Endurance Racing And Career

  • Thread starter Eggman22
  • 85 comments
  • 6,733 views
2
England
England
Prime-Gamer23
Endurance Racing. I Done a lot of Endruance racing on gt5 and I just wanted to know will there be a bigger grid for these races in gt6 as lets be honest It got Abit boring lapping the entire field in 1 hour, also will it be more filled, it seemed nothing went wrong with your car and the ai practically ran a perfect race, I'd love the makers of this game to really focus on the endurance racing as it gets boring if I'm just racing myself out there, put real stratergy in the game, and at least 50+ cars in the race and race in their own categories, felt weird driving a prototype round Le mans and lapping a viper that's racing in the same category as Me! Career. I'd have to say gt5s career mode wasn't exactly a strong point, look at games like project cars, iRacing they have a real career system for instance, Karts - Open Wheel = Indy Car Or F1 I suppose it would be they same for endurance, Karts - Touring Car/DTM = 8+hours prototype, lmp2, pro am etc etc racing. I'm my opinion gt6 would lose out if they didn't do this, I do karting in real life, I'm looking into doing endurance karting next year 12Hours+ as in the future I would love to take part in the endurance series, now if only a tier system like this was in gt6 that sense of achievement, progression and an open choice career mode would make a great game. I'm also new to the forums so if this has already been mentioned 1 billion times I do apologise.
 
I don't know. When I did Le Mans, I didn't see the AI running a "perfect race" as it seemed after a while, they went barreling off into the tire barriers or into the sand traps (probably from Tire wear).
 
not possible to put 50 cars on a track with a PS3, especially if all the cars are of the highest detail.

50 cars on track is possible on PS3, just not in a racing format. A 16 car generated lap would be better, you know to recreate the feeling of being at a public track session on the Nurb. That would be fun, especially online. Although I am happy I don't have that job, because that would be a nightmare to program. lol
 
Big endurance grids are something to look forward too in the future, but unfortunately it's just too hard for the current consoles to cope with 16+ cars with AI patterns, physics, rendering etc.

All that really needs addressing in order to make endurance more fun in the short-term is an increase in AI aptitude and realism. Too often in GT5 you'd either get one or the other, slow AI that ran fairly realistic race patterns (this was quite rare as it meant judging tyre wear well and possibly weather as well), or faster AI that went off because they didn't pit for fresh tyres, ran out of fuel half way round a lap or stayed out on the wrong tyres for the weather conditions.

If in GT6 and beyond we have a 16 car grid that is composed of AI cars that are good enough to challenge the player at whatever skill level they are playing at and run races that are at least close to what the most simple strategy the player could imagine, I'll be happy with that.

It's not that much fun attempting Le Mans knowing that you'll lap the competition at X amount of laps and then you're a pitstop up on them at X time. The Codies F1 titles have been really good at creating a whole race around the player, something GT has never really done before.
 
Big endurance grids are something to look forward too in the future, but unfortunately it's just too hard for the current consoles to cope with 16+ cars with AI patterns, physics, rendering etc.

All that really needs addressing in order to make endurance more fun in the short-term is an increase in AI aptitude and realism. Too often in GT5 you'd either get one or the other, slow AI that ran fairly realistic race patterns (this was quite rare as it meant judging tyre wear well and possibly weather as well), or faster AI that went off because they didn't pit for fresh tyres, ran out of fuel half way round a lap or stayed out on the wrong tyres for the weather conditions.

If in GT6 and beyond we have a 16 car grid that is composed of AI cars that are good enough to challenge the player at whatever skill level they are playing at and run races that are at least close to what the most simple strategy the player could imagine, I'll be happy with that.

It's not that much fun attempting Le Mans knowing that you'll lap the competition at X amount of laps and then you're a pitstop up on them at X time. The Codies F1 titles have been really good at creating a whole race around the player, something GT has never really done before.

Its kinda easier though when you're dealing with only one licensed discipline and a set field of licensed teams/drivers, in comparison to dealing with a huge amount of disciplines and fictional drivers.
 
I'm also new to the forums so if this has already been mentioned 1 billion times I do apologise.

Welcome aboard:cheers: and apology accepted:sly: Try not to bold everything please it's a bit of an eyesore. New members are encouraged to use the search function at the top right of the page to avoid duplicate threads. Much of what you mentioned has been discussed at length in other threads.
 
