- 629
- Ireland
Head Organiser
@DynamicGT
Head Advisor/Commentator
@PSN offapple
DRL DTM Season 1
Welcome all to the first season of the DRL DTM Championship. This series will be starting in 2019.
The season will consist of a 10 round season with a break week in the middle of the season. Races will be held on Saturday's at 8pm GMT. The seasons start date is set to be the 12th of January with a Pre-Season race being held on the 8th of December.
We hope to see you guys out on track soon!
Discord:
https://discord.gg/tkmsQ5W
@DynamicGT
Head Advisor/Commentator
@PSN offapple
DRL DTM Season 1
Welcome all to the first season of the DRL DTM Championship. This series will be starting in 2019.
The season will consist of a 10 round season with a break week in the middle of the season. Races will be held on Saturday's at 8pm GMT. The seasons start date is set to be the 12th of January with a Pre-Season race being held on the 8th of December.
We hope to see you guys out on track soon!
Discord:
https://discord.gg/tkmsQ5W
Registration:
1. All drivers must fill in the sign up form below before they are vetted on whether or not they are eligible for participation.
2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.
3. All drivers must be a part of a team, as an owner/driver, or just as a driver.
4. Registration Format:
PSN ID:
Nationality:
Car:
Car Number:
Team:
Primary Sponsor:
2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.
3. All drivers must be a part of a team, as an owner/driver, or just as a driver.
4. Registration Format:
PSN ID:
Nationality:
Car:
Car Number:
Team:
Primary Sponsor:
1. All teams participating may use their own brand name of choice. The use of a real life team name is prohibited.
e.g (Red Bull Racing)
2. All teams must have at least 1 driver competing at anyone time. Reserves can be used but will only score team points.
3. Reserve drivers will only gather constructor points for their respective teams that they're representing for that round.
e.g (Red Bull Racing)
2. All teams must have at least 1 driver competing at anyone time. Reserves can be used but will only score team points.
3. Reserve drivers will only gather constructor points for their respective teams that they're representing for that round.
Round Information:
19:40 - Lobby is created. Drivers will be alerted on PSN, Discord and GTPlanet.
20:00 - Qualifying begins. Reserves are contacted if there is space.
20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, Success Ballast and on PSN, GTPlanet and Discord for anyone running late.
20:20 - Race starts and lasts for 1 hour.
21:20 - Race finishes. Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.
20:00 - Qualifying begins. Reserves are contacted if there is space.
20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, Success Ballast and on PSN, GTPlanet and Discord for anyone running late.
20:20 - Race starts and lasts for 1 hour.
21:20 - Race finishes. Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.
1. The room mode for DTM Series events will be set to "Practice/Endurance Race".
2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL DTM R1" which would read as DRL DTM Championship Round 1.
3. The starting procedure for each event will be a standing start with false start check.
4. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
5. Boost will not be utilized in any formal DTM races.
6. Slipstream Strength will always be set to real for any DTM Event.
7. Visible Damage will be turned on.
8. Mechanical Damage will always be set to "Heavy".
9. Tire wear will be set to normal wear, or x1.
10. Fuel Consumption will be set to normal, or x1.
11. Initial Fuel will be set to Default.
12. Grip on Wet Track/Track Edge will always be set to "Real".
13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around a venue.
14. Category of cars allowed is Gr.3.
15. In game automatic Balance of Performance will be turned off. Drivers must use BoP Provided.
16. Maximum Tire Rating will be be the Racing Soft.
17. Minimum Tire Rating will be set to Racing Soft.
18. All drivers must pit once
19. Ghosting During Race will be set to "None".
20. Shortcut Penalty will be set to "None".
21. Wall Collision Penalty will be set to "None".
22. Side Contact Penalty will be set to "None".
23. Correct Vehicle Course After Wall Collision will be turned off.
24. Replace Car at Course Out will be turned off.
25. Flag Rules will be turned on.
26. Countersteer Assist will not be allowed.
27. Active Stability Management will not be allowed.
28. Driving Line will not be allowed.
28. Traction Control will not be limited.
30. ABS will not be limited.
31. Auto Drive will not be allowed.
2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL DTM R1" which would read as DRL DTM Championship Round 1.
3. The starting procedure for each event will be a standing start with false start check.
4. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
5. Boost will not be utilized in any formal DTM races.
6. Slipstream Strength will always be set to real for any DTM Event.
7. Visible Damage will be turned on.
8. Mechanical Damage will always be set to "Heavy".
9. Tire wear will be set to normal wear, or x1.
10. Fuel Consumption will be set to normal, or x1.
11. Initial Fuel will be set to Default.
12. Grip on Wet Track/Track Edge will always be set to "Real".
13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around a venue.
