DSJ: Vol 10 - '00 RUF RGT

Boundary Layer

navigating a sea of fools
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GTP_Brent
Welcome to the Drift Settings Journal!

dsj101uf.jpg


Here we will thoroughly examine the handling characteristics of various cars in Gran Turismo 4 with the primary focus of the discussion set on their potential as a drift machine. The discussion will remain open for as long as people wish to add input, but a new subject car will be selected on a bi-weekly basis based on the results of a nomination thread.

I don't intend to impose a heavy structure on the conversation. Basically, you're open to post any observations, feedback, or settings for the car that you wish (provided that it is constructive and drift related). Drift it how you want, where you want and let us know your thoughts and about your tuning process and tactics.

I would like for this discussion to be a way of discovering new tuning methods and styles from others. Hopefully it will also become a place to openly talk about drift related handling problems of the current topic car and learn how others have compensated for such short-comings.

If you have any suggestions with regard to how this idea may be made more succesful, please PM them to me.


The subject car for this volume as selected by the forum in the nomination thread is:
Subject Car: '00 Ruf RGT
  • May be purchased from RUF Dealer - 143,250 Cr.

There were a lot of nominations for this car, so I'm hoping for a good turnout in this thread. Let the drift settings discussion begin.
 
I'm having lots of trouble drifting this. It's rear engine position gives the rear too much grip, and the front is light. Great grip car though.
 
Ehm yeah I noticed the same I dont think we are gonna make this without using different tyres for example N3 front N2 back. Oversteer comes first and THEN comes balance, but you cant drift with alot of balance but no oversteer. The other way around is at least easier.

BTW I already put it on max power...
 
wow... the stock rims on this thing are pretty hideous. But at least they're good and big - it improves the car's aesthetic appeal that much more when you inevitably replace them.

Seems like an ideal car for a Photodrive at the Nordschleife to make a banner from.
 
Boundary Layer
wow... the stock rims on this thing are pretty hideous. But at least they're good and big - it improves the car's aesthetic appeal that much more when you inevitably replace them.

Seems like an ideal car for a Photodrive at the Nordschleife to make a banner from.
LOL, yeah I have to admit the cars stock rims are quite ugly(but most of the rims I would pick are too so). So far I'm not having too much trouble with the car(getting
sideways/understeer),it's not a drift car for the lazy(can't really use overpower to induce) feint is the best way to go with this. I must say the car sounds so nice..... so unlike the CTR Yellow Bird(not that it doesn't sound good just it doesn't have sound from hood/bumper view).
 
It's such an amazing normal car, but not such a good drifter. If i would change the rims i would slap a set of BBS LM rims onto it. They are sexy.
 
even driven normally, the slight understeer caught me out a few times. Must just take a little bit of getting used to.

Anyways, the banner is up. I probably won't touch the car now for another day couple of days while I work on other projects I have on the go around here and at IDM. So you guys are on your own for the time being.
 
Well.. I went way overboard on the engine (over 500 hp) and added some 100-150kg to the front (-50), and now it drifts decently ;)

Gonna try a bit more serious approach, but I'm not sure how to make it work without adding a serious amount of ballast up front...

Even with well over 500 hp, this car doesn't "burn out" mid drift. I tend to be blinded by speed and enter corners way too fast, though :dopey:
 
Ballast up front is definitely a good way to go with this car, or any RR for that matter... There really isn't a need to mix tires... Mixing tires on RR cars can cause extremely unpredictable oversteer, and over sensitive steering...

I have messed about with this car from time to time... I'll work on some settings in the next few days... Like BL, I have some other GT projects to work on...





;)
 
DSJ7...
ekmatt9
I quit this friggin' Mustang. I just tried again, and it keeps peeling out and sheet that it's pissin' me off badly lol. I'm gonna see you people in DSJ Vol 8
DSJ8...
ekmatt9
This car sucks at Drifting in my opinion. It's like trying to Drift a race car...Which the S2K technically is...
DSJ9...
MKthreeGTi
This Supra sucks. It's better stock than anything else. I'll come up with some settings this weekend, I'll try to make some video for it...
DSJ10....
MKthreeGTi
I hate this car...

so, one would want to know what kind of cars do you actually enjoy drifting??? hehehe, you're amusing matt
 
MKthreeGTi
They're too hard for me...
As gt_masta said, that is the point of DSJ(to tune hard cars so others will benefit from our hard work),try to tune the car before posting in the section,if you find it hard then don't post anything(or better yet, ask for help with your settings within the topic). Everyone has problems from time to time,you just have to learn to overcome them.

Edit:Sorry for not posting any settings for the DS2 yet,I bought 360:ouch: so I've been playing with it lately,I promise to have settings before the end of the week(still tinkering).
 
Haha, those comments BL posted are soo good. How many times can you use the word 'sucks.'
Also, i know that DSJ7 was a while back, but i had to get some settings for that bloody Mustang. I knew how good the stang is in Formula D, so i've kept onto it. I think it's quite a good drift car now, i can link most things, and hold substantial drifts (490 supercharged ponies help though!).
 
bit of a bump for this, the forgotten DSJ. I'm gonna give the car a closer look this afternoon [time permitting]. I don't expect to get any decent settings made, but I'll be making progress.

Let's hear from others about what they've done to help make this car drift.
 
