FLAME ON! (noob questions)

Just got GT4 need some expert help.

1. Good starter car? (I like the 90's RX7)
2. With the starter and a little money in speed parts, what race or races will get me big money?
3. Any tips on progressing in the game to make BIG MONEY.
 
1. first get your licenses, not 1 car yet. try to silver everything to national A for starters. press R3 for a racing line in every test except guided runs until license International B. then, try to beat the sunday cups with the Mazda Kusabi. it's fast, agile and easy to handle

2. with the National A license, you can run the Special Conditions Easy hall. try to beat Costa Di Amalfi a couple times for a few Toyota RSC Rally Raid Cars, which you can sell for 265.000

3. try to B spec the Deutsche Tourwagen Meisterschaft (DTM) in the European races hall when you have enough money to buy a DTM car and to upgrade it with a level 4 turbo and Hard racing tires. sell the car you get, the AMG CLK-GTR race car, for around 700K money each time you sell it.

now with these tips, you'll get a load of money in a short amount of time. if you really want to enjoy the fullest of the game, try beating it with as much A-Spec points as possible (so with cars as close to the AI's performance or even lower as possible). this will significantly increase the fun factor of the game, as you'll get close racing action instead of 30 second leads on a 2 lap course.

hope this helped you out! :D
 
Concentrate on the Licenses, and missions to win cars that you can either use or sell.

Some of my favorite Used Cars based on price/hp value:

(FF) Mitsubishi Eclipse GT '95 - 7,496 CR - Available Week 5
(FF) Honda CR-X SiR '90 - 5,414 CR - Available Weeks 1-4 & 6-9

(FR) Chevrolet Camaro Z28 Coupe '97 - 8,438 CR - Available Week 9
(FR) Mazda RX-7 GT-Limited (FC, J) '85 - 5,914 CR - Available Week 1, 4, 5, and 6

(MR) Toyota MR2 GT-S '97 - 9,495 CR - Available Week 5 & 15
(MR) Toyota MR2 1600 G '86 - 5,918 CR - Available Weeks 1-6

(4WD) Subaru Impreza Sedan WRX STi Ver.II '95 - 9,617 CR - Available Weeks 5-10
(4WD) Daihatsu Storia X4 '00 - 4WD - 6,950 CR - Available Weeks 3, 4, 15, & 16

This is by no means a be all end all list, but just some of the better values early on.

But it doesn't really matter if you finish all the licenses and missions, and sell the cars.
 
LOOK HERE BEFORE YOU ASK &#8211; Many FAQs <--- This thread is stickied at the top of the GT4 Forums.

In it you'll find such gems as:

$$/minute of Racing

Should tell you everything you need to know about making quick cash. 👍

However, as a word of caution, no amount of cash will buy you driving skills, so don't rely on lots of cash and overly souped-up cars to make quick progress or you'll come unstuck when you reach GTWC event in professional hall.
Spend some time on licence tests, try to at least silver them, if not gold them rather than bronzing them, the additional time spent learning how to shave seconds and 1/10ths will teach you invaluable lessons about reducing you overall laptimes, and thus make you quicker without relying on a NOS bottle and stage 4 turbo to conquer all. (You'll also collect a few nice extra prizecars too!)


Take a look through all the FAQ sections, there's car lists, prizecar lists, race requirements, prizemoney per event, guides to A & B-spec points accumulation, licence test guides, Endurance pit strategy info, lineup info for some events, car comparisons, etc., etc.

Digital-Nitrate Lists/Info Links <--- This is another stickied thread with a vast wealth of information.

Take care to have a look around all of this stuff as a first point-of-call, we like to help those who help themselves, rather than doing the searching for you and spoonfeeding you each answer. If you've had a look and still can't find an answer or need something clarifying feel free to ask away.

Welcome to :gtplanet: and have fun settling in. 👍
 
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Just got GT4 need some expert help.

1. Good starter car? (I like the 90's RX7)
2. With the starter and a little money in speed parts, what race or races will get me big money?
3. Any tips on progressing in the game to make BIG MONEY.

1. Starter car. I'd recommend the Mazda Kusabi, which you can get from all silver on the B License. Not the easiest car to get, but not that hard.

2. The Kusabi can win quite a lot of events while still stock. Sunday Cup, World Compact, FF Challenge, Japanese Compact, and perhaps some others. You may just want to try and enter the World Compact right away or pretty early. It can win you some decent prize money, plus some old Honda race car (not that fast) that you can sell for about 53K. Another race to win early is the Civic one. Just buy a used Civic for about 5K, can win it totally stock, getting you a racing Civic you can sell for about 95K. And that slowpoke you get from the Sunday Cup can win the Kei races while stock, though you may want to keep away from the Cappuccino.

3. So yeah, you can pull off a pretty good chain reaction if you start with all silvers. But for fast money:

Easy Capri is the obvious choice, but if you keep the car win get from the Civic race or just reuse the Civic you used before, you can win the Civic race a few times to get a decent profit.

