- 3
- Auckland
- gamer98
Hi everybody, new to GTPlanet so thought I'd start a thread and introduce myself.
Lately, I have noticed that the tracks being added to the GT series are being modeled and rendered to an almost un-believable level. This is understandable as GT has always been at the forefront for graphics on consoles, and in recent history has set the benchmark for competition games to match. However, (GT5 as main example) the new 'original' tracks are appearing to place a greater emphasis on the scenery and visuals of the track over the feel and flow of the circuit (London*). To me, when you take a step back and look, the latest additions are placed among scenery that is jaw dropping and screams "Look at me, look how good the graphics are". Whilst looking stunning, the geography essentially locks the style of race track that can realistically be created. These locations are not the ideal place to build fantastic race tracks, hence why most real world circuits are placed randomly in flat wide open spaces. This level of detail for each individual track is surely taking precise time away from the designers. I for one would personally love to see face-lifted versions of the GT4 circuits make there way into the games, much like Autumn Ring and Trial Mountain in place of these new visual orientated original circuits. Additionally, the new real world circuits for GT6 are simply breathtaking. Again, this level of scale and detail must be increasing the length of time required to create tracks for the game.
(London* => Chosen as from experience it is one of the more disliked tracks. Insert your own otherwise.)
When I am racing (which is my main reason for playing GT, not overly into photomode) I am focusing on apexes and my lines. I rarely glance around and am able to take in the quality of the track (Trial mountain scenery vs Rome scenery for example) and think it is adding to my feeling and sense of realism. I am comfortable enough (not fantastic) with the 'standard' quality of these updated GT4 tracks. A little improvement, to me, would suffice for GT6 (quality of grand valley for reference). Most GT fans when asked will state their favorite original track as one that was made in the older generation GT's.
So (it feels kind of silly saying this now) looking forward for the franchise, would you prefer an emphasis placed more on the style and layout of the original tracks, possibly resulting in quite wry and boring backdrops (Trial Mountain). Or, famous locations rendered in amazing detail with a higher possibility of having mediocre tracks that seem fitting but leave you not particularly wanting to race there repeatedly (Rome)?
Posing a second question, would you also prefer less detailed real world tracks in the hope for possibly getting 4 lower quality in place of 3 higher quality (Random numbers, I have no idea what real ratio would/could be)?
Or are you in the boat that are perfectly happy with the way things are going, and expect class leading visuals from the game as to you this is part of what makes GT what it is?
Image showing Rome's scale and detail
Image showing Trial Mountains detail
GT5's Laguna Seca. To me, this is adequate quality even for GT6.
GT6's silverstone. To me, amazing, but possibly a little overkill.
Please do not misconstrue this as whining/complaining. I am merely asking for the communities views on the matter, as am interested to see others opinions.
Cheers, and sorry for post being so long.
Lately, I have noticed that the tracks being added to the GT series are being modeled and rendered to an almost un-believable level. This is understandable as GT has always been at the forefront for graphics on consoles, and in recent history has set the benchmark for competition games to match. However, (GT5 as main example) the new 'original' tracks are appearing to place a greater emphasis on the scenery and visuals of the track over the feel and flow of the circuit (London*). To me, when you take a step back and look, the latest additions are placed among scenery that is jaw dropping and screams "Look at me, look how good the graphics are". Whilst looking stunning, the geography essentially locks the style of race track that can realistically be created. These locations are not the ideal place to build fantastic race tracks, hence why most real world circuits are placed randomly in flat wide open spaces. This level of detail for each individual track is surely taking precise time away from the designers. I for one would personally love to see face-lifted versions of the GT4 circuits make there way into the games, much like Autumn Ring and Trial Mountain in place of these new visual orientated original circuits. Additionally, the new real world circuits for GT6 are simply breathtaking. Again, this level of scale and detail must be increasing the length of time required to create tracks for the game.
(London* => Chosen as from experience it is one of the more disliked tracks. Insert your own otherwise.)
When I am racing (which is my main reason for playing GT, not overly into photomode) I am focusing on apexes and my lines. I rarely glance around and am able to take in the quality of the track (Trial mountain scenery vs Rome scenery for example) and think it is adding to my feeling and sense of realism. I am comfortable enough (not fantastic) with the 'standard' quality of these updated GT4 tracks. A little improvement, to me, would suffice for GT6 (quality of grand valley for reference). Most GT fans when asked will state their favorite original track as one that was made in the older generation GT's.
So (it feels kind of silly saying this now) looking forward for the franchise, would you prefer an emphasis placed more on the style and layout of the original tracks, possibly resulting in quite wry and boring backdrops (Trial Mountain). Or, famous locations rendered in amazing detail with a higher possibility of having mediocre tracks that seem fitting but leave you not particularly wanting to race there repeatedly (Rome)?
Posing a second question, would you also prefer less detailed real world tracks in the hope for possibly getting 4 lower quality in place of 3 higher quality (Random numbers, I have no idea what real ratio would/could be)?
Or are you in the boat that are perfectly happy with the way things are going, and expect class leading visuals from the game as to you this is part of what makes GT what it is?
Image showing Rome's scale and detail
Image showing Trial Mountains detail
GT5's Laguna Seca. To me, this is adequate quality even for GT6.
GT6's silverstone. To me, amazing, but possibly a little overkill.
Please do not misconstrue this as whining/complaining. I am merely asking for the communities views on the matter, as am interested to see others opinions.
Cheers, and sorry for post being so long.