14. Category of cars allowed is Gr.3.
15. In game automatic Balance of Performance will be turned off. Drivers must use BoP Provided.
16. Maximum Tire Rating will be be the Racing Soft.
17. Minimum Tire Rating will be set to Racing Soft.
18. All drivers must pit once
19. Ghosting During Race will be set to "None".
20. Shortcut Penalty will be set to "None".
21. Wall Collision Penalty will be set to "None".
22. Side Contact Penalty will be set to "None".
23. Correct Vehicle Course After Wall Collision will be turned off.
24. Replace Car at Course Out will be turned off.
25. Flag Rules will be turned on.
26. Countersteer Assist will not be allowed.
27. Active Stability Management will not be allowed.
28. Driving Line will not be allowed.
28. Traction Control will not be limited.
30. ABS will not be limited.
31. Auto Drive will not be allowed.
Livery Regulations:
1. Liverys that feature any offensive material are prohibited. If this rule is broken drivers will recieve an automatic ban.
2. Drivers must use the No. Boards & Font provided to them. Links to each decal can be found at the bottom of this thread.
3. All cars must use clear headlights.
4. Teams cannot use the same primary sponsor.
5. Pre-Season Sessions do not require a complete livery.
6. All cars must have Hankook tires.
7.All cars must use White window banners.
2. Drivers must use the No. Boards & Font provided to them. Links to each decal can be found at the bottom of this thread.
3. All cars must use clear headlights.
4. Teams cannot use the same primary sponsor.
5. Pre-Season Sessions do not require a complete livery.
6. All cars must have Hankook tires.
7.All cars must use White window banners.
Penalty System:
1. Events and issues that happen during the race can be met with post race time penalties. Each incident will be reviewed by the stewards before a penalty is given.
2. Crossing the pit entry line will result in a 10 second post race time penalty.
3. Repeated corner cutting will result in a 10 second post race time penalty, regardless if an on track penalty was given.
4. Crossing the pit exit line will result in a 15 second post race time penalty.
5. Jumping the race start will result in a 20 second post race time penalty
6. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty
7. Causing an avoidable collision will result in a 20 second post race time penalty or points penalty.
8. Rejoining the racing surface dangerously will result in a 15 second time penalty or points penalty.
9. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty.
10. Hitting another driver under yellow flags will result in a 20 second post race time penalty.
11. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty or a points penalty.
12. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
13. Race suspensions apply only to the series the offense occurs.
14. Appeals can be made with sound reason as to why the voluntary forfeit occured.
16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.
17. The length of the suspension is left to the race steward to finalize on a per case basis.
18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
19. Car swaps are not allowed mid-season.
20. Tuning will be allowed.
21. All drivers must pit at least once.
2. Crossing the pit entry line will result in a 10 second post race time penalty.
3. Repeated corner cutting will result in a 10 second post race time penalty, regardless if an on track penalty was given.
4. Crossing the pit exit line will result in a 15 second post race time penalty.
5. Jumping the race start will result in a 20 second post race time penalty
6. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty
7. Causing an avoidable collision will result in a 20 second post race time penalty or points penalty.
8. Rejoining the racing surface dangerously will result in a 15 second time penalty or points penalty.
9. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty.
10. Hitting another driver under yellow flags will result in a 20 second post race time penalty.
11. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty or a points penalty.
12. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
13. Race suspensions apply only to the series the offense occurs.
14. Appeals can be made with sound reason as to why the voluntary forfeit occured.
16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.
17. The length of the suspension is left to the race steward to finalize on a per case basis.
18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
19. Car swaps are not allowed mid-season.
20. Tuning will be allowed.
21. All drivers must pit at least once.
Points & Ballast System:
1st: 12pts
2nd: 10pts
3rd: 7pts
4th: 4pts
5th: 2pts
6th: 1pt
2nd: 10pts
3rd: 7pts
4th: 4pts
5th: 2pts
6th: 1pt
The success ballast system for the DRL DTM Championship Season 1 is as follows:
1st: +3%
2nd: +2%
3rd: +1%
If the maximum amount of ballast you can put on your car is reached, then for any additional success restrictions will be a power reduction of the % to be served.
Success ballast gets reset after Round 5. Ballast gained from Round 5 will still carry over to Round 6.
Success ballast can be viewed in the 'Ballast Tracker' section of post #5.
1st: +3%
2nd: +2%
3rd: +1%
If the maximum amount of ballast you can put on your car is reached, then for any additional success restrictions will be a power reduction of the % to be served.
Success ballast gets reset after Round 5. Ballast gained from Round 5 will still carry over to Round 6.
Success ballast can be viewed in the 'Ballast Tracker' section of post #5.
