimum standard in GT5...
I will not discuss this issue with a GTplanet ADMIN because of your lack of objectivity
GTPlanet has no connection to Gran Turismo.

Incidentally, I detest microtransactions.
Both rewards and car-prizes are very bad due to the fact that we now can buy credits in PS store.
You need to demonstrate that they are bad (which you haven't) and that the reason for it is microtransactions.

Pretty much every reviewer - independent ones too, if for some reason you don't trust GTPlanet - has said that the in-game economy of GT6 is perfectly fine and not broken to the point of requiring microtransaction top-ups, unlike some other games.

All I know is I've driven the game for about 8 hours, have bought two cars and have a million credits - and I was nowhere near even half of that in the same time on GT5.
 
I will not discuss this issue with a GTplanet ADMIN because of your lack of objectivity
:gtplanet:
Come On Man! You use the logo :gtplanet:. The Planet leadership has proven over a long period of time to have the best interest of GT gamers at their core.
 
Last edited:
You have to remember that at the start of GT5, the credits were not much higher than it is in this one. You started to get extra credits or bonuses after a january or february update and then good money with the seasonal events a few months after... and the daily reward came even after that... I guess this is to prevent getting too much money too fast as it would spoil the game. I remember back in the old days of GT1 & GT2 were you had to redo races 10 times to buy a car. Guess youngsters are getting pretty lazy now and want to get everything fast and without any work. Jeez, I feel like an old timer talking like that...

Yes, I took that in consideration, but still you got some more in GT5, both as car-rewards AND as credits. I have no problems redoing mission several times. What I reacts upon is the fact that both car-rewards (from tournaments+) and credits I believe are lowered due to that you now can buy credits in PS store.

When it comes to ''guessing youngsters are getting lazy'', I have admit I played racinggames before you were borned.
 
I actually find the car rewards in this one much better than GT5. Still, it was good when you could win them over and over in the previous ones...

Yes, I took that in consideration, but still you got some more in GT5, both as car-rewards AND as credits. I have no problems redoing mission several times. What I reacts upon is the fact that both car-rewards (from tournaments+) and credits I believe are lowered due to that you now can buy credits in PS store.

When it comes to ''guessing youngsters are getting lazy'', I have admit I played racinggames before you were borned.
Hey, once again, 97 is not my birth year and it was kind of a joke. But I guess people are getting a bit tired around here from playing GT6 all around the clock for two days, can't take a little joke anymore... ;)
 
Last edited by a moderator:
If your question is founded on a misconception, I'll be answering to correct that misconception.So your complaint isn't that money's more difficult to earn in GT6, but that some of the higher level series have smaller payouts...

I'm sure you're aware that there was no "International A" level in GT5, so you might want to check that what you're comparing is like for like. In GT5, races were not restricted by licence level, only player level - you only needed to be level 12 to get your IA licence. Let's have a look at some events you could drive at level 12...

Professional Series
Mini Challenge - highest payout 14,700cr
Muscle Car Championship - highest payout 17,300cr
Supercar Festival - highest payout 17,300cr
Lupo Cup - highest payout 20,400cr
Japanese 80's Festival - highest payout 20,400cr

The GT6 International A level karting event I just raced gave me 27,470cr a race and then 30,000cr series bonus. I'm about to move onto the final series which gives over 47,000cr a race - pretty much double what you could do at the same minimum standard in GT5...GTPlanet has no connection to Gran Turismo.

Incidentally, I detest microtransactions.You need to demonstrate that they are bad (which you haven't) and that the reason for it is microtransactions.

Pretty much every reviewer - independent ones too, if for some reason you don't trust GTPlanet - has said that the in-game economy of GT6 is perfectly fine and not broken to the point of requiring microtransaction top-ups, unlike some other games.

All I know is I've driven the game for about 8 hours, have bought two cars and have a million credits - and I was nowhere near even half of that in the same time on GT5.


