Enthusia, among many claimed to be the top racing simulator on PS2, was, long time ago, renounced by it's publisher, Konami. None of the Konami websites I searched trough contained any shred of information about "Enthusia"
Manabu Akita, producer and director of the racing title seems to have disappeared not long after Enthusia was released. Nothing can be found of him either, which seems odd, considering that he, judging by the website of mobygames, was involved in gaming industry for a long time, last title he worked on being "WWE Smackdown Vs Raw 2011" (2010), THQ Inc(I personally don't believe he did, probably it is someone else with same name)
On a blog of some sort I found an interesting post which, among other things contains:
"This studio, the new KCE Studios all set up in arguably the fanciest office space in downtown Tokyo, is the outfit that deveoped Enthusia Professional Racing, a game I remember nothing about but mustve seen at E3 2004. The project was headed up by Manabu Akita, who (judging by his Mobygames entry) mainly worked on arcade games and their home ports before shootin the works on this purported Gran Turismo beater. The game was all right it reviewed pretty well, had a bit of a fanbase, and in any case was nowhere near as bad as Konamis non-soccer sports games from around this era but was bulldozed in the marketplace, chiefly thanks to coming out on the same day as Microsofts Forza Motorsport in America.
Akita seems to have disappeared from both the game industry and Planet Earth after Enthusia. Theres a Manabu Akita with a few recent small-time anime credits, but Im pretty sure thats a different guy with the same name.
Almost immediately after Enthusias release, on April 1, 2005, Konami reabsorbed all of its external game studios and ended all this Konami Computer Entertainment tongue-twister malarkey for good."
One thing worth mentioning is a 2-part interview with Mr. Akita I managed to scope out trough google, which is published on one of Konami websites:
Part 1
Part 2
Couple of answers from interview I found interesting:
I read somewhere that Mr. Akita had Enthusia planned 3-4 years before, but never could get enough interest from Konami.
So, my question is, does anybody knows what really happened with Konami vs Enthusia deal?

Manabu Akita, producer and director of the racing title seems to have disappeared not long after Enthusia was released. Nothing can be found of him either, which seems odd, considering that he, judging by the website of mobygames, was involved in gaming industry for a long time, last title he worked on being "WWE Smackdown Vs Raw 2011" (2010), THQ Inc(I personally don't believe he did, probably it is someone else with same name)
On a blog of some sort I found an interesting post which, among other things contains:
"This studio, the new KCE Studios all set up in arguably the fanciest office space in downtown Tokyo, is the outfit that deveoped Enthusia Professional Racing, a game I remember nothing about but mustve seen at E3 2004. The project was headed up by Manabu Akita, who (judging by his Mobygames entry) mainly worked on arcade games and their home ports before shootin the works on this purported Gran Turismo beater. The game was all right it reviewed pretty well, had a bit of a fanbase, and in any case was nowhere near as bad as Konamis non-soccer sports games from around this era but was bulldozed in the marketplace, chiefly thanks to coming out on the same day as Microsofts Forza Motorsport in America.
Akita seems to have disappeared from both the game industry and Planet Earth after Enthusia. Theres a Manabu Akita with a few recent small-time anime credits, but Im pretty sure thats a different guy with the same name.
Almost immediately after Enthusias release, on April 1, 2005, Konami reabsorbed all of its external game studios and ended all this Konami Computer Entertainment tongue-twister malarkey for good."
One thing worth mentioning is a 2-part interview with Mr. Akita I managed to scope out trough google, which is published on one of Konami websites:
Part 1
Part 2
Couple of answers from interview I found interesting:
What are your thoughts on the current racing game market at the moment, how do you see ENTHUSIA fitting in to that market?
Rather than being placed somewhere in the market, this is also Konami?s first racing title. So with this new concept, we?d like to create a new position in the racing market. We?d like to open up a new frontier, having realistic car behaviour and physics and graphics. Even with that in mind we still have something that delivers a driving game as a fun videogame.
How close to reality do you think ENTHUSIA is? Is this 100% simulation, or has there been a consideration to appeal to a wider audience?
If you play the game in regular settings, it will be almost 100% to the actual car and the game will be almost the same in terms of car behaviour. But the players can go to the options and tweak Computer Assist for traction and such that cannot be done in real life but can be done in the game.
Is it your intent to have this game make a huge technical hit, or to really hit people emotionally in the style of the old arcade games. How would you like this game to be remembered: technical or emotional?
Both technical and for excitement: Technical, of course, would be down to the car behaviour and the graphics ? we want to astonish players with those technical aspects. In terms of excitement, this would be down to ENTHUSIA Life mode and Driving Revolution. Through playing this we hope that players will feel more excited while racing the courses in these modes.
I read somewhere that Mr. Akita had Enthusia planned 3-4 years before, but never could get enough interest from Konami.
So, my question is, does anybody knows what really happened with Konami vs Enthusia deal?
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