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There are a lot of great tuning setups in these forums (btw - thanks a lot, everyone) which often provide completely different characteristics. Just as in real life, there are many ways to tune a car's 'personality' - you can tune for neutral behavior to make it more comfortable/easy to drive, or you can choose to take it to the very edge of its capabilities, which often makes it a bit more 'nervous' and difficult to handle. Either way, you usually seek to improve your lap times when tuning the car.
Once you have found a rough tuning direction/setup that you are comfortable with (neutral/oversteer/understeer, grip vs. top speed etc.) the difficult task of fine-tuning the little details to perfection begins. This usually means you alter a value in the tuning screen and then go to practice mode to test it on the track you're currently tuning for. Here you are guided by two things: Your personal gut feeling about the tune and the lap times you are able to achieve with it.
Both factors are subjective: Your gut feeling might tell you a tuning setup has improved while it actually slowed you down, and your lap times are a result of how well you know the track and your current level of concentration and overall form, which means they may not be directly related to the current tuning setup at all.
The solution to this dilemma is a simple one: B-Spec Bob.
Due to his rather 'robotic' nature, B-Spec Bob tends to deliver a very consistent performance not influenced by human frailties such as lack of concentration or form. He will put down lap after lap with pretty much the same level of enthusiasm (or lack thereof) and is therefore the perfect test candidate for fine-tuning car setups. But there is a catch: Unlike GT4, GT5 currently does not allow B-Spec Bob in Practice or Time Trial mode, and races naturally cannot provide the environment required for proper testing.
I think this is a glaring oversight on PD's part that should be remedied as soon as possible in an upcoming game patch. Consequently, I added this suggestion to GTPlanet's GT5 feedback section and invite you to support this idea with your vote:
http://feedback.gtplanet.net/forums/96709-gt5-feedback/suggestions/1550955-b-spec-practice-time-trial?ref=title
Thank you.
Once you have found a rough tuning direction/setup that you are comfortable with (neutral/oversteer/understeer, grip vs. top speed etc.) the difficult task of fine-tuning the little details to perfection begins. This usually means you alter a value in the tuning screen and then go to practice mode to test it on the track you're currently tuning for. Here you are guided by two things: Your personal gut feeling about the tune and the lap times you are able to achieve with it.
Both factors are subjective: Your gut feeling might tell you a tuning setup has improved while it actually slowed you down, and your lap times are a result of how well you know the track and your current level of concentration and overall form, which means they may not be directly related to the current tuning setup at all.
The solution to this dilemma is a simple one: B-Spec Bob.
Due to his rather 'robotic' nature, B-Spec Bob tends to deliver a very consistent performance not influenced by human frailties such as lack of concentration or form. He will put down lap after lap with pretty much the same level of enthusiasm (or lack thereof) and is therefore the perfect test candidate for fine-tuning car setups. But there is a catch: Unlike GT4, GT5 currently does not allow B-Spec Bob in Practice or Time Trial mode, and races naturally cannot provide the environment required for proper testing.
I think this is a glaring oversight on PD's part that should be remedied as soon as possible in an upcoming game patch. Consequently, I added this suggestion to GTPlanet's GT5 feedback section and invite you to support this idea with your vote:
http://feedback.gtplanet.net/forums/96709-gt5-feedback/suggestions/1550955-b-spec-practice-time-trial?ref=title
Thank you.