nomis3613
Premium
- 831
I've done some testing of the effects of rake, compared with adding rear toe-out to get the same effect. Thought some people might be interested in the results, also I'm keen to hear your thoughts.
First step was is rake or rear toe-out more effective at reducing understeer?
So I took an RM Integra to Cape Ring Inside for the testing (using an FF to minimise the effects of the LSD). Set it up to heavily understeer so that any reductions in understeer would increase the speed through the sweeper and decrease the lap time, here are the results:
(columns are ride height, then sweeper mid-corner km/h, then lap time)
Subjectively I noticed:
- full rear rake gave lots of front grip but made handling unpredictable
- +10 / -10 improved predictability, but low-speed agility was poor compared with using rear toe
- despite recording 2km/h higher sweeper speed for 0 / -20 compared with +10 / -10, I don't think there was actually any extra mid-corner grip from 0 / 20 so I'd discount that result
- 0 / -20 improved low-speed agility, but it still felt like using rear toe gave a slightly quicker initial steering response compared with rear rake
The next question was how does the traction loss compare between toe and rake?
For this test, I used an overpowered MP4-12C and measured acceleration times from standing start. (the 3rd column is accel time 17.xxx, obviously lower means more traction)
Finally, how does braking suffer with toe and rake?
All of the above ride height and rear toe settings produced the same braking distance. The only differences was that using rear toe meant the car would pull to the left or right during braking (I'm guessing I would have spun out if I wasn't using ABS).
I'm keen to hear any experienced tuners thoughts on this.
(If you're going to reply with "you cheating-gitch-tuner-cheat", please don't. I'm just wanting to discuss how these tuning settings effect what happens in the game, so take your rant somewhere else please. Peace)
First step was is rake or rear toe-out more effective at reducing understeer?
So I took an RM Integra to Cape Ring Inside for the testing (using an FF to minimise the effects of the LSD). Set it up to heavily understeer so that any reductions in understeer would increase the speed through the sweeper and decrease the lap time, here are the results:
(columns are ride height, then sweeper mid-corner km/h, then lap time)

Subjectively I noticed:
- full rear rake gave lots of front grip but made handling unpredictable
- +10 / -10 improved predictability, but low-speed agility was poor compared with using rear toe
- despite recording 2km/h higher sweeper speed for 0 / -20 compared with +10 / -10, I don't think there was actually any extra mid-corner grip from 0 / 20 so I'd discount that result
- 0 / -20 improved low-speed agility, but it still felt like using rear toe gave a slightly quicker initial steering response compared with rear rake
The next question was how does the traction loss compare between toe and rake?
For this test, I used an overpowered MP4-12C and measured acceleration times from standing start. (the 3rd column is accel time 17.xxx, obviously lower means more traction)

Finally, how does braking suffer with toe and rake?
All of the above ride height and rear toe settings produced the same braking distance. The only differences was that using rear toe meant the car would pull to the left or right during braking (I'm guessing I would have spun out if I wasn't using ABS).
I'm keen to hear any experienced tuners thoughts on this.
(If you're going to reply with "you cheating-gitch-tuner-cheat", please don't. I'm just wanting to discuss how these tuning settings effect what happens in the game, so take your rant somewhere else please. Peace)