Differential theory collection.

So a while back I found a thread that had a bunch of different theories as to how the LSD works in Gran Turismo as well as a really in depth tuning guide and now I can't find it. I've been searching around for like 45 minutes and the only LSD tuning guides I can find are pretty short and don't do a whole lot to help you understand how they work.

Does anyone know the thread I'm talking about? Any help would be greatly appreciated!
 
I posted this in another thread, not very in depth but at least could help, even if a little :

Pay a visit at my replica garage, I have some wild beast tamed :lol:, I recently updated my R8 LMS Ultra Phoenix ( only tweaked LSD + suspension ), my approach is different than most tuners here both in suspension and LSD ( I also never use any aids ), if you try my tune you will know :) As for ballast, it's always last resort for me, unless I wanted to fix the weight distribution because PD made a mistake ( Supra RZ for example ). If you need any help with specific cars you can leave a request at my garage and we can discuss further there.


For oversteering car, LSD can definitely help. I adapted real life LSD into GT6, and so far it works great on my replicas and tunes. For MR cars with instability ( oversteer ), I would recommend increase LSD initial torque ( preload ) - I calculated based on engine torque, tire grip level and track characteristics.
Here is a simple trick - for easy to manage LSD, increase initial to half ( 30 ) or more ( I often use max value first or my own calculation ), increase accel and brake to 36 or more. Drive the car at tracks like Apricot Hill, Bathurst and Brands Hatch GP, use lower grip tire like comfort soft ( street car ) or sports tire ( race car ), notice how understeer usually creeps up earlier when coasting, braking or accelerating out of corner. Higher initial gives less difference in car behavior when near the limit as LSD locking occurs at later stage, but it may give sudden drastic changes when activated, especially with high accel and brake. When you can drive and establish how the car behave in general with the high initial LSD, keep reducing initial by 1 or 2 value, and drive it again. You will notice changes in handling, car becomes looser instead of tight, LSD locking kicks in earlier than before, find the sweet spot that you really like - gives stability but not too tight.

Once that done, now aim to stabilize locking rate under throttle ( accel ), reduce/increase the value until the outside tire spins almost at the same time as the inside tire, use the Willow Springs Big, the second corner ( right curve ) is a great spot to test this. Once that done, reduce/increase braking to stabilize the car under braking or coasting. The R8 Ultra Phoenix for example, needs high braking to make it stable and reduce lift off oversteer and sweet spot for initial torque using racing hard tire is also pretty high ( more than 20 ) - not understeery but still tight/stable. The R8 also runs well with high accel value, I found a good value that allows controllable oversteer, and as the car has high initial torque, such oversteer due to LSD lock rarely happen. With suspension and LSD, a 528HP, 599PP, stock gearing + aero, R8 LMS Ultra Phoenix can lap Bathurst in 2:05s, Brands Hatch GP in 1:22s - comparable to other GT3 cars with oil change 600+PP.

Check out my Knight Sports RX7 Special Edition, it has 402PS on comfort soft, able to easily post 1:03 flat at Tsukuba - replicating the real car performance. It has adapted real life LSD that help gives the car unique handling. One tuner has given good review on the car ( Blueshift )
 
Oh god you're right! Thanks very much for the help!

Mods: please feel free to lock or just plain delete this thread.

Here is a link to my new guide for GT6. The LSD works pretty much the same as in GT5, but the end result of my settings are different. https://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/#post-9003798

Differences GT5 to GT6:
1. Initial Torque - a wider range of settings is working for me. GT6 between 7 and 20. GT5, never over 15.
2. Accel - still in the range that most cars like between 12 and 15, but many are now asking for 10, 9 or 8.
3. Decel - almost always used under 10 in GT5. My range so far for GT6 is between 5 and 35.
 
Here is a link to my new guide for GT6. The LSD works pretty much the same as in GT5, but the end result of my settings are different. https://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/#post-9003798

Differences GT5 to GT6:
1. Initial Torque - a wider range of settings is working for me. GT6 between 7 and 20. GT5, never over 15.
2. Accel - still in the range that most cars like between 12 and 15, but many are now asking for 10, 9 or 8.
3. Decel - almost always used under 10 in GT5. My range so far for GT6 is between 5 and 35.

Yours is the guide I was looking for actually haha. I'm glad to see you've updated it for GT6.

Oh, and have you noticed a change in the camber since 1.04? Some people have been saying it's fixed. I did some testing today and it seems to work like GT5 now but I want to hear your take on it.
 
Yours is the guide I was looking for actually haha. I'm glad to see you've updated it for GT6.

Oh, and have you noticed a change in the camber since 1.04? Some people have been saying it's fixed. I did some testing today and it seems to work like GT5 now but I want to hear your take on it.

I have not had the chance to load 1.04. Maybe tonight?
 
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