DRL DTM Championship Season 2 | Saturday's 8pm BST | Entry Closed |

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Head Organiser

@DynamicGT

Live Commentator
@PSN offapple
@Bhaigh8

Stewards
@PSN offapple
@fastnloud30
@DynamicGT
TSR_Maarten​

DRL DTM Season 2
Welcome all to the second season of the DRL DTM Championship.

The season will consist of a 10 round season. Races will be held on Saturday's at 8pm BST.

We hope to see you guys out on track soon!

Discord:
https://discord.gg/tkmsQ5W

DRL Youtube:
https://www.youtube.com/channel/UCGc_u_ewKS1YnuSslkv6iHA

DRL Twitter:
https://twitter.com/DRL_Official_?s=09

Registration:
1. All drivers must fill in the sign up form below before they are vetted on whether or not they are eligible for participation.

2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.

3. All drivers must be a part of a team, as an owner/driver, or just as a driver.

4. Registration Format:

PSN ID:
Nationality:
Car:
Car Number:
Team:
Primary Sponsor:

5. All entries will be closed after Round 4 to avoid championship interference.

6. All Reserves must sign up as a reserve in order to be awarded championship points.

7. All Season 1 DTM Drivers will get priority on car, sponsor and number choice.

8. All Drivers who sign-up for the season are expected to race when available and may only pull out if a valid reason has been identified. If a valid reason has not been given their entry to future DRL Events will not be guaranteed.

1. All teams participating may use their own brand name of choice. The use of a real life team name is prohibited.
e.g (Red Bull Racing)

2. All teams must have at least 1 driver competing at anyone time. Teams are only allowed a max of 2 Drivers.

3. All cars must run different title sponsors.

Race Information:
19:40 - Lobby is created. Drivers will be alerted on PSN, Discord and GTPlanet.

20:00 - Qualifying begins. Reserves are contacted if there is space.

20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, Success Ballast and on PSN, GTPlanet and Discord for anyone running late.

20:25 - Race starts and lasts for approximatetly 1 hour.

21:25 - Race finishes. Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.

1. The room mode for DTM Series events will be set to "Practice/Endurance Race".

2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL DTM Round 1" which would read as DRL DTM Championship Round 1.

3. The starting procedure for each event will be a standing start with false start check.

4. Grid order will be set to "Fastest First", unless that lobby has to abandon an attempted start. The lobby order will then be determined via "Set by Host".

5. Boost will not be utilized.

6. Slipstream Strength will always be set to real for any DRL Championship.

7. Visible Damage will be turned on.

8. Mechanical Damage will always be set to "Heavy".

9. Tire wear will be set to normal wear, or x1.

10. Fuel Consumption will be set to normal, or x1.

11. Initial Fuel will be set to Default.

12. Grip on Wet Track/Track Edge will always be set to "Real".

13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around that circuit.

14. Category of cars allowed is Gr.3.

15. In game automatic Balance of Performance will be turned off. Drivers must use BoP Provided.

16. Maximum Tire Rating will be be the Racing Soft.

17. Minimum Tire Rating will be set to Racing Soft.

18. Ghosting During Race will be set to "None".

19. Shortcut Penalty will be set to "Weak".

20. Wall Collision Penalty will be set to "None".

21. Side Contact Penalty will be set to "None".

22. Correct Vehicle Course After Wall Collision will be turned off.

23. Replace Car at Course Out will be turned off.

24. Flag Rules will be turned on.

25. Countersteer Assist will not be allowed.

26. Active Stability Management will not be allowed.

27. Driving Line will not be allowed.

28. Traction Control will not be limited.

29. ABS will not be limited.

30. Auto Drive will not be allowed.

Livery Regulations:
1. Liverys that feature any offensive material are prohibited. If this rule is broken drivers will recieve an automatic ban.

2. Drivers must use the No. Boards Provided. & Blancpain No. Font. Links to each decal can be found at the bottom of this thread.

3. All cars must use clear headlights.

4. Teams cannot use the same primary sponsor.

5. Pre-Season Sessions do not require a complete livery.

6. All cars must have Hankook tires.

7. All cars must use White window banners.

8. All teams must run the same base design on both cars but have to run a different title sponsor/color on each car.

9. Drivers are allowed to run a one off livery for the race of their choice mid-season.

Examples -
1P90296373_highRes_munich-ger-8th-march.jpg

dtm-2018-audi-sport-design-livery-2018-audi-sport-designs-2018.jpg

Penalty System:
1. Events and issues that happen during the race can be met with post race time penalties. Each incident will be reviewed by the stewards before a penalty is given. The penalties below may be changed depending on the scenerio.

2. Crossing the pit entry line at all will result in a 5 second post race time penalty. Only applies when entering the pit lane.

3. Repeated corner cutting [All 4 Tires Off Kerb] will result in a 5 second post race time penalty, regardless if an on track penalty was given or a points penalty.

4. Crossing the pit exit line at all will result in a 5 second post race time penalty or a points penalty. Only applies when exiting the pit lane.

5. Track limits will be enforced by in-game penalties only.

6. Jumping the race start will result in a 10 second post race time penalty or a points penalty.

7. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty.

8. Causing an avoidable collision will result in a 15 second post race time penalty or a points penalty.

9. Rejoining the racing surface dangerously will result in a 15 second time penalty or points penalty or a points penalty.

