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Ive searched and Googled but cant find a clear cut answer. I'll state up front that Im not concerned whether cockpit animation matches the wheel turn but how the amount of actual turn the wheel allows impacts driving in the game.
My understanding is that 900 degrees is what a standard production car has but racing cars can have much less. Beyond that Im unclear about the following:
1-Is racing considered easier or harder with full 900 degrees active? Does the answer depend on whether its a race car or a production car?
2-Assuming the answer to the first part of #1 is easier .why is it easier?
If it is better to have a wheel with the ability to set a lower amount of rotation then I have a couple other questions:
1-I believe my DFGT is only 900 degrees and cant be set to a lower amount. Correct?
2-Does anyone know if GT5 will be able to set the DFGT to a lower rotation via the game?
3-If I need a new wheel for lower rotation adjustability what is the best option?
My understanding is that 900 degrees is what a standard production car has but racing cars can have much less. Beyond that Im unclear about the following:
1-Is racing considered easier or harder with full 900 degrees active? Does the answer depend on whether its a race car or a production car?
2-Assuming the answer to the first part of #1 is easier .why is it easier?
If it is better to have a wheel with the ability to set a lower amount of rotation then I have a couple other questions:
1-I believe my DFGT is only 900 degrees and cant be set to a lower amount. Correct?
2-Does anyone know if GT5 will be able to set the DFGT to a lower rotation via the game?
3-If I need a new wheel for lower rotation adjustability what is the best option?