50+ cars on track, I love the sound of that! But would rather wait til GT7 on PS4 as I think that's its territory and I'd like to see that done correctly with Multi-Class running as well
I'm all for 50+ cars on track (or something close) too, but yeah, I really fell this would be better left for GT7 or even GT8?? Definitely on PS4 though.
And multi-class will be a must, so PD really need to think it through to deliver a great race selection like this. Lets hope...:cheers:
 
Hmmm... Can't seem to find my post from a previous endurance thread, but anyways, the search will begin..

Edit: found it..

My idea of a co-op endurance race is where I can partake at a WEC event. It would be a normal team of 3 that stint at max of 4 hours, and then rotate off. One driver against the 16 (as in 15 other cars on track) or however many is allowed. My other two teammates will be in a garage/spectator mode, watching it on a "live" feed, where they can tune between a cinematic of whatever car, or onboards of any other car including their own. We would also have an engineer, that would tell telemetry and reply to drivers, "come in this lap for two, a splash, or driver change" who would also want to rank up in some sort of system PD implements. If no engineer takes place for that team, we could have an ai reminder, who can be turned off if the driver doesnt give two cents for it.

Now, we already have characters with racing suits, so when the driver gets out, well, he gets out of his car and walks to the garage. And the teammate spectator mode, well there are other games out there where you can spectate and not be apart of the lobby. And the engineer mode, well we already have live telemetry on replays so this is possible. Make the engineer with a mic on spectator and wallah (or however you spell it). Of course everyone should be able to talk but i feel as if this will be a true simulator.

If this were to happen, i think people would get another side of racing and see the grinding work that goes into it. It's more than just a game..



Soo... Basically if we take out the whole co-op and online stuff, which I'd still like to have, and make this all for single player/a-spec as well, I'd think it'd be pretty kickin. Anyways that's my idea of what endurance a should feel like.

I also wish we could get more of the race week feel for WEC events such as multiple p session and then multiple q sessions both at night and day.
 
Hmmm... Can't seem to find my post from a previous endurance thread, but anyways, the search will begin..

Edit: found it..

My idea of a co-op endurance race is where I can partake at a WEC event. It would be a normal team of 3 that stint at max of 4 hours, and then rotate off. One driver against the 16 (as in 15 other cars on track) or however many is allowed. My other two teammates will be in a garage/spectator mode, watching it on a "live" feed, where they can tune between a cinematic of whatever car, or onboards of any other car including their own. We would also have an engineer, that would tell telemetry and reply to drivers, "come in this lap for two, a splash, or driver change" who would also want to rank up in some sort of system PD implements. If no engineer takes place for that team, we could have an ai reminder, who can be turned off if the driver doesnt give two cents for it.

Now, we already have characters with racing suits, so when the driver gets out, well, he gets out of his car and walks to the garage. And the teammate spectator mode, well there are other games out there where you can spectate and not be apart of the lobby. And the engineer mode, well we already have live telemetry on replays so this is possible. Make the engineer with a mic on spectator and wallah (or however you spell it). Of course everyone should be able to talk but i feel as if this will be a true simulator.

If this were to happen, i think people would get another side of racing and see the grinding work that goes into it. It's more than just a game..



Soo... Basically if we take out the whole co-op and online stuff, which I'd still like to have, and make this all for single player/a-spec as well, I'd think it'd be pretty kickin. Anyways that's my idea of what endurance a should feel like.

I also wish we could get more of the race week feel for WEC events such as multiple p session and then multiple q sessions both at night and day.


I know you got Maaad WEC love Swag. Love the concept, would be interested to see if and how PD could / would implement this
 
I'm all for 50+ cars on track (or something close) too, but yeah, I really fell this would be better left for GT7 or even GT8?? Definitely on PS4 though.
And multi-class will be a must, so PD really need to think it through to deliver a great race selection like this. Lets hope...:cheers:

With the PS4 being more Dev friendly and Kaz already commenting on the ease of use and with GT7 already in the pipelines for a 1-2 lead time I think it could be done on 7 effectively
 