10. Dangerously serving a penalty earned during the event will result in a 15 second post race time penalty or a points penalty.

11. Hitting another driver under yellow flags will result in a 20 second post race time penalty or a points penalty.

12. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty or a points penalty.

13. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.

14. Race suspensions apply only to the series the offense occurs.

15. Any appeals can be made with sound reason from either driver involved.

16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.

17. The length of the suspension is left to the race steward to finalize on a per case basis.

18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

19. Car swaps are not allowed mid-season.

20. Tuning will be allowed.

21. All drivers must pit for new tyres at least once.

22. Racecraft Guide which must be read by all drivers - www.gtplanet.net/forum/threads/the-good-racecraft-guide.183891/

23. The Stewards panel may also award warnings depending on the severity of an incident.

Points & Ballast System:
1st: 12pts
2nd: 10pts
3rd: 7pts
4th: 5pts
5th: 3pts
6th: 1pt

The success ballast system for the DRL DTM Championship Season 2 is as follows:
1st: +3%
2nd: +2%
3rd: +1%

If the maximum amount of ballast you can put on your car is reached, then for any additional success restrictions will be a power reduction of the % to be served.

Success ballast gets reset after Round 5. Ballast gained from Round 5 will still carry over to Round 6.

Success ballast can be viewed in the 'Ballast Tracker' section of post #4.

Calendar:
DTM Season 2 Calendar -

1- Nürburgring GP Circuit - 13/4/19

2- Autódromo Interlagos - 20/4/19

3- Blue Moon Bay Infield A - 27/4/19

4- Autopolis Racing Course - 4/5/19

5- Brands Hatch GP - 11/5/19

6- Dragon Trail Seaside - 18/5/19

7- Circuit de Catalunya - 25/6/19

8- Autodromé Monza - 1/6/19

9- Red Bull Ring - 8/6/19

10- Nürburgring GP Circuit - 15/6/19

Bold = Uncompleted

Standard = Completed

Car Information:
BMW M6 GT3 Walkenhorst '16 – 5/5 - Full

Audi R8 LMS '16 – 4/5

Aston Martin Vantage V12 GT3 – 5/5 - Full

BMW M6 GT3 Walkenhorst '16
Weight - 1,326kg - 102%
Power - 561bhp - 96%

Audi R8 LMS '16
Weight - 1,323kg - 108%
Power - 545bhp - 93%

Aston Martin Vantage V12 GT3
Weight - 1,325kg - 106%
Power - 571bhp - 110%


Sponsors in use:
- GReddy
- Tag Heuer
- HKS
- AutoART
- Misson Winnow
- Addidas
- CVS Pharmacy
- Bacardi Martini
- Texaco
- Fujitsu

Standings:

1st: Dynamic eSports - 160pts
2nd: TBD eSports - 69pts
3rd: Nukeshot Motorsport - 53pts
4th: TSR Motorsport - 44pts

5th: VRC Motorsport - 26pts
6th: TSR Racing - 16pts
7th: Team Spirit - 14pts
8th: Moonshine Motorsport - 5pts

9th: HKS Vertigo - 2pts

1st - @K1NGOFTORQUE - 76pts
2nd - @DynamicGT - 74pts
3rd - @Sailor3101 - 55pts
4th - @fastnloud30 - 44pts
5th- @Nilsemann2002 - 42pts

6th - @D-Max - 16pts
7th - @Iamgroot1989 - 13pts
8th - @gugas99 - 12pts
9th -
AyrtonSpenna - 12pts

10th - @Spinerkopin - 10pts
11th - @Alfanut - 10pts
12th - @GRM Bandit - 5pts
13th - @gtic_ybear - 1pt
14th - @John_Wanderin - 1pt
 
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Race Results - (Top 3 + Pole)

Round 1 -

Pole: @DynamicGT
1st: @gugas99
2nd: @Sailor3101
3rd: @Spinerkopin

Round 2 -
Pole: @fastnloud30
1st: @fastnloud30
2nd: @K1NGOFTORQUE
3rd: @DynamicGT

Round 3 -
Pole: @DynamicGT
1st: @DynamicGT
2nd: @D-Max - Reserve
3rd: @Nilsemann2002

Round 4 -
Pole: AyrtonSpenna - Reserve
1st: AyrtonSpenna - Reserve
2nd: @K1NGOFTORQUE
3rd: @DynamicGT

Round 5 -
Pole: @Sailor3101
1st: @Sailor3101
2nd: @fastnloud30
3rd: @DynamicGT

Round 6 -
Pole: @DynamicGT
1st: @Nilsemann2002
2nd: @Sailor3101
3rd: @DynamicGT

Round 7 -
Pole: @fastnloud30
1st: @fastnloud30
2nd: @K1NGOFTORQUE
3rd: @DynamicGT

Round 8 -
Pole: @Nilsemann2002
1st: @K1NGOFTORQUE
2nd: @Nilsemann2002
3rd: @fastnloud30

Round 9 -
Pole: @DynamicGT
1st: @K1NGOFTORQUE
2nd: @DynamicGT
3rd: @Nilsemann2002

Round 10 -
Pole: @K1NGOFTORQUE
1st: @K1NGOFTORQUE
2nd: @Sailor3101
3rd: @DynamicGT
 
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So, can teammates have similar liveries but with different main sponsors or do the liveries have to be entirely different?

EDIT: Disregard my question. I've read the regulations.
 
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