- 23,937
- It/It
- GTP_TheCracker
The more realistic GranTurismo becomes, the more the 'major' missing details we don't have will detract more than all the 'little' details we are given. when i say major detail i'm refering to details like: number of oponents, crash damage or collision handling. I know the first two are probably never going to change and i'm ok about that. But, especially after playing TOCA Race Driver/Pro Race Driver/V8 Supercars etc etc (- whatever codemasters call the game in your part of the world) - and seing how well their cars interact with each other during collisions is much better than GT at present. You get the feeling that GTs' cars don't contact the road through 4 small patches of rubber - more like thay have a flat stable base, i know they still break traction front and rear and even ride curbs like a four wheeled vehicle, but when it comes to collisions with other cars or solid objects, they still perform more like tanks then real cars.
I would happily for go reverse lights, realistic horn sounds, tyre marks, animated drivers etc just for this major detail to be changed.
I would happily for go reverse lights, realistic horn sounds, tyre marks, animated drivers etc just for this major detail to be changed.