Endurance Racing. I Done a lot of Endruance racing on gt5 and I just wanted to know will there be a bigger grid for these races in gt6 as lets be honest It got Abit boring lapping the entire field in 1 hour, also will it be more filled, it seemed nothing went wrong with your car and the ai practically ran a perfect race, I'd love the makers of this game to really focus on the endurance racing as it gets boring if I'm just racing myself out there, put real stratergy in the game, and at least 50+ cars in the race and race in their own categories, felt weird driving a prototype round Le mans and lapping a viper that's racing in the same category as Me! Career. I'd have to say gt5s career mode wasn't exactly a strong point, look at games like project cars, iRacing they have a real career system for instance, Karts - Open Wheel = Indy Car Or F1 I suppose it would be they same for endurance, Karts - Touring Car/DTM = 8+hours prototype, lmp2, pro am etc etc racing. I'm my opinion gt6 would lose out if they didn't do this, I do karting in real life, I'm looking into doing endurance karting next year 12Hours+ as in the future I would love to take part in the endurance series, now if only a tier system like this was in gt6 that sense of achievement, progression and an open choice career mode would make a great game. I'm also new to the forums so if this has already been mentioned 1 billion times I do apologise.
The GT series should support this type of Endurance Racing but alas I don't see it happening in 6 with the game just weeks from release and a lack of information supporting such a feature. Don't know if Online competition is your thing, but atleast on the endurance side, a league that typically runs 24hr races based on the WES schedule and game supported tracks, may be your cup of tea. Not sure if class scoring will be part of GT6s improved online options but if you can look past that you'll definitely get competition.
 
50+ cars on track, I love the sound of that! But would rather wait til GT7 on PS4 as I think that's its territory and I'd like to see that done correctly with Multi-Class running as well

I played on and helped moderate a multi-class LFS server a few years ago, and it was absolutely tons of fun! We set it up so that you started out with slower, easy to handle cars, and as you earned points based on your race result, and how clean you raced (started at 90% rating, lost rating points if you crashed or got spectated, gained if you finished a clean race), you'd move up to faster cars, right up to the DTM and GT style cars. Multi-class racing is lots of fun, and I could see it being pretty fun in GT6.
 
I'm all for 50+ cars on track (or something close) too, but yeah, I really fell this would be better left for GT7 or even GT8?? Definitely on PS4 though.
And multi-class will be a must, so PD really need to think it through to deliver a great race selection like this. Lets hope...:cheers:
Actually PD needs to rethink everything about the franchise. It has a serious competitor that is hot on its heels. Forza will be releasing version 5 in its short existence already and GT is only one title ahead excluding prologue games. I think its time for PD to abandon what they want in a racer and provide games that gamers ask for. Game companies that give fans what they want, keep their fan base. Ones that don't are left behind. Perfect example is NBA Live. It ruled for years until 2K stepped on the scene. And its been a struggle to get back what they once had. I hate to say it, but GT can easily fall the same way.

I loved endurance races. Well in previous releases that is. GT5 just didn't have that punch. I also agree with the comment that endurance races are important. I recall when I was first introduced to them in the beginning, I was thinking...Man they gotta be nuts if they think I am going to sit here for 2,4,6,12,24 hrs and play this game. That thought went away fairly quick once I saw the fun in it. I hope GT6 brings back some spark.
 
I'll already be happy if we get 16 cars on track in career mode instead of 12.

The most recent screenshots from the Willow Springs event have got me worrying a bit that the game would not feature more than 12 cars on track at launch (in single player)
 
Endurance racing needs mechanical damage that can only be fixed by entering the pits. It would completely change the approach of driving know that a mistake at the wrong point of La Sarthe or Nürburgring could really hurt your race.

This can be created in a one-make race setting, but you'll get no reward. Just self satisfaction!
 
This can be created in a one-make race setting, but you'll get no reward. Just self satisfaction!

Hopefully, this will be changed with GT6 where mechanical damage is enabled for all A-Spec races. It makes the races more interesting, IMO.
 
Actually PD needs to rethink everything about the franchise. It has a serious competitor that is hot on its heels. Forza will be releasing version 5 in its short existence already and GT is only one title ahead excluding prologue games. I think its time for PD to abandon what they want in a racer and provide games that gamers ask for. Game companies that give fans what they want, keep their fan base. Ones that don't are left behind. Perfect example is NBA Live. It ruled for years until 2K stepped on the scene. And its been a struggle to get back what they once had. I hate to say it, but GT can easily fall the same way.