Just my thoughts. But I'm not telling you how to play this game. Just buy whatever car you like and work with it. I just do it that way.
 
Concentrate on the Licenses, and missions to win cars that you can either use or sell.

Some of my favorite Used Cars based on price/hp value:

(FF) Mitsubishi Eclipse GT '95 - 7,496 CR - Available Week 5
(FF) Honda CR-X SiR '90 - 5,414 CR - Available Weeks 1-4 & 6-9

(FR) Chevrolet Camaro Z28 Coupe '97 - 8,438 CR - Available Week 9
(FR) Mazda RX-7 GT-Limited (FC, J) '85 - 5,914 CR - Available Week 1, 4, 5, and 6

(MR) Toyota MR2 GT-S '97 - 9,495 CR - Available Week 5 & 15
(MR) Toyota MR2 1600 G '86 - 5,918 CR - Available Weeks 1-6

(4WD) Subaru Impreza Sedan WRX STi Ver.II '95 - 9,617 CR - Available Weeks 5-10
(4WD) Daihatsu Storia X4 '00 - 4WD - 6,950 CR - Available Weeks 3, 4, 15, & 16

This is by no means a be all end all list, but just some of the better values early on.

But it doesn't really matter if you finish all the licenses and missions, and sell the cars.

First of all, do not go selling off license/driving mission prize cars willy-nilly. Most of them can be won one time only, and once sold they're gone forever*, and cash is very easy to get in this game anyway. This is not true of the race series prize cars; they can be won repeatedly.

* technically you can obtain them again, but it involves getting a second memory card and starting another game from scratch. Or having a friend who has a memory card with the car(s) in question on it.

LOOK HERE BEFORE YOU ASK – Many FAQs <--- This thread is stickied at the top of the GT4 Forums.

In it you'll find such gems as:

$$/minute of Racing

Should tell you everything you need to know about making quick cash. 👍

However, as a word of caution, no amount of cash will buy you driving skills, so don't rely on lots of cash and overly souped-up cars to make quick progress or you'll come unstuck when you reach GTWC event in professional hall.
Spend some time on licence tests, try to at least silver them, if not gold them rather than bronzing them, the additional time spent learning how to shave seconds and 1/10ths will teach you invaluable lessons about reducing you overall laptimes, and thus make you quicker without relying on a NOS bottle and stage 4 turbo to conquer all. (You'll also collect a few nice extra prizecars too!)


Take a look through all the FAQ sections, there's car lists, prizecar lists, race requirements, prizemoney per event, guides to A & B-spec points accumulation, licence test guides, Endurance pit strategy info, lineup info for some events, car comparisons, etc., etc.

Digital-Nitrate Lists/Info Links <--- This is another stickied thread with a vast wealth of information.

Take care to have a look around all of this stuff as a first point-of-call, we like to help those who help themselves, rather than doing the searching for you and spoonfeeding you each answer. If you've had a look and still can't find an answer or need something clarifying feel free to ask away.

Welcome to :gtplanet: and have fun settling in. 👍

Wise man is wise, especially the bolded part. You will hear this so often it will start to sound like a mantra: Earn at least silver in the license tests. Not so much for the prize cars, although they're nice (some of them), but because as Smallhorses says, they teach you essential driving skills that you will need at some point.

Yes it's easy to fall into the habit of buying the biggest turbo you can for each car and blitzing the competition, and even sort of fun at first. But there are some race series where you need a fully modded car just to keep up with the AI's (the computer-driven) cars. Aside from the GTWC (Gran Turismo World Championship) which Smallhorses mentioned there are two manufacturers' races in particular, the Open Speedster Cup and the Peugeot 206 Cup, and some of the events in the Extreme Hall. You'll find that you can't out-muscle the competition there.

Now, advice for a starter car: One thing I've recommended in the past is the Nismo 270R which is the prize car for the IA license (bronze). That car, right out of the box, is capable of winning the Capri Rally among other series; the Capri Rally being the first of the "money machines" you'll discover.

That being said, however, you'll find that any of the Mazda RX-7's will make a good starter car. There are of course many other choices; I'm a bit partial to a Miata myself although I'll concede it's probably not the best starter car.

In any case, good luck on your quest!
 
Flaming and trolling are largely discouraged on :gtplanet:, so you tend not to find many people willing to participate in such things! ;)

We try to specialise in friendliness and cool!
frosty.gif


If you want to be flamed,
fire.gif
try coming here and telling us that you're the world's greatest driver because you've beaten Sunday Cup in a 900HP Skyline/Supra or something. :P
 
If you want to be flamed,
fire.gif
try coming here and telling us that you're the world's greatest driver because you've beaten Sunday Cup in a 900HP Skyline/Supra or something. :P

Would I get flamed for saying that I am the best driver in reverse gear (for winning Like the Wind, only using Reverse)?
 
don't forget to wipe when you're done ;)

:lol:

Btw if you were in a bad habbit of making your cars better then the AI, how would you get rid of the habbit

This:

Spend some time on licence tests, try to at least silver them, if not gold them rather than bronzing them, the additional time spent learning how to shave seconds and 1/10ths will teach you invaluable lessons about reducing you overall laptimes, and thus make you quicker without relying on a NOS bottle and stage 4 turbo to conquer all. (You'll also collect a few nice extra prizecars too!)

