Dirt Rally Feature request thread (Put in Format like in OP)

sems4arsenal

Nissan Sunny FTW
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Egypt
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I've done a similar Driveclub thread with decent results so as this game looks to evolve like DC did feel it would be easier to compile the list in it's own thread.

Format is:

-
[Insert feature]

don't go into nitpicking territory and don't post requests that were already in the OP to make my job easier. NOTE: this isn't a specific car/track wishlist it's just a feature request thread.



- Photomode
- Instant replay to see my spectacular crashes.
- Tv or helicam in full replays that don't automatically switch to other views.
- More Locations for all disciplines
- Online ghosted rally
- turn off co-pilot speech during replays
- Bring back setup times
Colin McRae Rally 2.0 had this system where you got one hour at each service to set the car up and carry out repairs. In Dirt Rally, you're free to make whatever setup changes you like with repairs being quite separate.
- Longer intervals between services
Right now, you get to service the car every two stages. But on higher difficulty settings, it should be every three or four stages.
- Super special stages
- abillity to use a wheel and the PS4 controller at the same time
- keyboard mapping support
- Tyre choice, for a sim this is missing and makes a huge impact on stage times and - performance. Include a limit on the number you can carry and therefore fit between stages
- Ice Racing - Stick the Trophe Androis in.
- Let me run anything I want on the Hill Climbs
- Better replays, more tv cams
- Different copilots voices? I really hate the italian one
- Livery editor like in grid
- Parity in the rallycross AI. ( It's not uncommon for the slowest driver in your heat to be three or four seconds faster than everyone else. Since the draw for the first heat is completely random, it's entirely possible to win the championship by luck; I was racing against Vesley, Kovacs and Goossens at Hell and they all featured in the final. At the next round at Holjes, only Kovacs made it to the semi-finals (and was eliminated there); meanwhile, I was up against Oosthuizen, Hämäläinen and Alvarez in the heats, and they all featured in the final.)
-FOV adjust on the PS4
- Get rid of scripted incidents.
- Show country flag and gamertag on side window
- Personalize driver
- Show favorite car in stats including km driven
- Fix corrupted save bug
-Make hill climb accessible by all cars, or make it separate DLC so we can ignore it.
-Make Rallycross a purchase-able DLC for the next title...it's completely wasted on a lot of folks.
-Voice increase in volume for the co-driver (still crap)
-Liveries. Please for the love of god take some time or hire/request some people to actually produce quality paintwork for these cars.
-Need more stages per rally (I'm okay with less rallies if you give me more stages per)
-Tire selection...again, for the love of God, tire selection (including choosing for fronts/rears being different compounds etc.)
-Introduce a minor grip change for new stages as cars proceed. This would allow for the real rally feel where front runners are cleaning the surface for those following. This is why in a lot of rallies, if you qualify you'll choose to go further back. It also penalizes drivers who get ahead in the rally, helping those behind gain a minor boost. Introduce something in the coding to allows a 0.5%-1% grip increase per car that launches etc.
-Introduce a rally by stages and the time of those stages, but allow for random weather conditions.
-Allow for weather to change during a rally as cars launch. Allow for rain to cease or to start during the progression of drivers. Ideally allow weather to change mid-stage.
-Better modeling for the cars, this is something I'm confident will arrive in the next game - since this first game is a budget attempt at market research.
-Increase realism and diversity of signage etc. around the stages. It's distracting when a rally is sponsored by two big sponsors...who oddly enough are also the sponsors on your cars. I'm fine with fake sponsors, but along with the livery idea, this needs to be stepped up immensely.
-While it would be annoying, add more camera flashes (particularly at night) when near large spectator areas
-More attention paid to dirt/crud on the windscreen and the windscreen wiper's effectiveness
-Allow for the saving of replays/highlights
-Allow you to watch other people's stages
-Introduce a weather option for dry stages (ie. Greece) where it will occasionally have dust hanging in the air (ie. use the fog filter but with some slight changes), increasing the benefit of going first.
-Tighten up the limits/areas for when the game auto resets your car...or remove the auto-reset completely unless you hit the outer barrier of the graphics/stage. Allow the driver to elect when to hit the "reset" button. Sometimes the game saves you when you don't need it, and likewise won't allow you to reset when you need to. Needs a bit of polish.
-Allow to create "randomized" online rallies by picking an event. Ie. allow me to select "random Greek rally of X number of stages"....and not the "random = every rally/stage shotgunned into the schedule" that we have now.
-Increase the amount of random issues with the player's car...I see a heap of notes in the championships for stuff impacting other cars. It seems we just get radiator and engine lights and then sometimes our car dies. I'd like a mention or mechanics brief on some of the weird stuff I've seen mentioned in the AI. (Broken fuel pump, broken engine mounts etc.)
-Introductory modern FWD class...the F2 Kit is kinda/sorta okay, but I'm surprised we have no entry level WRC3 class or Super 1600's etc.
-Ultra Stages
- More detail around service area (ala older Colin McRae games) where you can see the crew and the car being worked on, just to add to the feeling of immersion more than anything else
 
