DAMAGE must be better than GT5.

  • Thread starter sgllocal
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sgllocal
like the title says. ive not seen or heard anything about the damage yet on GT6. i really hope they improve from gt5 but i have a bad feeling that it will remain untouched. what do you guys think? its the only thing missing from the game i think. its been done in many other games yet not on GT5
 
LOL at the PD apologist... Banging into walls, hitting other cars does happen, damage will only encourage people to drive clean as there will be repercussions if they just smash past other cars like they can do in GT5. Not having damage in a race sim is idiotic. Defending it is just as idiotic.
 
Am I the only one that doesn't really care about damage? I generally try not to crash when I'm driving.

I'm with you. All the "better AI" and damage just mean more people quitting. It's a battle you can't win.
 
I'm with you. All the "better AI" and damage just mean more people quitting. It's a battle you can't win.

?? Other games have had this for years... It will encourage better driving, no damage encourages punters....Also we are talking offline... and they can have it so it can be turned on or off for the casuals.. No excuse.
 
LOL at the PD apologist... Banging into walls, hitting other cars does happen, damage will only encourage people to drive clean as there will be repercussions if they just smash past other cars like they can do in GT5. Not having damage in a race sim is idiotic. Defending it is just as idiotic.

most online lobbies I visited turned mechanical/visual damage off.

Just like Kaz stated in an interview before GT5 launch, people cry out very loud for damage/dynamic weather but rarely use it.
 
LOL at the PD apologist... Banging into walls, hitting other cars does happen, damage will only encourage people to drive clean as there will be repercussions if they just smash past other cars like they can do in GT5. Not having damage in a race sim is idiotic. Defending it is just as idiotic.

If you really want to mangle cars that badly...

256px-Burnout_Paradise_Boxart_2.jpg
 
If you really want to mangle cars that badly...

256px-Burnout_Paradise_Boxart_2.jpg

Implementing that reasoning can you explain why PD uses the term 'Simulator'?

BTW I have Burnout Paradise, Great game, lotta fun! But I play a Gran Turismo game in a much higher regard, It should have a reputable damage model by now! They have had 15 years and resources that would make most developers drool!
 
Yeah the damage is very laughable in GT6. If I recall correctly they only have a couple cars with full damage? The rest take a very long time to damage. Unless it has changed recently. GT5 was their first attempt at damage so I am sure it will improve over time.
 
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I also hope they can improve on damage. I didn't like how you could slam into a wall at 200mph and barely have a scratch in GT5. I hope they can get close to what Forza 4 has, but more subtle scratches and dents, and not having your whole front end pushed in if you bump someone. Or having your taillights blown out from a wall tap while cornering aggressively.
 
Am I the only one that doesn't really care about damage? I generally try not to crash when I'm driving.

No, you're not the only one. As long as they have a mode where the effect on ability to drive the car is realistically matched to the amount of contact, I don't care about whether they get the physics of hard collisions right or whether they visually model the damage. (Which isn't quite not caring at all, but it's a much lower level of caring that seems to be typically expressed when talking about damage and collisions.)
 
I good damage model would be nice. The only reason I often keep it turned off online is I find the mechanical damage to not feel very accurate and the lack of any extra flare from a good cosmetic damage model.
 
Damage is required in a racing sim. It's also a bit funny that in threads like this you get "I never crash" but in other threads you get "these crazy online drivers wrecked me and it wasn't my fault [of course]". Well, there is a reason for damage then, even if you're perfect, everyone else might not be.

Damage will make endurance racing that much more significant. The current system is very limited, small decreases in performance, even with heavy damage that is fixed within 30 seconds of pitting. We need to have the ability to completely kill a car. Those that survive need realistic repair times. Possibly hours behind the wall that you need to try and make up once (if) you return to the track.

Anyone that thinks damage is a Burnout feature doesn't understand racing.
 
Yeah the damage is very laughable in GT6. If I recall correctly they only have a couple cars with full damage? The rest take a very long time to damage. Unless it has changed recently. GT5 was their first attempt at damage so I am sure it will improve over time.

Congrats for trying the damage in GT6 already! Jealous
 
JoeH187
Damage should be scrapped. Keep the cars beautiful as they deserve to be.

Hmm lets see. Just about every motorsport race I have watched, a portion of the field gets scratched and/or dented. It's got to be increased IMO, visually speaking. Besides, the mechanical damage is there too.

Nothing like your rear bumper flying off in the path of your rivals behind you! Or you need to limp into the pits for some body work or mechanical repair.
 
I remember Kaz said something about being skeptical about improving damage. It was over a year ago, though, and I can't find the quote.
 
alonsof1fan91
most online lobbies I visited turned mechanical/visual damage off.

Just like Kaz stated in an interview before GT5 launch, people cry out very loud for damage/dynamic weather but rarely use it.

I am all about visual damage and I turn it off in GT5...because it is horrible looking, like the car is melted or smudged. Maybe if damage was halfway decent looking more people would use it.
 
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