- 6,064
- Simcoeace
I know this has been discussed in the "main" thread, but I feel it deserves its own thread...
I've now spent about 3 or 4 hours with FC & a G25 wheel & have these first impressions:
Given that FC is supposed to be sim-based, it feels startlingly different from GT5P, F1:CE, Enthusia & other PS "sim" racing games. Part of this has to do with the rather odd "arcade-like" graphics, but the other part has to do with the handling & the way FFB is implemented.
With its rather heavy FFB, FC gives much more sense of the weight of the car shifting than GT5P - but with its awkward "dead zone" (as described quite accurately IMO, by Stotty), its very hard to correctly input the steering response. In contrast, GT5P has a very light, but very precise FFB, which gives you a great feel for the reactions of the car, but does not transmit a good sense of the actual weight of the car. Enthusia also had a very prounounced sense of weight transfer, but communicated it in an oddly "spongy", unrealistic way through the wheel.
Finally, none of the 3 games mentioned above give any sense for the surface of the road - bumps & irregularities - which F1:CE does quite realistically through the FFB. On the other hand, F1:CE doesn't give very much sense of the weight transfer of the car, which takes away from IT'S sense of realism.
Is it too much to hope for, that a game will come along that combines all the good physics & FFB features from these different games in a single title?!
I've now spent about 3 or 4 hours with FC & a G25 wheel & have these first impressions:
Given that FC is supposed to be sim-based, it feels startlingly different from GT5P, F1:CE, Enthusia & other PS "sim" racing games. Part of this has to do with the rather odd "arcade-like" graphics, but the other part has to do with the handling & the way FFB is implemented.
With its rather heavy FFB, FC gives much more sense of the weight of the car shifting than GT5P - but with its awkward "dead zone" (as described quite accurately IMO, by Stotty), its very hard to correctly input the steering response. In contrast, GT5P has a very light, but very precise FFB, which gives you a great feel for the reactions of the car, but does not transmit a good sense of the actual weight of the car. Enthusia also had a very prounounced sense of weight transfer, but communicated it in an oddly "spongy", unrealistic way through the wheel.
Finally, none of the 3 games mentioned above give any sense for the surface of the road - bumps & irregularities - which F1:CE does quite realistically through the FFB. On the other hand, F1:CE doesn't give very much sense of the weight transfer of the car, which takes away from IT'S sense of realism.
Is it too much to hope for, that a game will come along that combines all the good physics & FFB features from these different games in a single title?!