Demo Menus, Music & General UX

Haven't seen a thread on this thus far, I'm interested in finding out what people think about the new UI, obviously something representative of what GT6 will eventually look like given all the blacked out options.

Firstly, the things I like:
-The menus are fast and fluid, and the main card menu is a breeze to navigate (particularly the 'start' menu)
-The pink touches in certain pop-ups and info cards are quite nice, as are some of the minor sound effects

This said, I'm not a fan of a lot of the other changes:
-The dealerships to me are a step back. Having all the info in one place is nice, but the single rotating view and poor lighting give the impression of something quite cheap, there was something really nice and classy about the 'studio' pans across the car's close details, rather than it being stuck in a small corner.
-I'm not a fan of the intro music and backgrounds between the menu and race screen, the 'grunge' textures again looking quite cheap.
-The design of the race menus feel displaced from the other general design scheme, and again, looks cheap.

Just as a general reaction, and experience, bearing in mind that PD said this might not be final, a lot of the changes to the UX present in the demo feel quite cheap and arcade-ish, and removed somewhat from the 'classy' interface GT4 and GT5 tried to lean to. I hope they have the chance to change them before it ships.

Interested in hearing your thoughts on this.
 
On the car dealer, I think on the left side is a button for the "studio" view, but it is grayed out. So it will most probably be back in GT6.
 
I'm not very fond of these UI changes either. The whole thing feels like it belongs on a tablet device, instead of a television screen.
 
I'm a fan. Honestly, GT5's UI was clunky, confusing, and slow, so to see PD simplify in this way is a welcome improvement. It could look prettier of course, but the direction they've decided to go in for the demo is absolutely fine with me.
 
Overall I like the UI. Bit unsure how it'll be once all the dealers are there though. Might be a pain scrolling single file through all them.
 
The UI we see is for the Nissan GT Acedemy 2013 powered by GT6. I wouldn't be to sure that this is will be GT6's UI.

I actually like it for this demo, but PD can get it wrong again if they again use their clunky card system to obtain won cars.

I really hope that they let you choose from all the cars you own when you do an arcade race. That has been soo off putting for me in GT5: only favorite cars were selectable.

I have confidence, I love the demo for what it is.
 
The UI we see is for the Nissan GT Acedemy 2013 powered by GT6. I wouldn't be to sure that this is will be GT6's UI.



Exactly. I'm fairly sure it isn't the final UI for GT6, so it may improve even more aesthetically, or in terms of responsiveness.
 
UI was definitely one of the weakest points of GT5. (speed of access most of all)

Actually, I like the fact that now, when you change colours in the dealership you can actually look at the car from the same perspective and compare to other colours. In GT5 the camera is constantly moving around the car at odd angles and you have to wait endlessly to get a viewpoint from which you can somewhat judge how the car looks like in that colour. Big improvement, I say! And if they include the studio view, then all the better!

Garage should be much better to handle now that standard and premium models are mixed. I'm hoping for customizable "sub-garages" like the "favourites" in GT5 for quick access. I hope they can also speed up general access to the car database with garages of 1000+ cars.

What in my opinion is a bad idea, are the flags in the race screen next to the order of drivers in the race. The flags are completely useless information. Where is the distance to leader for each driver? That's what we need, not the fictional nationality of AI drivers. Even in online races you don't need to know the nationality of a driver DURING THE RACE. :rolleyes:
 
The UI is improved but it's a little dull with that uninspired background that looks like something they found on a google images search. They also need to get rid of that mouse pointer, it makes no sense on something not controlled by a mouse.
 
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