Cutomizable Autocross creator

1,794
BreakerOhio
Playing the new Fun Pack DLC rallycross with a wheel got me thinking, this is great, the low speed maneuverability physics are pretty good here with a wheel. Why not have an autocross creator mode utilizing current tracks.

Could be new DLC utilize current mapped courses but rearranges with cones or tires kind of like Rallycross for brands hatch or give us custom autocross cone editor to layout on the tracks so we can do our own creations and then share our autocross creations for others to drive.

A good example to visualize this is try playing the track: DirtFish Pro Rallycross Course.
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Clear all the props, tires, barriers, and let us customize the course with those props. This is a very simple sized layout. I could imagine throwing in a slalom or Chicago box in the warehouse, pinching the some corners, adding slaloms etc..
 
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Ridiculously underrated idea, I think. Not that this game is hurting for more tracks at all, but an open lot with a custom autocross editor certainly adds a lot of value for anyone interested, particularly if you can share layouts. I had lots of fond times with downloaded autocross layouts and autocross servers in Live for Speed.
 
Ridiculously underrated idea, I think. Not that this game is hurting for more tracks at all, but an open lot with a custom autocross editor certainly adds a lot of value for anyone interested, particularly if you can share layouts. I had lots of fond times with downloaded autocross layouts and autocross servers in Live for Speed.

Or to keep it simple you could have a big open car park with a series of autocross layouts and drift layouts already marked out with cones on different parts of the lot. It might be tricky at first so switch on the driving line until the course had been practised a few times.
 
This is a good idea, but I don't know a single person who would use it. All the folks I race with practice, practice, and practice some more to perfect a single track one which they've already ran five thousand laps. Random tracks would have no appeal unless you're just looking a destruction derby type event.
 
This is a good idea, but I don't know a single person who would use it. All the folks I race with practice, practice, and practice some more to perfect a single track one which they've already ran five thousand laps. Random tracks would have no appeal unless you're just looking a destruction derby type event.

Nice to meet you, now you know one person :)

This is something that happens at autocross events.
Events are usually held at the same venue, some big lot or small go kart track, but it is up to the creativity of the course designer to place cones out and around the venue to create new layouts each event. I think it would be useful for some kind of online event. This is exactly what autocross weekends are like. No one goes in knowing what the course is going to be like except the creator, you walk it and then you figure out it in the limited runs you have for that day. It can be familiar venue, so you know how the traction is on the course but small changes by placing the apex corner a feet out does change how the track feels, you get to explore different parts of the track.
If this were to be used online, some kind of structure like an online event is open, the creator has an open lobby of participants. We can take turns watching their runs (sprints) as this happens in real life in autocross, but we know we go in sequence for a total of 6-8 runs or what ever as determined by the online lobby settings. That ends the online event and the challenge here is dynamic time trial. The thought is it builds a community in the lobbies, we can get to know track creators, and familiar participants, chat while we watch and learn out the optimal lines as we watch other opponents go. It could work.

It gets intense at the end, when everyone is on their last laps. All the early laps were the recon laps, learning the new course and finding out how the track and traction works with the new lines. Then the last lap everyone is tuned in. It can be fun.
 
Nice to meet you, now you know one person :)

This is something that happens at autocross events.
Events are usually held at the same venue, some big lot or small go kart track, but it is up to the creativity of the course designer to place cones out and around the venue to create new layouts each event. I think it would be useful for some kind of online event. This is exactly what autocross weekends are like. No one goes in knowing what the course is going to be like except the creator, you walk it and then you figure out it in the limited runs you have for that day. It can be familiar venue, so you know how the traction is on the course but small changes by placing the apex corner a feet out does change how the track feels, you get to explore different parts of the track.
If this were to be used online, some kind of structure like an online event is open, the creator has an open lobby of participants. We can take turns watching their runs (sprints) as this happens in real life in autocross, but we know we go in sequence for a total of 6-8 runs or what ever as determined by the online lobby settings. That ends the online event and the challenge here is dynamic time trial. The thought is it builds a community in the lobbies, we can get to know track creators, and familiar participants, chat while we watch and learn out the optimal lines as we watch other opponents go. It could work.

It gets intense at the end, when everyone is on their last laps. All the early laps were the recon laps, learning the new course and finding out how the track and traction works with the new lines. Then the last lap everyone is tuned in. It can be fun.
Cool!

I've done autocross before in real life. It can be a lot of fun, especially in other people's cars. I just think it's a niche that goes even beyond Rally racing or Drifting and wouldn't garner much attention online. There were rumors this type thing was coming to GT6, but it never made it in.

Also they're having enough issues with the game's track limit rules and punishments as it is. I can't imagine them being able to implement that level of detail into an open world of theoretically infinite possibilities. It's more likely we'd end up with shorter and tighter point to point layouts than it is we'd end up with something ten times more sophisticated.
 
Also they're having enough issues with the game's track limit rules and punishments as it is. I can't imagine them being able to implement that level of detail into an open world of theoretically infinite possibilities. It's more likely we'd end up with shorter and tighter point to point layouts than it is we'd end up with something ten times more sophisticated.
In LFS it's the designer's responsibility to set checkpoints and all that. Hitting a cone adds 2 seconds, IIRC, so it doesn't take very much to make a shortcut not worth the time.

I don't know how popular it would be among PCARS2's online crowd, but such a feature could be employed for community events, and it thrived on LFS's servers for years.
 
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