Say the G25 has a range of forces it can deliver from 0 .. 2. So no matter if the game demands 3 or 10, the wheel can't deliver more than 2. All forces greater than 2 not be felt through the wheel.
Its not uncommon for cars in games, when you set the game to 100% force strength, to have a range of steering forces going from 0 .. 20. The logitech wheel will only respond to the first 2, the other 18 you won't feel. Therefor in this example you'd want to match the wheel 0...2 range with the game force output range. For the 20 to get 2, the forces need to be 1/10th of what the where, so you'd need an ingame setting of 10%
When you've done that, the range of forces being sent out to the wheel matches what the wheel can actually deliver. The problem is that like I said there is no 'limit' to what the game can *TRY* to make the wheel do; but the wheel can only deliver a fixed amount.
In this example if you leave the game setting at 100%, you're missing out on 90% of the force feedback; anything above 2 will simply be 2. So if 2 is a shallow bend, a hard corner won't be able to make the wheel any firmer.
When I create mods for rFactor and RealFeel I tend to include the force feedback values that make the game and wheel match their force range. It also means I can let go of the wheel on the straights and it won't wobble or shake; the forces very near the center of steering are pretty low.
Thats how it works anyway!