- 2,555
- New Zealand
- GTP_Animera
- Bleh
I read so many posts stating things along the lines of 'The physics of game x feel ...' that I've created this thread to discuss the differences and /or relationship between FFB and physics of a racing game.
I drive a car every day of my life. When I go over cats eyes in the road I feel nothing on my steering wheel. I hear the sound of the wheel going over it and I feel it through my seat.
This got me thinking about racing games that we play with wheels and how we determine how realistic / unrealistic they are. For me, all I can compare them to is how driving my little Corolla feels and since I only have a wheel in a game I want my wheel to feel the same as it does in my car.
Do we sometimes confuse FFB with physics? I think so.
Anyhow, this thread is not about any particular game, it's to discuss FFB and physics.
I would love to hear your thoughts on the matter.
I drive a car every day of my life. When I go over cats eyes in the road I feel nothing on my steering wheel. I hear the sound of the wheel going over it and I feel it through my seat.
This got me thinking about racing games that we play with wheels and how we determine how realistic / unrealistic they are. For me, all I can compare them to is how driving my little Corolla feels and since I only have a wheel in a game I want my wheel to feel the same as it does in my car.
Do we sometimes confuse FFB with physics? I think so.
Anyhow, this thread is not about any particular game, it's to discuss FFB and physics.
I would love to hear your thoughts on the matter.