When it comes to comparing I-A, you can do that fine to
A-Spec Extreme. Many of the series are the same (Like the wind, DCC++) I do not understand why you came up with Professional series. When it comes to car-prizes, look at this list http://www.ign.com/faqs/2011/gran-turismo-5-prize-car-list-1137527 and compare it to the list on this forum. (I know it's now complete, but it will never get to that amount anyway.)

I am not saying that the money-income should be as in GT5, but I believe it neither should support those who buy credits (as they do now), because we all have bought the game. I do not have any reason hating on GT6. I have bought every game they have released, but my impression is as explained.

If it don't get better, I will probably have to sell the game and try to find another racing game. It doesn't help to grumble, because you will not change my impression anyway as it is right now.

Enjoy.

I actually find the car rewards in this one much better than GT5. Still, it was good when you could win them over and over in the previous ones...


Hey, once again, 97 is not my birth year and it was kind of a joke. But I guess people are getting a bit tired around here from playing GT6 all around the clock for two days, can't take a little joke anymore... ;)

Sorry for not taking the joke :)

Come On Man! You use the logo :gtplanet:. The Planet leadership has proven over a long period of time to have the best interest of GT gamers at their core.

I'm new to this forum and my impression is not there, but we'll see. :)
 
Last edited by a moderator:
When it comes to comparing I-A, you can do that fine to
A-Spec Extreme. Many of the series are the same (Like the wind, DCC++) I do not understand why you came up with Professional series.
I explained it to you.

GT5 events were not licence restricted, only level restricted. To get the IA licence you needed to be at level 12 as a minimum, so the IA licence is directly comparable to level 12 events. The five events I showed you are all level 10-12 events and thus the same level, roughly, as GT5's IA licence.

It also turns out that playing time in GT5 to get to level 12 is broadly the same as the playing time in GT6 to race some IA level events - and you couldn't hope to be at 1 million credits by that time in GT5, whereas I am without trying in GT6...
I am not saying that the money-income should be as in GT5, but I believe it neither should support those who buy credits (as they do now), because all of us have bought the game.
I've not even redeemed the Anniversary Edition voucher, because it includes a bonus of 1 million credits which is actually just a free version of the 1m credit microtransaction - I don't want Sony to use the data that I've "purchased" that 1m credits to support the microtransaction system...
 
When it comes to comparing I-A, you can do that fine to
A-Spec Extreme. Many of the series are the same (Like the wind, DCC++) I do not understand why you came up with Professional series. When it comes to car-prizes, look at this list http://www.ign.com/faqs/2011/gran-turismo-5-prize-car-list-1137527 and compare it to the list on this forum. (I know it's now complete, but it will never get to that amount anyway.)

I am not saying that the money-income should be as in GT5, but I believe it neither should support those who buy credits (as they do now), because we all have bought the game. I do not have any reason hating on GT6. I have bought every game they have released, but my impression is as explained.

If it don't get better, I will probably have to sell the game and try to find another racing game. It doesn't help to grumble, because you will not change my impression anyway as it is right now.

Enjoy.



Sorry for not taking the joke :)



I'm new to this forum and my impression is not there, but we'll see. :)
Guess I'm pretty tired too after all this driving around... :lol:
 
I explained it to you.

GT5 events were not licence restricted, only level restricted. To get the IA licence you needed to be at level 12 as a minimum, so the IA licence is directly comparable to level 12 events. The five events I showed you are all level 10-12 events and thus the same level, roughly, as GT5's IA licence.

It also turns out that playing time in GT5 to get to level 12 is broadly the same as the playing time in GT6 to race some IA level events - and you couldn't hope to be at 1 million credits by that time in GT5, whereas I am without trying in GT6....

To all people struggling to get money, try to unlock International A. Claim your free Mercedes Vision GT, tune it to the maximum and put up the top-speed of the car to 460 km/h.

Then at International A scroll down to the race Like the wind: Race 3 (Special stage Route X) and redo mission 3. You get 44 000 each time (not much, but OK) and it's for the most straight. I complete it in 4 minutes, not difficult at all, just press X, never hit the break and let the car do the rest. You will have to turn a little bit two times, but nothing much.

A video of the Special Stage Route X.



If anyone have a better or easier way, let us know! :)
 
Back