Boundary Layer
bit of a bump for this, the forgotten DSJ. I'm gonna give the car a closer look this afternoon [time permitting]. I don't expect to get any decent settings made, but I'll be making progress.

Let's hear from others about what they've done to help make this car drift.

I'm going to give it a go tonight... I love the car, especialy for grip... I have never messed with the settings enough, for drift, to get anything useful... I'll see what i can do...





;)
 
identti
I'm having lots of trouble drifting this. It's rear engine position gives the rear too much grip, and the front is light. Great grip car though.

Yes,all RUF cars are grippy,i drifted yellow bird,but only with rear brake balance more than double of front brakes,but i like it,e-brake is thing for me while driving the RUF

off topic:not to mention how i`ve drifting better than my first video,fainting all the way:sly:
 
Edit: It's worth mentioning at the start that I used a DFP to record the following observations and compose settings. I recently tried the same settings on the DS2 and the experience was much different...and not for the better either.

Description of Handling and Problems:
ok, I did manage to get this car to slide. ....I wouldn't say that it is drifting yet though. It struggles on the longer corners to maintain slip - infact, applying throttle seems to stabilize the car with my setup. Lift-off works pretty handily on sharp turns though.
...very backwards feeling car, all in all. Because I'm usure of how to drive the thing, I'm not sure where my setup needs further tweaking.

If anyone cares to build off of these and offer me suggestions that will allow for the throttle to be used to maintain a drift, please fire them at me. My normal approach is not being met with much success on this car. My next step is to mess up the toe, but I've held off so far.
I'd like to avoid staggering tires for as long as possible - I refuse to believe that an RR would require this to drift.

Settings:
Mods:
  • Racing Exhaust, P&P, Engine Balancing, Sports Chip = ~440hp
  • Brake Controller
  • Triple Plate Clutch, Racing Flywheel, Full Customize LSD
  • Racing Suspension
  • N2 Tires (F&R)
  • Stage 3 Weight Reduction
Settings:
  • Brakes: 3-3 (could even go to 4-3 due to heavy rear weight bias)
  • Spring Rate: 13.6 - 13.0 [kgf/mm]
  • Ride Height: 70 - 76 [mm] (could be raised slightly higher, back to stock, perhaps)
  • Shock Bound: 6 - 5
  • Shock Rebound: 7 - 6
  • Camber Angle: 2.0 - 0.0
  • Toe Angle: 0 - 0
  • Stabilizers: 6 - 5
  • Aids: 0-0-0
  • Initial Torque: 10
  • LSD Accel: 33
  • LSD Decel: 10
  • Ballast Settings are unchanged so far.


Tuning Approach:
I had fiddled with the ballast for a short while. Before I had the car sliding, I thought the key might have been to add some front ballast - don't ask why, but I did have my reasons. Anyways, no amount of front ballast was helpful for me, it always just gave me more understeer than I could bare. ...fine.
So then I quit with the whole ballast idea... Just like I refuse to stagger tires on a RR, I also refuse to add ballast to the rear of a RR.

And that's when I tried the stiffer front damper and stabilizer settings. I started off with the rear a little stiffer (due to the weight back there), but for whatever reasons I couldn't get the tail to step out regularly with such settings. Increasing the front spring rate stiffness made a huge difference for me in the way that I was able to now throw the car into sharp corners, rather than just trying to roll it in. But it still really struggles on long corners and sweepers.

My next step may be to play with negative toe settings. I don't imagine they'll help me control the drift with the throttle any, but its worth a shot just to see what it does do to the handling.
 
If you have a drifting car, and want to get more balance, you should try to avoid putting any toe in your car. However this aint a drifting car yet if I read your comment, so you cant go look for balance if your car cant drift in the first place.

I think toe seems very dramatic, if you read what it does, but I havent really noticed that it's that unbalancing. In fact it's not bad at all in GT4.
Maybe it's not very realistic.

Though I must say, I never noticed a car drifting FAR BETTER with just more negative toe...it just helps a bit. Even if toe is -4.
 
Ok I do realize I'm just a tiny bit late*cough*.

Anyway, here are my settings:

Parts to buy:
Comfort (N2)
Brake Controller
Racing Suspention
Full Transmission
Triple-Plate Clutch
Racing Flywheel
Full Limited-slip
HP=393

Settings: (Keep in mind they are for DS2 only, I have not tried these with the DFP)
Suspension:
Spring Rate=9.8/8.7
Ride Height=76/86
Shock (Bound)=7/7
Shock(Rebound)=6/7
Camber Angle=2.4/1.0
Toe Angle=0/0
Stabilizers=4/4

Driving Aids=None

LSD:
Initial Torque=10
Limited-slip Acceleratior=37
Limited-slip Develeratior=15

Weight Balance:
Balast Weight=30
Front/Rear Balance=30+



These settings are good for full throttle drift(I suggest waiting until the car has angle before throttling on, other wise it will just understeer)I don't suggest playing with the throttle too much either, as it causes the car to snap(with these settings anyway),other than that they seem fun considering the car.
 
Spring Rate=12.0/12.0
Ride Height=min/max
Shock (Bound)=1/10
Shock(Rebound)=1/10
Camber Angle=0.0/0.0
Toe Angle=0/+4
Stabilizers=7/1
BBC = 1/3
LSD 1/1/1
Using tight front to help reducing noob skill spin back.
 
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