Explaining what effects tuning has

  • Thread starter jcmc
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jcmc968
I wanted to post this in the GT5 thread as a wish list item for the new game but cannot, so here will have to do instead.

I am something of a veteran of GT games and an enduring issue I have is how poorly PD communicate to the gamer the effects of tuning on their car. I mean each area has a sentence with a very high level description of what it does but little more, especially when attempting to tell the user how a lot of things will work together. And that's the problem, there are a lot of things to fiddle with and a lot of things to get wrong when done in tandem.

How many of you have fiddled about for ages and come up with a setting that was worse than the default one. Now the hardcore will say that's part of the fun and I would accept this if you could make changes on the fly. You can't though, do a TT in the PSP version and if you want to change the slightest setting you have to exit out, access the car, then the Quick Tune and come all the way back in. It takes ages to make a change as well as hitting the UMD repeatedly and lessening battery time. It's not fun to fiddle.

What your fiddling should do is perhaps give you general sort of rules you apply to most cars and I have done this to some sort of reasonable level when setting cars up for TT on the Nurburgring. Then I have the Ferrari Enzo which is an absolute dog to drive. Let me explain.

In Pro and without TCS it is really wild so I put the Toe levels to -50 / +50 to try and reduce the turn and make it more stable. The ride is awful and the car gets bumped about all over the track even in a straight line, so I put the ride height a little above midway veering towards high. Suspension and Damper are low setting to try and absorb some of the bumps. Then I have moderately high Camber setting to try and give me more grip in the corners.

The logic seemed fine to me but the results were shocking. So I look through the forums and see a suggested setting for the Enzo which is totally different. Front and rear Damper settings are much higher, Toe settings are much more radical at +5/-20, Ride Height is similar to mine at the front but down at the lowest setting for the rear and the Camber Angles are both quite low with the rear being a little higher.

I try this setting and can tell immediately it is much better. I can keep the bloody thing in a straight line for a start which is a good help! What I do not understand is why. How does having a bottomed out rear ride height work well on a bumpy track like Nurburgring on a car that does not ride well? Should you have higher Toe Rear and Camber Rear settings for rear wheel drive cars?

It's great that you have mediums like gtplanet for people to share advice and settings, but do other people not think the game should help you a bit more on its own with stuff like this?
 
The thread restrictions were put in place for a reason. It's there to try to get you to think if it needs it's own thread, or if it would be better in an existing thread. This doesn't need it's own thread in the GT5 forum as it is more suited to being posted in an existing thread, of which we have many suitable.

It certainly doesn't require a thread in a completely different forum just to get round the system.
 
See the link to tuning guides in my signature?

Click on it, download them, read them, follow the examples and then come back and ask questions.

I promise if you follow this route it will make things clearer to you.


Scaff
 
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