FFB improvement for GT5?

Real long shot here but just wondering if anyone had any solid info on whether or not PD will be actively working on improving/reworking the Force Feedback for GT5. Have PD at any point acknowledged that it's an area they really want to improve on for GT5?

Right now my only experience of the "feel" of the FFB in the GT series is from GT5P and I wasn't completely happy with it. Compared to some other sims (particularly iRacing) the FFB in GT5P feels quite dull, for want of a better word. In sims which have the best FFB "feel" I find it extremely helpful for catching slides when the rear of the car steps out but I haven't really felt that in GT5P, it's certainly not awful but it's not really adding as much to the driving experience as it could be in my opinion.

I saw that there are other threads discussing the fact that the FFB in GT5P seems a lot weaker than in other PS3 games but I'm specifically interested in whether or not there has been any official word on FFB improvements for GT5, hence the new thread.

Thanks in advance to anyone that can shed some light :)

p.s. hope this is the right forum section
 
well since they have not released much info at all as of yet, i think it is all guess work. other than the fact that the DFP and gt4 on the ring with FF maxed out was one of the best forearm exercises ever, if you could take the pain and it did not rip your desk apart.

i would expect that as a wip even from gt5p spec 1 to 3 i think they tweaked it.
 
what mean with "feedback"?

The force applied to the steering wheel based on the cars acceleration, steering angle and cornering forces. Personally I think the wheel feedback is pretty good compared to the linear/lateral acceleration feedback (there is none), clutch feedback (there is none) and brake pedal feedback (... ditto).

As was shown in the now ancient Viper Racing you can get a lot feedback very cheaply if you're clever about it, it doesn't require huge hydraulic systems and rotating capsules. The human brain is very adaptive and all that is required is *some* stimulus that the brain learns to associate with linear/lateral forces.

Side bolsters on a racing seat that push you left or right would probably work. A rear mounted pusher could serve for linear acceleration. I mean we probably have some internal sensors for acceleration but I'll bet a lot of the feedback in a real car comes the feel of the seat and door against your body. I know when I drove SuperKart you could modulate your cornering radius based on how much pain you could tolerate to your rib cage from the hard plastic seat.
 
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