You misunderstand me. I don't care to optimize "the right car" at certain skill levels. I optimize without regard for skill level. I don't tune my cars to match driving styles, I tune them to do specific tasks that, in the hands of a perfect driver, should theoretically result in exceptional performance. Then, I learn to drive them in that manner as perfectly as possible.
Most drifters tune and practice to match their idiosyncrasies and habits to get higher performance, but that is not the
highest possible performance.
To put it simply, if I can't make a car do what I want in my head, but it should theoretically be able to do what I want, its obvious that I just need to practice and research tuning until I can. Often times now when I select a car to work on, with the tuning method I employ, it doesn't take long to figure out what the thresholds for performance are for the vehicle, it could just be a half hour or driving that's required, since all of the optimization has already been done on paper or in my head.
The issue with the S2000 is, based on my previous research into drifting tuning, it is predisposed to have a lower envelope of performance than other cars. That depends on what you consider 'performance', which for me is a combination of capacity for speed, adaptability to many/all circumstances, and effectiveness of the car's angle and rotation during drift. Based on my guesses so far, if I spent the usual effort in getting the most out of the S2000 (or at least finding its limits) they wouldn't be particularly impressive, but also not bad. I haven't had the time to figure out just where it falls on the line though. I did drift the Mugen S2000 quite a bit, but that was more just to try it out, there wasn't real time spent getting the most out of the car.
In the end, the S2000 is just a car. Four wheels, engine, etc. Just like any car, to get the most requires a skilled driver. However, what "the most" out of an S2000 is, based on real aspects of the car you cannot change, may not be as effective as many other cars. What might appear as a tempermental or "disagreeing" car, is a combination of actual real things that happen in the game, that, like triggers starting a reaction, cause you to feel something in return. The emotional aspect of drifting is just as logical as the mathematical one.