Designers finally going to show us what they've got?

  • Thread starter Rezonance
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It's amazing how many request posts there are for cars and features in GT5. And these are just from the fans. Imagine what the development meetings are like for GT5! "Kaz, we want this! Kaz, we want that!" There's got to be an in-house "to-do" list a mile long for GT5 that addresses almost every suggestion made on this site.

They're not just huge fans of the game; it's their job to not only make it good, but make it BETTER than the previous version. I'm sure personal pride has a lot to do with it too. I'd bet that amongst them all, they've been hugely frustrated by the technological limitations of implementing every little feature they'd like in a medium that just didn't have the space for it. But now with the PS3 and BlueRay, maybe they can.

I can't even imagine the pressure that the developers must be under. In the past if a proposed game feature didn't work or was underdeveloped, they could just say that there wasn't room for it and move on to the next thing on the list. Now they've got the room for (hopefully) most of those features, and it's their responsibility to implement them.

Imagine someone handing you a single sheet of paper and asking you to write down everything you know about your favorite subject, and yes, your career depends on it as you'll be graded by millions of strangers from all over the world. Sure, maybe there's not enough room but you cram in as much as you can knowing that you can leave out the ho-hum items. You then spend the next few years refining those items until it's jam-packed with all of the best stuff that you can fit in. Now imagine them handing you TEN (or more) clean sheets of paper and telling you to do the same thing. Yeah, you've probably got enough ideas to fill it all up, but that's a helluva lot more work! Oh yeah, and your past ideas will all have to be re-written, and your career depends on it more than ever because those millions of very critical judges all over the world demand (rightly so) more features and fun for their money. The question is, how long will all this take?

I'm not worried about GT5 at all.
 
-> I really not that concerned on how long that all of this going to take, what is really important is going to be the end result of the product. Sure, I like to have a minimum of 10,000 cars and 500 race tracks, some say they want LamPorFerra(Lamborghini, Porsche, and Ferrari), some say improve A.I., include damage physics, etc.

-> But as long as PD gets the job done and done it right I'm one of the happy ones here in GTPlanet, in fact I'm already happy what they did on GT2 and GT4. (:
 
Like The Vanishing Boy, I'm really happy with what Polyphony delivered so far in the Gran Turismo family. Even as I go chasing after even more racing thrills in other games, I keep discovering that these other games just haven't delivered the experience of being in a car like Kazunori-sama and the Polyphony team has.

Forza is a great game, and I'm kind of trapped in it because after beating it, I have a ton of cash and the freedom to explore race car creation with its awesome paint shop and bodykits. It also has some glaring issues, like bots that attack you rather violently. I also bought Toca 3 over the weekend, and it's another outstanding game, but it has issues as well, primarily a driver and hood cam which don't give me a realistic view of the road, and steering which is progressive, and in the worst way. When you begin to turn the wheel, the tires initially respond by turning VERY little. It isn't until you turn as much as 45 degrees or so that the tires finally begin turning, but then they do so rather drastically! So making a proper turn is extremely challenging, especially at racing speeds.

Now, if I was like some of the people here, I'd be all over those games as being complete pieces of... crud. I do find things like these to be MUCH more glaring flaws than being unable to do donuts or have trouble drifting in GT. However the games do have plenty of other things going for them that make them good purchases and more than worthwhile racing games. Gran Turismo will always be my true love, but these two are great diversions and I love playing them - and possibly Colin McRae and Richard Burns Rally games later on.

At some point though, I'll have to come back to GT4 and race my brains out, because every game I try reminds me of how much better the racing experience is in Gran Turismo.

Oh yeah! As for the topic, I'm hopeful that in the fall when the Tokyo Game Show goes into full gear, we'll be seeing something substantial in GT land.
 
i'm also happy with the GT's PD delivered up to now and i really don't think they're going to disappoint us with the next part.

most of the time on this forum i read things like:
- PD is to lazy and slow
- they have to do this
- get that in the game

so for anybody complaining about developement taking too long and a lack of quality (sound,amount of cars/tracks,...), just remember: quality takes it's time
 
A fundamental PS3 problem that PD programmers will have to deal with is collisions. Because the hardware does not allow to do it "naturally", in normal tree ways, we have to hope they can overcome it and do it well.