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More rallycross and hillclimb events. They're really under-developed in comparison to the rallies, so they feel like half a game. Ideally, rallycross would get the likes of Låkebanen, Estering, Loheac and the one in Latvia; I don't know too many hillclimbs, but there's the Race to the Sky in New Zealand.

Of course, more rallies would always be good. We currently have a snow rally (Sweden), tarmac (Germany), snow and tarmac mix (Monte Carlo), quick gravel (Finland), technical gravel (Wales) and endurance (Greece). The beauty of the game is that you can really feel the surfaces and how they affect the car, so there is merit in expanding the roster of events to enrich the game. Catalunya is a mixed-surface tarmac and gravel event; Mexico is run at altitude that saps the engine of its power; Poland is low-grip gravel; and China is thick mud and cement.
 
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More control over custom events

Right now, it's completely random as to which stages you run and the conditions at the time. If I want to do River Severn Valley at night, in the rain, then I should be able to set that up.
 
Bring back setup times

Colin McRae Rally 2.0 had this system where you got one hour at each service to set the car up and carry out repairs. In Dirt Rally, you're free to make whatever setup changes you like with repairs being quite separate.

Longer intervals between services

Right now, you get to service the car every two stages. But on higher difficulty settings, it should be every three or four stages.

Super special stages

The drivers generally hate these - for the professionals, there is a lot of risk involved and very little time to be made up; for the amateurs, they usually come at the end of a long, gruelling day, and it's easy to break something expensive. But they're a part of most major rallies as they're a good way to bring the action to the spectators, and they've been a part of the series since the original Colin McRae Rally.
 
From me

  • More locations, in particular Ireland, Manx, Australia and New Zealand
  • R2 and Super 1600 cars
  • Tyre choice, for a sim this is missing and makes a huge impact on stage times and performance. Include a limit on the number you can carry and therefore fit between stages
  • Ice Racing - Stick the Trophe Androis in.
  • Let me run anything I want on the Hill Climbs
 
More cars and locations/tracks. Quite shocking how little content there is in Dirt Rally and the way parts of stages are recycled.

Ability to remain in helicopter camera view in replays.
 
More locations, in particular Ireland, Manx, Australia and New Zealand
Any particular reasons for those choices? I can't help but think that Ireland and Manx would be very similar to one another, while New Zealand would be a slightly more technical Finland, and Australia a slightly more technical New Zealand (or, if it were based out of Perth, very similar to Greece). As much as new stages would be fun, I would rather Codemasters add something distinct. Catalunya is both gravel and tarmac (the teams have to convert the cars over from tarmac to gravel spec at service), while Mexico is at altitude so the cars are down on power. Indonesia and the old Brazil candidate rally were hot and humid, with thick muddy roads and the constant threat of rain. And Jordan was run on completely man-made roads sprayed with water from the Dead Sea, so the surface was diamond-hard.
 
Australia has a very unique pea type gravel that is very slippery and very hard on the cars. Plus it's a staple of Colin McRae rally games, I too think it would be a good addition. New Zealand is a similar event to Finland I think but if they went for a more muddy, open feel it could be good.

- Rally Australia
- Rally Corsica
- Loheac rally cross
- Tyre choices
- Group B rally cross class. Like the ones channel 4 in the uk used to show.
 
Australia has a very unique pea type gravel that is very slippery and very hard on the cars.
Not anymore. When the rally was in Perth, yes, but with the move to Tweed Heads and then Coffs Harbour, the surface became much more consistent with the surface in New Zealand.

But even the rally in Perth is very similar to the Greek stages in Dirt Rally.
 
Locations:

- Kenya
- Italy/Corsica
- Japan
- Portugal

Cars:

- MG (CmcRally 3)
- BMW Z4 Hill Climb
- Celica
- Megane
- Punto S2000

Various

- Better replays, more tv cams
- Different copilots voices? I really hate the italian one
- Wheater changing in race
- Photomode as it said
- Better views in car selection. Those static pics are a little dull
- DEFAULT BUTTON FOR ADVANCED CONTROLLER SETTINGS!!!!!!!!!!!!!!!
 
