MagpieRacer
Premium
- 17,281
- Wymondham, Norfolk
- Seagull_Racer
F1 2020 was, on the whole, a huge hit, one of the highest rated F1 games of all time and thee highest rated since about 2003 with F1 Challenge.
So the task for Codemasters is a tough one. To maintain the upward curve they have created and better 2020. Here are my personal expectations and wishes for 2021 to improve on its amazing predecessor.
- It goes without saying that the 2020 calendar didn't end up how we, or Codemasters, expected. Therefore I don't think its an unfair expectation to expect the 2020 championship to be included in 2021 in its reduced Covid form. The onky circuit that may prove tricky is Istanbul. SMS have data and models for Portimao, Imola, Mugello and Nurburgring, which hopefully Codemasters will utilise to get those circuits done and in game (particularly as Imola is already confirmed for 2021 and Portimao is expected). Sakhir shouldn't take too much work to implement. Leaving Istanbul as a bit of an outsider. Older models may prove useful though but may not be at the quality of the others.
- As an extension to this. I would expect the 2021 calendar that ships with this game to match the real life calendar as we know it right now. Unlike 2020 when it was changing as they went and the game was in launch phase, this time they have had time and warning and I'm sure a lot of it has been worked on already. Particulalrly if they do include 2020 Covid calendar.
- More depth to MyTeam. This was the one single mode that really elevated 2020 to superstar levels. Now, it needs to be really pushed to further its potential. A scale on how much involvement we want in the back running would be amazing. The new rules around wind tunnel use should be implemented as part of the development of the car which also needs an overhaul to feel fresh and new.
It should emulate real world costs more in terms of entry fees and such to keep the cash flow balanced. After S10 I had over 700million sitting not needing to be used. This shoukd be negated hopefully by the implementation of real world cost cap which I expect to see reflected in the game.
- Customisation. A key criticism was the lack of Customisation afforded to players for the MyTeam and Multiplayer cars. A better livery editor is crucial therefore to push forward, not just for the cars but the suits and helmets too. Also, in MyTeam, more visual differences on the bodywork itself, to make the cars feel personal and unique, different wing and nose variations, barge board and side pod styles etc, doesnt have to be loads, 3 of each maybe just to keep it fresh. And the ability to have engine branding and some of the other standard appointments on the cars like the we race as one decals, fuel and lubricant suppliers, brake suppliers etc would be another great addition to the customisations.
- More driver transfers. I get the feeling Codemasters struggle to balance this. The first time they implemented this, it was too much, top drivers swapping teams randomly mid season and such, so they gave us the option to limit it to just off season moves. In 2p20, particularly in MyTeam, it doesn't happen enough. The lineup I had on the grid at the end of S10 was more or less the same as it was in S6. More retirements for older drivers, more realistic F2 promotions and more regular switch ups are needed. Perhaps a selectable scale of regularity and such needs to be implemented.
- F3. With F2 now having had 2 games and 3 seasons worth of cars to bed itself in. Now let's get F3 involved. Especially as they're running split calendars for 2021. Like F2, it's a singular spec car so is absolutely do able and opens up the in game driver market even more, and adds even more depth to the driver career mode. Make it optional for those who don't want to do it in career mode, like with F2 in 2020.
- Finally. Bring back better cutscenes and make driver rivalries more involving. Lets bring back the press conferences from F1 2010, podium interviews etc. Make contract negotiations more intense as a cutscene. More unique elements to the pre race cut scenes as well would be awesome.
So the task for Codemasters is a tough one. To maintain the upward curve they have created and better 2020. Here are my personal expectations and wishes for 2021 to improve on its amazing predecessor.
- It goes without saying that the 2020 calendar didn't end up how we, or Codemasters, expected. Therefore I don't think its an unfair expectation to expect the 2020 championship to be included in 2021 in its reduced Covid form. The onky circuit that may prove tricky is Istanbul. SMS have data and models for Portimao, Imola, Mugello and Nurburgring, which hopefully Codemasters will utilise to get those circuits done and in game (particularly as Imola is already confirmed for 2021 and Portimao is expected). Sakhir shouldn't take too much work to implement. Leaving Istanbul as a bit of an outsider. Older models may prove useful though but may not be at the quality of the others.
- As an extension to this. I would expect the 2021 calendar that ships with this game to match the real life calendar as we know it right now. Unlike 2020 when it was changing as they went and the game was in launch phase, this time they have had time and warning and I'm sure a lot of it has been worked on already. Particulalrly if they do include 2020 Covid calendar.
- More depth to MyTeam. This was the one single mode that really elevated 2020 to superstar levels. Now, it needs to be really pushed to further its potential. A scale on how much involvement we want in the back running would be amazing. The new rules around wind tunnel use should be implemented as part of the development of the car which also needs an overhaul to feel fresh and new.
It should emulate real world costs more in terms of entry fees and such to keep the cash flow balanced. After S10 I had over 700million sitting not needing to be used. This shoukd be negated hopefully by the implementation of real world cost cap which I expect to see reflected in the game.
- Customisation. A key criticism was the lack of Customisation afforded to players for the MyTeam and Multiplayer cars. A better livery editor is crucial therefore to push forward, not just for the cars but the suits and helmets too. Also, in MyTeam, more visual differences on the bodywork itself, to make the cars feel personal and unique, different wing and nose variations, barge board and side pod styles etc, doesnt have to be loads, 3 of each maybe just to keep it fresh. And the ability to have engine branding and some of the other standard appointments on the cars like the we race as one decals, fuel and lubricant suppliers, brake suppliers etc would be another great addition to the customisations.
- More driver transfers. I get the feeling Codemasters struggle to balance this. The first time they implemented this, it was too much, top drivers swapping teams randomly mid season and such, so they gave us the option to limit it to just off season moves. In 2p20, particularly in MyTeam, it doesn't happen enough. The lineup I had on the grid at the end of S10 was more or less the same as it was in S6. More retirements for older drivers, more realistic F2 promotions and more regular switch ups are needed. Perhaps a selectable scale of regularity and such needs to be implemented.
- F3. With F2 now having had 2 games and 3 seasons worth of cars to bed itself in. Now let's get F3 involved. Especially as they're running split calendars for 2021. Like F2, it's a singular spec car so is absolutely do able and opens up the in game driver market even more, and adds even more depth to the driver career mode. Make it optional for those who don't want to do it in career mode, like with F2 in 2020.
- Finally. Bring back better cutscenes and make driver rivalries more involving. Lets bring back the press conferences from F1 2010, podium interviews etc. Make contract negotiations more intense as a cutscene. More unique elements to the pre race cut scenes as well would be awesome.