I loved endurance races. Well in previous releases that is. GT5 just didn't have that punch. I also agree with the comment that endurance races are important. I recall when I was first introduced to them in the beginning, I was thinking...Man they gotta be nuts if they think I am going to sit here for 2,4,6,12,24 hrs and play this game. That thought went away fairly quick once I saw the fun in it. I hope GT6 brings back some spark.

i think some of the logic or your reasoning isnt all entirely true. Yes you are correct about 2K taking over, but that isnt a console exclusive deal with sony or microsoft. GT is here to stay, and Forza will mostly stay on xb, as they'd be wasting their money to go against Sony's best selling franchise. There is no way that would be fair competition.
 
We need to at the very least have the option of enabling mechanical damage in A-Spec. I don't have a problem if people want to be able to race without it, but at least give me the option.

The thing is, having damage on kind of goes hand in hand with having more realistic AI, especially in endurance races. If I total my car in a sprint race (which is what most GT races amount to) then I'm done for that race. In an endurance race I might have a chance of catching back up but it would be much more realistic if the AI had the chance of messing up too. I very rarely, if ever, see the AI make a true mistake in GT5 unless it's due to old tires.

On the topic of AI I will always refer to NFS ProStreet/Shift, because while those games had plenty of flaws the AI would actually drive tough and occasionally push their car too hard, especially on corner entry. It forced you to judge your own entry into the corners rather than blindly following the car in front of you, or else you'd follow them right off the track. I love that "human error" possibility.

I would absolutely love to see large fields and multi-class racing, but I agree with the general consensus here that the PS4 (and GT7) will likely be a far better platform to see that become a reality. In the meantime I want to see in GT6 a greater selection of endurance races/a single race option in sim mode where we can set race length, class of cars (street, RM, DTM, prototype, etc), mechanical damage, and so on and have it count unlike practice mode, and I hope to see better AI that might make a mistake every now and again.
 
Is it possible to have 30 cars on track for an endurance race? Because if it was then PD could use all the LMP and GT cars they have (standard and premium) for the Le Mans 24 hours and that would be awesome. Also seeing some of the old endurance races from GT3 back would be nice.
 
If there are going to be more endurance races, I'm hoping most of them are closer in length to events like the Grand Valley 300 KM (the one in GT4, not the production car dominant one in GT5).

I felt that most of the endurance races longer than 6 hours tended to drag on, which was only worse in A-Spec mode.
 
50 cars on track is possible on PS3, just not in a racing format. A 16 car generated lap would be better, you know to recreate the feeling of being at a public track session on the Nurb. That would be fun, especially online. Although I am happy I don't have that job, because that would be a nightmare to program. lol
I would love to see you try to play the game in slideshow mode , because with the hardware restrictions of the PS3 and 50 high quality cars on the track the game would be reduced to slideshow framerate.
 
I like the 2-4 hour range. I think the 12 and 24 hour races need some of the improvements mentioned in this thread, as well as B-spec driver changes, which I'm hopeful will be in GT6, to really make them worthwhile.
 
I would love to see you try to play the game in slideshow mode , because with the hardware restrictions of the PS3 and 50 high quality cars on the track the game would be reduced to slideshow framerate.

you dont need to load 50 at a time... theres a thng called level of detail, you only load cars that are within a mile... so only 10 or 12 cars will be loaded at a time :) when they drop of the map you would only need a approximate guess at where they should be, and when they get within a mile, reload them. :)
 
you dont need to load 50 at a time... theres a thng called level of detail, you only load cars that are within a mile... so only 10 or 12 cars will be loaded at a time :) when they drop of the map you would only need a approximate guess at where they should be, and when they get within a mile, reload them. :)

This type of selective rendering is already part of all 3D games i.e. only objects within your field of vision and line of sight are drawn, with the level of detail dependent on distance. Even with this restriction, it would still slow down the game too much, IMO. Slowdown is already noticeable when a large number of vehicles are in the same immediate area, and this is with only 16 cars in a field. 50 would be crazy. I'd be surprised if GT7 on PS4 would have that many. If there were ever an incident during the race, all the cars would bunched up together, bringing the rendering engine to a screeching halt. Add to that the rather inept AI having to deal with racing against 3x the amount of opponents, it doesn't paint a very pretty picture.
 
Back