Otherwise, we can presume the game is in good hands.

Cheers,

MasterGT
 
Why doesn't the hardware allow collisions naturally and since everything is done by inputting code, could you definie what you mean by naurally.
 
Only thing I take away from this discussion is that mainstream types are completely demanding. People just have very low hope and expectations for some games. I bet Forza types were going to be like "make a game that's 1000% percent better than GT4. No Keis. Have some body kits. Only sports cars. Add damage since 'PD is too lazy to do it themselves.' And PLEASE, PLEASE, PLEASE Ferrari, Porsche, and Lamborghini." That's the mainstream point of view by usually 70% of the public at large. I haven't complained too much on many of these aspects. Doesn't mean that everyone else has to agree with me now, does it? And in so, my views are completely unimportant or insignificant according to the average racing gamer. That's what the mainstream will do to you. If your ideas and beliefs are not what mainstreamers think, then you're liable for some harsh words. What mainstream types fail to realize is that everyone has a different opinion even if the rest of the nation doesn't agree. That's why I said that I wasn't bothered when online play and damage weren't in GT4. Does it mean that I'm a suck-up or a wimp about GT4? Absolutely not. It just means that my views are different from the mainstream. I use "the mainstream" in terms of what most people normally think about things. I use "the mainstream" to talk about what most average people think vs. us non-mainstream types. And if most mainstreamers want full-on damage and pure sports cars only and online play, then some of us aren't going to fully agree with the usual types you see on TV.

In my view, people seem to be really fed up with GT in a number of different respects. It's almost as if people think PD is failing to build the perfect racing game (much less a Gran Turismo) for the hard-earned $49.99 we pay for each game. I'm happy with what's been done even if people just get really frustrated. I don't know... I just hate thinking that most disgruntled GT gamers don't feel like they are getting the very best game from what we're making wishlists about. You can probably say that us GT types (no disrespect) aren't really spoiled brats in terms of what we want in a racing game. True GT fans will like a game for what it has, not what it hasn't (especially if they were long-lusted or long-asked for).
 
You know what the problem is...? Everyone plays GT and then some other racing game, then come back to GT and say oh, this game has this, why doesn't GT have that? Ohhh damage, why doesn't GT have that? Paintshop, why doesn't GT have that? While somethings are a necessary progression, others aren't. Damage for instance, PD has been toying with damage in the GT series since GT2, anyone who has broken a wheel knows what Im talking about. GT3 only added oil damage and engine damage. GT4 oil, engine wear and chassis wear, seems like a progression to me. Forza has damage, but it's automatically repaired after each race, your car is magically repaired, soo sim like :rolleyes: But GT4 doesn't have that kind of damage, but it does sport some damage, and it's not magically repaired, you have the option to fix it or try to drive your vehicle in it's damaged state.

The way I see it, GT5 will naturally progress just as the series always has. Everyone's a critic, but with only soo much time to tackle different aspects in such a large game, things had to be considered and reconsidered. I personally don't care for visible damage, i guess it's ok to implement.
Paintshop is something that will be needed for online, naturally people will want to be easily identified by outward appearance, PD will probably include this.

PD is doing quite a lot, why does everyone assume that PD has soo much money that they can afford ridiculously expensive vehicle liscences, what you think that the game is cheap to make. These guys spend more time collecting data about vehicles than anyone else, look how much they put into courses, satellite imagery, plus they went to each and too photos to be sure, talk about dedication. Ahhh, anywya, GT5 will be something to behold
 
If the current wishlist for what the GT gamer wants from the series is endlessly long how is PD supposed to recognize the important ones? In truth they could dedicate themselves to something and recreate it very realistically but they attempt to do a lot of things in all the sectors of Gt in order to please the many types of gamers. I wanted more tuning options and GT4 has given that to me. People wanted more drift cars: delivered. Nurburgring: Granted. More classic cars, more supercars, better graphics, and more appearance mods: Granted! PD is doing good at trying to keep a lot of different types of fans happy.

