Environmental Collision and Impact Damage

  • Thread starter ak101
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High speed vehicle contact with barriers, tyre walls, gates, concrete slabs, stone (tunnel) walls etc...should recieve some sort of damage. Depeding on the material, metal should bend, dent and twist. Tyre wall reflex and contraction. Cement material cracking and crumbling. All Surface scrapes, scuffs and paints marks.
As a fact this type of damage has been limited in the history of racing games/simulators.
 
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I'd like to see damage to the environment as defined here, but there are some problems with it. First, programming objects to depict damage means a lot more work building those objects. A pole that's just as-is requires less development than one that can be bent, dented, or broken. Then this is more that the game has to remember (in RAM) and to render. If a post can be broken or dented by me impacting it, now that simple object has to take on a more complex form built from more polygons, meaning more to render, and more system resources goes into calculating the behavior of these dynamic objects and to remembering the damage done to them when you come back around to see it again.
 
Not quite realistic for GT6, and there are other parts of the game that need more focus, in my opinion.
 
The main reason why games aren't super realistic is because only very expensive consoles would be capable of running them, game developers would lose money by spending millions of pounds on developing a game for a piece of hardware that few people can afford. Some of those features wouldn't be too much to ask but as the guys said above I'd rather they concentrate on other things.
 
The main reason why games aren't super realistic is because only very expensive consoles would be capable of running them, game developers would lose money by spending millions of pounds on developing a game for a piece of hardware that few people can afford. Some of those features wouldn't be too much to ask but as the guys said above I'd rather they concentrate on other things.

*points at Crysis*

U sure, that game required a fairly good gaming pc and was fairly successful.
 
*points at Crysis*

U sure, that game required a fairly good gaming pc and was fairly successful.

Was it as successful as Call of Duty Modern Warfare even though it was far superior graphically? I'm not saying it can't be successful just nowhere as successful as a decent game which is accessible to most people.
 
As IceMan says, it's not a simple process and would take a lot more space up - which in real terms would mean less cars and/or tracks.

Personaly I'd be happy if we could implement full damage in career mode too, not just online. That would make the regular races tougher all by itself.
 
GRID, and Grand Theft Auto IV to a more limited degree, proved that it was possible to happen with impact damage to the environent.

What I wanted to see happen was when you crash into one of those trashbuckets filled with water, you'll see the water explode from the top of it with the bucket getting bent on impact. Or if you hit a fence, it will either bend to the impact, have a hole punched through it, or knocked down altogether.


I also find that barriers that wouldn't do jack s:censored:t for collision defense IRL seem to be unrealistically hard as stone, even if you zoom by.


Take for example the pesky barriers at Eiger-Nordwand and Toscana Gravel. They look weak, but the barriers should extend about 10 yards from where the current ones are now, and that would allow for some damage to those barriers.


Have the walls marked with rubber as will generally occur over the course of a NASCAR race at Darlington Raceway.
 
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