Calendar:
DTM Season 1 Calendar -
1- Nürburgring GP Circuit- 12/1/19
2- Circuit de la Sarthe [LeMans]- 19/1/19
3- Dragon Trail Seaside- 26/1/19
4- Brands Hatch GP Circuit- 2/2/19
5- Autódromo José Carlos Pace- 16/2/19
6- Circuit de Barcelona Catalunya- 23/2/19
7- Autodromo Nazionale Monza N/C- 2/3/19
8- Suzuka GP Circuit- 9/3/19
9- Red Bull Ring- 16/3/19
10- Nürburgring 24h -30/3/19
1- Nürburgring GP Circuit- 12/1/19
2- Circuit de la Sarthe [LeMans]- 19/1/19
3- Dragon Trail Seaside- 26/1/19
4- Brands Hatch GP Circuit- 2/2/19
5- Autódromo José Carlos Pace- 16/2/19
6- Circuit de Barcelona Catalunya- 23/2/19
7- Autodromo Nazionale Monza N/C- 2/3/19
8- Suzuka GP Circuit- 9/3/19
9- Red Bull Ring- 16/3/19
10- Nürburgring 24h -30/3/19
Car Information:
BMW M6 GT3 Walkenhorst '16 - Full
Mercedes AMG GT '16 - Full
Audi R8 LMS '16 - Full
Mercedes AMG GT '16 - Full
Audi R8 LMS '16 - Full
BMW M6 GT3 Walkenhorst '16
Weight - 1,326kg - 102%
Power - 561bhp - 96%
Mercedes AMG GT '16
Weight - 1,325kg -100%
Power - 564bhp - 92%
Audi R8 LMS '16
Weight - 1,323kg - 108%
Power - 545bhp - 93%
Weight - 1,326kg - 102%
Power - 561bhp - 96%
Mercedes AMG GT '16
Weight - 1,325kg -100%
Power - 564bhp - 92%
Audi R8 LMS '16
Weight - 1,323kg - 108%
Power - 545bhp - 93%
No.Board Right -
https://www.gran-turismo.com/de/gts...llery/decal/decal/2753328/5837321530564970000
No.Board Left - https://www.gran-turismo.com/de/gtsport/user/discover/search/decal/decal/2753328/5846328738275427864
I Love Deutsche Post - https://www.gran-turismo.com/de/gtsport/user/discover/search/decal/decal/1054986/4620693233254564352
Hankook Fender Decal White -
https://www.gran-turismo.com/gb/gtsport/user/discover/search/decal/decal/1473132/5846311139629106200
Hankook Fender Decal Black -
https://www.gran-turismo.com/gb/gts...llery/decal/decal/1473132/5837303937690010640
https://www.gran-turismo.com/de/gts...llery/decal/decal/2753328/5837321530564970000
No.Board Left - https://www.gran-turismo.com/de/gtsport/user/discover/search/decal/decal/2753328/5846328738275427864
I Love Deutsche Post - https://www.gran-turismo.com/de/gtsport/user/discover/search/decal/decal/1054986/4620693233254564352
Hankook Fender Decal White -
https://www.gran-turismo.com/gb/gtsport/user/discover/search/decal/decal/1473132/5846311139629106200
Hankook Fender Decal Black -
https://www.gran-turismo.com/gb/gts...llery/decal/decal/1473132/5837303937690010640
Sponsors in use:
- GReddy
- Deutsche Post
- BMW Lifestyle
- Crowne Plaza
- Wind
- Martini
- Puma
- Heineken
- SkullCandy
- Liqui Moly
- Supercheap Autos
- Olympiacos BC Store
- Kendricks Tea & Coffee
- GReddy
- Deutsche Post
- BMW Lifestyle
- Crowne Plaza
- Wind
- Martini
- Puma
- Heineken
- SkullCandy
- Liqui Moly
- Supercheap Autos
- Olympiacos BC Store
- Kendricks Tea & Coffee
1st: @PSN offapple - 69pts
2nd: @K1NGOFTORQUE - 68pts
3rd: @DynamicGT - 46pts
4th: @baldgye - 32pts
5th: @DaGiBUS - 22pts
6th: @gtic_ybear - 14pts
7th: @Mika8102K - 12pts
8th: @Richie massie - 10pts
9th: @RBZ_SouTh - 9pts
10th: @Clean Racer - 4pts
11th: @Jeremy Dimos - 4pts
12th: @gugas99 - 4pts
13th: @GRM Bandit - 3pts
14th: @John_Wanderin - 2pts
2nd: @K1NGOFTORQUE - 68pts
3rd: @DynamicGT - 46pts
4th: @baldgye - 32pts
5th: @DaGiBUS - 22pts
6th: @gtic_ybear - 14pts
7th: @Mika8102K - 12pts
8th: @Richie massie - 10pts
9th: @RBZ_SouTh - 9pts
10th: @Clean Racer - 4pts
11th: @Jeremy Dimos - 4pts
12th: @gugas99 - 4pts
13th: @GRM Bandit - 3pts
14th: @John_Wanderin - 2pts
1st - Dynamic Racing Team - 123pts
2nd - Nukeshot Motorsport - 112pts
3rd - Team Saxton Racing - 48pts
4th- Vodafone RLB - 22pts
5th- Rossi Grand Prix - 20pts
6th - Moonshine Motorsport - 2pts
7th - Team Northbrooks Racing - 2pts
2nd - Nukeshot Motorsport - 112pts
3rd - Team Saxton Racing - 48pts
4th- Vodafone RLB - 22pts
5th- Rossi Grand Prix - 20pts
6th - Moonshine Motorsport - 2pts
7th - Team Northbrooks Racing - 2pts
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