In the end, we're all hoping that the next GT makes a big leap in the quality or detail of motorsport we adore so much.

Have a great night everybody!
 
Rezonance: yeah I agree that pd has the heavy burden of furthering gt but they must be very excited about not being held back by hardware now.

Flaws and all (i.e. ramming opponents from hell) nothing I've played comes close to gt (with a dfp that is, ds2 doesn't cut it) It can only get better, kind of scary huh?:)


oh yeah cant wait until tokyo show either, they might surprise us you know
 
3spddrft
If the current wishlist for what the GT gamer wants from the series is endlessly long how is PD supposed to recognize the important ones?
Well...... sort of. I mean, I can see a million trivial things clogging the list of stuff some Polyphony lackey has the job of compiling from all these boards around the world. But really, there's not that big a problem sorting it all out. Things like weather, body kits, windshield graphics and a paint shop are much more race and eyecandy oriented over stuff like working turn signals and visible goodies in the hands of the fans. Besides, the team have a pretty good idea of what would be awesome to cram in their dream racing game, and I'm sure that many of their ideas coincide with ours. Plus I'm sure they're well aware of Codemasters and Team Forza have put in their games, and have played them to see how cool or not they are. Like you guys said above, I'm pretty sure that GT5 will have just about all of us freaking out for quite a while.

As for the Tokyo Game Show. I'm pretty sure that if Polyphony doesn't have much to show us that time around GT5 wise, that Gran Turismo HD might be turned into a full racing game and released about the time of the PS3 launch. I'm sure that Sony doesn't want the PS3 to start off like the 360 did with lukewarm sales. Not only did the 360 get hamstrung with some pretty underwhelming titles, but the big racing game was the uber-arcady PGR3.

This Christmas, the PS3 is going up against a much more solid 360 with some actual A List games like Forza 2, and the 360 will be $200 cheaper to boot. Warhawk may not be enough to get very many people to plop down $600 for a PS3 Elite, but Warhawk, Sonic and a Gran Turismo game might. I'm sure Sony is counting on seeing shortages by year's end. ;)
 
Tenacious D
As for the Tokyo Game Show. I'm pretty sure that if Polyphony doesn't have much to show us that time around GT5 wise, that Gran Turismo HD might be turned into a full racing game and released about the time of the PS3 launch. I'm sure that Sony doesn't want the PS3 to start off like the 360 did with lukewarm sales. Not only did the 360 get hamstrung with some pretty underwhelming titles, but the big racing game was the uber-arcady PGR3.

This Christmas, the PS3 is going up against a much more solid 360 with some actual A List games like Forza 2, and the 360 will be $200 cheaper to boot. Warhawk may not be enough to get very many people to plop down $600 for a PS3 Elite, but Warhawk, Sonic and a Gran Turismo game might. I'm sure Sony is counting on seeing shortages by year's end. ;)
The XB360 sold out, the problem wasn't that people wern't buying them, it was that there wasn't enough units to meet demand, now theres more in shops theres another problem, it's taken so long for more units to becomes available it's not much of a wait for people for the PS3. Also the big racing game (PGR3) is a very, very popular racing game and it's a very good game and has sold plenty of copies.

There has to date, never been a GT game available at lauch for a Sony games machine, however if Sony demand an updated GT4 avaialble at launch PD will have to deliver but then again with Kaz being the presidnt of SCEJ I think he would have a huge influence over what games PD is allowed to make and forced to make etc and the SCE higher up's probably trust his judgment more than most.
 
That is true about the initial 360 sales. I was tempering that with the reception it got here in the midwest U.S. Most of the people I talked to weren't interested in it, and the sales clerks I talked to said something similar, because I was really curious how the system was being received. "Not a lot of people really want one. It's a little expensive and the games just aren't there yet, plus there aren't that many available. But we are selling them as fast as we get them in so that's good."

So far, no one I know has a 360 or wants one, including me. We're still waiting for that killer game, and none of us are remotely interested in PGR3. It's doing okay in sales, but considering that there's a dearth of racing games for the 360, that's not saying much. ;)

This Christmas season does look to be entirely different for the 360 though.
 
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