Do we need a track editor?

Do we need a track editor?


  • Total voters
    244
  • Poll closed .
Well, the title says it all, something like the 'rewind' feature thread. Well, what are you says?

I say no, not now, and not until PD get other priorities done. We still have alot to improve in the fields of sound, damage, overall physics, and online. This thing should be included only when the other stuff is done, which I doubt they could be in this iteration. I'd say maybe in a GT6 or something when PD have at least made decent work of the other aspects.

EDIT: Thanks for putting up the poll :)
 
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Yeah I'd rather have dynamic weather and time. But track editor would certainly be cool.
 
No, we don't need one at all.

I would rather have day/night cycles before dynamic weather, though, yaywalter.
 
Dynamic weather and time would be better. Plus, they could always make new tracks and release them as downloadable content.
 
Yes, we need.
Now we know the number of tracks and variations.
20 locations, 70 tracks and a Chuck Norris number of variations.
 
As I said in another thread, if it's true then in my opinion it could possibly be some sort of rally stage generator as opposed to an actual track editor. If that was the case then it may be saving the time they'd take to model the rally stages from around the world.

That could be completely wrong and it could be something completely different but with an equally valid point to it. I guess we'll just have to wait and see if it is true and how PD have done it to find out.
 
Yes, we need.
Now we know the number of tracks and variations.
20 locations, 70 tracks and a Chuck Norris number of variations.

If one person can at least create three PD-quality fictional tracks by themselves, then that's the day a track editor will be of use. Otherwise, the tracks will look very, very bad. It's not an essential feature by any means, but it would be fun to play with it.

I gave my opinion. It's highly unlike PD will implement a track editor before day/night cycles.
 
I meant to make this one a poll, but ultimately I forgot to once I posted the thread.

I've added a poll, I can change the text if you like... I also made it a public vote, but I can change that if you want...

But do we REALLY need another thread on this?

Maybe we should have a poll to find out?... :P It might be interesting, and it probably won't do much harm, especially since we already have other threads to discuss the issues.
 
These polls are so pointless. We all know the answer already.

Yes it would be a nice addition but of course it's not essential.
 
Dynamic weather and time would be better. Plus, they could always make new tracks and release them as downloadable content.

Yeah. I think that no matter how sophisticated the track editor is, nobody's going to be creating tracks on par with Polyphony's.

If there's a track editor, we're going to be seeing a lot of highly inaccurate recreations of real tracks, as well as several penis-shaped fantasy tracks.

I'd rather have a lot of DLC from Polyphony than a track editor.
 
i don't think GT needs a track editor, it would be a nice addition but almost everything would be a nice addition, wouldn't it?

and i'm sooooooooo tired of these "I'd rather have this than that" posts, give it a rest will you?
 
Yeah. I think that no matter how sophisticated the track editor is, nobody's going to be creating tracks on par with Polyphony's.

If there's a track editor, we're going to be seeing a lot of highly inaccurate recreations of real tracks, as well as several penis-shaped fantasy tracks.

I'd rather have a lot of DLC from Polyphony than a track editor.

Yep. I should've said "content" instead of "tracks." Downloadable cars, tracks, liveries, wheels, parts, etc. This could also be extended to the addition of bike. i.e. Tourist Trophy. Polyphony could later release motorcycles or even ATV's for the rally tracks.
 
Yeah. I think that no matter how sophisticated the track editor is, nobody's going to be creating tracks on par with Polyphony's.

If there's a track editor, we're going to be seeing a lot of highly inaccurate recreations of real tracks, as well as several penis-shaped fantasy tracks.

I'd rather have a lot of DLC from Polyphony than a track editor.

+1:tup: I would rather have 10 more well made tracks. But I doubt it will be implemented, it doesn't add up to the goal of perfect simulation:idea:
 
If by that you mean "all the time we have waited", then with that mentality the game will never be released.
 
I dont need a track editor, i allways liked the tracks PD made, just like the real ones. I just hope they implement it in a way that it fits to the overall quality of the game and does not feel out of place.

If adding the track editor means they will not add weather....:scared:
 
I believe in order for GT5 to review well (especially after Turn 10 has put the thought into everyone's head that Polyphony are wheeling out the same game every 5 years with higher resolution graphics) it has to raise the bar. The bar is currently set the highest in the Forza "Community" area that everyone talks about.

I believe a track editor is more attractive to a racing community than car painting and if Sony manage to recreate the impression of Little Big Planet which won countless awards for it's "Play. Create. Share." theme then Gran Turismo will possibly beat the reviews that Forza has.

The competition is tough and it's not unreasonable for PD/Sony to be able to create a very good scalectrix style track editor and for GT to take back the console racer crown in reviewers eyes.
 
It would be great to be able to set up cones in a "parking lot", and even better to be able to carve an ALMS circuit out of a mountain, but it's not something that has to be in the game. Looking at it realistically, I think the cones in parking lot idea is all that's needed for a good test mode. I'd rather make cars than tracks if given the choice though.
 
Its not necessary at all, but its a nice addition. I personally would never use it, since I believe PD will supply us with plenty of tracks. But if my friend made one, and asked me to give it a try, I'd be more than willing to try it.
 
I think it's a long way off being essential in the current situation. I'm assuming there would be many glitches and bugs that would come with it. Regardless, I think Kaz has other priorities at the moment don't ya think? Especially considering all of the feedback he hopefully took on board over these past few months.
 
Definitely not. This isn't something that strikes me as essential for a DRIVING simulator. Focus on what actually affects driving: Weather, day/night shifts, etc. I'd even put a livery editor miles before a track editor.


Still, if they can fit it in with the previously mentioned features, cool!
 
I don't think we need one, but I would welcome it. I don't see a track editor as being a trade off for better sound, damage, physcis etc. It's time spent during development to implement certainly, but the work load is different. You arn't going to use a sound artist to create a track editor just the same as you arn't going to use aprgrammer to create a 3d car model. Each member of staff has thier expertise, the main work to implement a track editor will be working out the UI and what features to include/exclude and how much control to allow over them. It's easy to generate scenery, though generated scenery will rarely look as good as well thought out and planned scenery. I don't see it as a trade off for these other "more important" features being mentioned. If weather isn't in it's because they couldn't get it to work smooth. If day/night cycles arn't in, it's beacuse it didn't run smooth. If road cars exploding into 300 bits isn't in, it's because they wern't allowed to do it.
 
I'm still not sure if many people out there simply aren't grasping the incredible amount of depth that high-quality (that's the key word, assuming GT's editor is robust) user-generated tracks would add to the game. I began playing PC sim rFactor, which is very popular with the "modding" community, earlier this year, and the nearly endless selection of circuits from around the world has completely changed the way I view racing games. If it comes to fruition, this will be a very, very big deal.
 
Yeah I think when it comes to user-generated content, yes you will always get a huuuuuuge amount of complete and utter crap, but you then also get the select amount of people who really go to town to create something amazing that makes it all worthwhile. Prime examples of this are LittleBigPlanet and Unreal Tournament 3. Hell, you can look at Forza as well with it's car stickers.

If GT5 did have a track editor, I'd love to spend time making something awesome to race on. I could probably sink 10-20 hours on perfecting a single track to show off to people and race on, I know there are a lot of other people that would as well.
 
Its not essential...

But if it is included, I will waste weeks of my life trying to accurately recreate SSR11 and Rome-Night. In a way, i hope they dont include it.
 

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