Direction of GT circuits

  • Thread starter gamer98
  • 10 comments
  • 1,054 views
3
New Zealand
Auckland
gamer98
Hi everybody, new to GTPlanet so thought I'd start a thread and introduce myself.

Lately, I have noticed that the tracks being added to the GT series are being modeled and rendered to an almost un-believable level. This is understandable as GT has always been at the forefront for graphics on consoles, and in recent history has set the benchmark for competition games to match. However, (GT5 as main example) the new 'original' tracks are appearing to place a greater emphasis on the scenery and visuals of the track over the feel and flow of the circuit (London*). To me, when you take a step back and look, the latest additions are placed among scenery that is jaw dropping and screams "Look at me, look how good the graphics are". Whilst looking stunning, the geography essentially locks the style of race track that can realistically be created. These locations are not the ideal place to build fantastic race tracks, hence why most real world circuits are placed randomly in flat wide open spaces. This level of detail for each individual track is surely taking precise time away from the designers. I for one would personally love to see face-lifted versions of the GT4 circuits make there way into the games, much like Autumn Ring and Trial Mountain in place of these new visual orientated original circuits. Additionally, the new real world circuits for GT6 are simply breathtaking. Again, this level of scale and detail must be increasing the length of time required to create tracks for the game.

(London* => Chosen as from experience it is one of the more disliked tracks. Insert your own otherwise.)


When I am racing (which is my main reason for playing GT, not overly into photomode) I am focusing on apexes and my lines. I rarely glance around and am able to take in the quality of the track (Trial mountain scenery vs Rome scenery for example) and think it is adding to my feeling and sense of realism. I am comfortable enough (not fantastic) with the 'standard' quality of these updated GT4 tracks. A little improvement, to me, would suffice for GT6 (quality of grand valley for reference). Most GT fans when asked will state their favorite original track as one that was made in the older generation GT's.

So (it feels kind of silly saying this now) looking forward for the franchise, would you prefer an emphasis placed more on the style and layout of the original tracks, possibly resulting in quite wry and boring backdrops (Trial Mountain). Or, famous locations rendered in amazing detail with a higher possibility of having mediocre tracks that seem fitting but leave you not particularly wanting to race there repeatedly (Rome)?

Posing a second question, would you also prefer less detailed real world tracks in the hope for possibly getting 4 lower quality in place of 3 higher quality (Random numbers, I have no idea what real ratio would/could be)?

Or are you in the boat that are perfectly happy with the way things are going, and expect class leading visuals from the game as to you this is part of what makes GT what it is?

gran-turismo-5-e3-2010-screenshots-2-56-640x360.jpg

Image showing Rome's scale and detail

gran-turismo-5-20100920070549801.jpg

Image showing Trial Mountains detail

4997218700_933aa498e7_z.jpg

GT5's Laguna Seca. To me, this is adequate quality even for GT6.

Gran-Turismo-6-Silverstone-7.jpg

GT6's silverstone. To me, amazing, but possibly a little overkill.


Please do not misconstrue this as whining/complaining. I am merely asking for the communities views on the matter, as am interested to see others opinions.

Cheers, and sorry for post being so long.
 
I am one of the small amount of people who isn't too ornery over graphics to begin with nor do I need every real world track in existence.

What I am interested in is tracks with character like Citta di Aria and Costa di Amalfi, both of which have their own flavour and add an experience not seen in most games.

As long as the tracks have panache, I am happy.
 
Graphics add a great deal to immersion for me, I find it hard to really get into it if it looks too sloppy, like trial mountain or Laguna seca. I find myself drawn to the more visually stunning tracks not because I like to Oogle at the graphics, but because I feel more immersed in the experience. I can live with fewer tracks, as long as they do it with the same level of detail as they have been putting into silverstone, willow springs, nurburgring, and spa.
 
Well, more detailed tracks does not always equal longer development time. The tools have become a lot better since the late 90's so it's possible to do more complex things without them taking any longer time. More powerful consoles also means that you can add more things to the scenery than you could in the past - again nothing that necessarily has to make it more time consuming than before.
 
I like detailed tracks, but, even though most people look at graphics as the benchmark for racing games, people like me look at the flow of the world, and that's lacking in GT5 (empty stands, no people, cardboard people)... Tracks that provide a good driving experience (Aria, Autumn "Ihateu" Ring, Trial Mountain...) need no next-gen graphics, because the gamers are always focused on the track. If you look closely at Citta di Aria, you'll conclude it's made out of Legos... But that doesn't matter.

PS: Willow Springs has GOT to have people on the stands, to take NFS: ProStreet's example...

 
Given the choice I think I'd rather have empty stands than that circus / carnival / hot air balloon festival looking thing from NSF, but that's just me :D.
 
I don't need that, what is shown in this video. This is far away overdone for me and really disappointing me.
 
Hahaha yeah compared to NFS: Pro Street's version of tracks, I'd say nothing in Gran Turismo is overdone.

Going back to gamer's question though. I believe that both the track style & feel of tracks, and graphics & scenery are both equally important. Of coarse how a track feels and drives is the most important in driving simulators, but having bad graphics and not enough scenery can take away from immersion and feel of the game. For example, let's compare driving on a world circuit or original tracks in GT5 to a track made in "Coarse Maker." The lack of scenery makes the coarse maker tracks seem bland and a little boring to drive on.

As I said, a balance of track feel and scenary makes it a great track. I believe GT5 has been doing a good job with the scenery, but I'd like to see a little more detailing in the track feel. If they used laser scanning for tracks like iRacing, would be amazing!
 
PS: Willow Springs has GOT to have people on the stands, to take NFS: ProStreet's example...

That NFS version looks ridiculous.
This is what Willow Springs looks like:

(Play from start to get a driving lesson, skip to 15:00 to see a complete lap)

 
Very impressive introduction, welcome! :cheers:

I'm not incredibly worried about number of tracks. There's some in GT5 I only use when I have to, for seasonals and such. Cape Ring and it's variations, etc.

What I'd like is tracks with character. The Nurburgring is great because there's just a great feel to it. I know it's a revered track in real life but it feels majestic in the game, which is quite an achievement.
 
That NFS version looks ridiculous.
This is what Willow Springs looks like:

(Play from start to get a driving lesson, skip to 15:00 to see a complete lap)



The ending to that video is just icing on the cake :lol: :lol: Excellent video, thanks for sharing!


Jerome
 
Back