Any particular reasons for those choices? I can't help but think that Ireland and Manx would be very similar to one another, while New Zealand would be a slightly more technical Finland, and Australia a slightly more technical New Zealand (or, if it were based out of Perth, very similar to Greece). As much as new stages would be fun, I would rather Codemasters add something distinct. Catalunya is both gravel and tarmac (the teams have to convert the cars over from tarmac to gravel spec at service), while Mexico is at altitude so the cars are down on power. Indonesia and the old Brazil candidate rally were hot and humid, with thick muddy roads and the constant threat of rain. And Jordan was run on completely man-made roads sprayed with water from the Dead Sea, so the surface was diamond-hard.
Ireland and Manx are (while both Tarmac) quite different, with Ireland having some really quite appealing quality tarmac, very heavy cambers and its normally very, very, very dirty (consider it a mix of tarmac and mud most years) while the Manx rally is a mixture of tight technical farm roads and parts of the TT course with is fast, open and with much better quality roads.

New Zealand as a more technical Finland is exactly the reason why it would appeal to me and Oz when it was based out of Perth just had some nice stages and you are right would be a bit like a more open Greece (but that again appeals to me).

However to be honest I would be happy with just about any new stages, any of the ones you mentioned would be good, as would Japan and China from the past WRC calendar entries (China was a mud bath in its only past year), as would the Safari.
 
A few more suggestions:

Re-make the best stages from the series' past, from Colin McRae Rally to Dirt 3.

Could be decided by way of a fan poll.

Parity in the rallycross AI.

It's not uncommon for the slowest driver in your heat to be three or four seconds faster than everyone else. Since the draw for the first heat is completely random, it's entirely possible to win the championship by luck; I was racing against Vesley, Kovacs and Goossens at Hell and they all featured in the final. At the next round at Holjes, only Kovacs made it to the semi-finals (and was eliminated there); meanwhile, I was up against Oosthuizen, Hämäläinen and Alvarez in the heats, and they all featured in the final.

Get rid of scripted incidents.

I see this a lot at Hell, especially in the Minis - the driver in second place will take the hairpin in the joker too quickly and spin out; they will then be clouted by the driver in third.

However to be honest I would be happy with just about any new stages, any of the ones you mentioned would be good, as would Japan and China from the past WRC calendar entries (China was a mud bath in its only past year), as would the Safari.
China looks pretty interesting this year. It's been run as a round of the Asia-Pacific Championship for a while now, and it's this interesting mix of thick mud and cheaply-made concrete roads that are designed to last as long as possible. It's not uncommon to see narrow strips of concrete with a sizeable drop off one side - it looks like a real car-breaker.

Speaking of the APRC, southern India has some interesting stuff - it's a lot like the Safari, but the surface is a layer of sun-baked clay over a really fine silt. Too much traction chews through the top layer and exposes the sandy construction and all you get is wheelspin.

Yalta in the Ukraine would also be unique. Top Gear went there once, and you get these crumbling Soviet-era highway-wide roads hanging off cliff faces that were clearly built by engineers too stubborn to recognise the foolishness of what they were doing.
 
Not anymore. When the rally was in Perth, yes, but with the move to Tweed Heads and then Coffs Harbour, the surface became much more consistent with the surface in New Zealand.

But even the rally in Perth is very similar to the Greek stages in Dirt Rally.

Oh yeah but dirt rally isn't a WRC game so there's no need to copy where the real life round is.
 
Oh yeah but dirt rally isn't a WRC game so there's no need to copy where the real life round is.
That's why I researched regional rallies rather than WRC events. Each location in the game has two areas that are broken down into two stages; each area effectively has three stages, all of which can be run in reverse.

India, for instance, could have two areas: one in the lowlands that is hot and humid with a hard clay surface over a silty base (similar to Kenya); the other in the foothills of the Himalayas where the high altitude means cars are down on power (Mexico).

Likewise Yalta: wide, potholed and dusty mountain roads in one area and rough, rutted provincial dirt roads in the other (a kind of Catalunya-Poland hybrid).

China, too: slippery mud over cheaply-made roads that cut through villages (similar to the non-mountainous roads of Monte Carlo, a side of the event Codemasters have always overlooked), and heavy muddy roads that seem to have been built despite the landscape rather than around it (an Argentina-Portugal hybrid).
 

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