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Hey guys, I have a question about ride height and a bit of granturismoland physics.
The car I'm using is the FGT, with 70/90 (max) downforce, everything else default (suspension, tranny, LSD, Racing Hards) with the exception of ride height.
The corners I'm testing are Eau Rouge, Blanchimont, and 130R.
With the default ride height (0/0), these corners can be taken flat, but the entry has to be absolutely inch-perfect. Road position, steering input, it's like guiding something through a tight place. So with my skill level it's more of 50-50 chance of making it.
So I'm surprised that at +10/+10, the corners become easy flat! I can screw up my entry, and just hold the gas, the car will make it no problem. It's not just easy flat, it's lazy flat, even if the turn-in is late, I stay at the middle of the road, etc.
At -10/-10, on the other hand, for all the three corners, the car will just hopelessly understeer off if taken flat. I have to lift somewhere.
Never bothered with mixing and matching min/max with F/R, though.
I was under the impression that lower ride heights make for more nimble cars. I understand that for Eau Rouge at least the car may be bottoming out thus the explanation for -10/-10 understeering. But Blanchimont and 130R, elevation wise, are very level corners.
Can anyone explain why this is the case? Does this have much to do with the other settings, or has anyone else tried fiddling with the FGT? Is this somehow related with the ride height bug I'm hearing about where front is rear and rear is front?
The car I'm using is the FGT, with 70/90 (max) downforce, everything else default (suspension, tranny, LSD, Racing Hards) with the exception of ride height.
The corners I'm testing are Eau Rouge, Blanchimont, and 130R.
With the default ride height (0/0), these corners can be taken flat, but the entry has to be absolutely inch-perfect. Road position, steering input, it's like guiding something through a tight place. So with my skill level it's more of 50-50 chance of making it.
So I'm surprised that at +10/+10, the corners become easy flat! I can screw up my entry, and just hold the gas, the car will make it no problem. It's not just easy flat, it's lazy flat, even if the turn-in is late, I stay at the middle of the road, etc.
At -10/-10, on the other hand, for all the three corners, the car will just hopelessly understeer off if taken flat. I have to lift somewhere.
Never bothered with mixing and matching min/max with F/R, though.
I was under the impression that lower ride heights make for more nimble cars. I understand that for Eau Rouge at least the car may be bottoming out thus the explanation for -10/-10 understeering. But Blanchimont and 130R, elevation wise, are very level corners.
Can anyone explain why this is the case? Does this have much to do with the other settings, or has anyone else tried fiddling with the FGT? Is this somehow related with the ride height bug I'm hearing about where front is rear and rear is front?