Most people come into GT4 looking for instant gratification of a race win and some cash to modify the car to win the next race and some more cash to modify the car to win the next race and some more cash to modify the car... and so on.
This doesn't really encourage learning the necessary driving skills to be a quick racer. Sure you can beat the AI in an overpowered car, but what happens if you race A) a human opponent with better skills e.g. in an online racing series or better still head-to-head on a LAN setup, or B) the AI (which improve a little, though not a lot, as the game goes on!) are in the same car or more modified car than you?
Only practice makes perfect, and you can go about this 2 ways, hotlap a track until you can run 10 laps, without a single mistake, wall-touch or off-track incident and set yourself lower & lower targets, or, use the licence tests, which're designed to teach you the racing skills you'll need, and have ever decreasing targets to achieve (and have some pretty nice rewards too!) Ignore bronzes. The bar is set so low for those a monkey could do them, they're just there to force you to do something to earn your licence. Aim for silvers & golds and now you're really into the realm of chipping away at 1/10ths of seconds for getting a single bend correct. Learn to string lots of bends together correctly and you'll be a quicker racer than someone who crashes every other bend but relies on massive power from stage 4 turbo and NOS bottle to make up the lost time on the straights.

GT4 also has a great indicator of challenge per race in the A-spec points system, if you're used to racing for less than 60 points per race (which is the benchmark for your car being rated as identical to the AI) then you're not challenging yourself at all (there are some notable exceptions to this) and you should try racing for higher values, try 80 or 100 to start with until you're comfortable winning races like that and then move to higher & higher points to help you improve. In most cases to win for high points without NOS, you'll have to rely on being faster than the AI through the bends, and racing without mistakes, which means knowing each track inside-out and back-to-front. It's all so well and good having a 600HP Viper, but if you're coming up to a bend at 150mph and you don't know which way the road goes, you're pretty much stuffed.

Some key pointers I'd go for:

1) Licences. (It's big 'cos it's important!)
Gold or Silver 👍 (sod Bronze 👎) - Personally I didn't allow myself to do a single race in GT4 until I'd golded every single licence and the completed all 34 missions. It was frustrating and with no experience of the game at the first time of asking it took the better part of a month to do, however, it gave me a great grounding in the basics of the game and meant there was no need to rely on bludgeoning my way through races when I came to them.

2) Missions - Mission 34 is hard (So you may want to leave this until you know your way around Nurburgring properly), but most others are pretty straightforward as long as you've grasped the licence basics. They teach you about overtaking, doing more than 1 lap of some tracks in anger and racing techniques such as where to pass and out-braking manoeuvers.

3) Learn the tracks - Knowing where you're going is far more important than whether you've got 500HP and can do 200mph. 💡 You will not learn a track (especially Nurburgring) in 1 lap though, so take it 1 corner at a time until you can remember which way the track goes next. If you keep 🤬 up at a particular area on a track, take note of some landmarks, shadows, trees, distance markers, whatever, that will alert you to what's coming up so that you'll remember it next time round.

4) Grip > Power - You're better off with same power and more grip if you're struggling. Adding more power isn't necessarily going to make life easier, except in a straight line. Racing is generally about getting round a track which has bends, thus bends and being fast through bends are important. Try upgrading your tyres first before you go bolting on a power
modification.

5) Lose the driving aids - They're just going to slow you down and nanny you when you make mistakes. Learn to drive with them off and without making the mistakes in the first place and wahey! you're, perhaps not surprisingly, going to be faster.

6) A-spec points - they're a great indicator of how much of a challenge it's going to be. Try to keep as high as possible and avoid B-speccing your way out of trouble, come on, you bought this game to play at being a racing driver, right? Not to have your console play the game for you? There's no necessity to collect A-spec points, but do bear in mind if you're racing for 1 point it's an indicator of massive overkill, and you're not going to win any bragging rights for that around here.

7) No NOS - Leave it at the drag strip or in Fast And Furious movies where it belongs. :yuck: It's got no place on the racetrack and the AI can't use it either, so it's an unfair advantage all round.
 
Lose the driving aids - They're just going to slow you down and nanny you when you make mistakes. Learn to drive with them off and without making the mistakes in the first place and wahey! you're, perhaps not surprisingly, going to be faster.

This. I've started to lay off the aids. When driving my Mazda Kusabi, I didn't need them to win. The car handled as well as it did with the aids, even without any mods. I've driven the C5 Corvette without aids, and I can say it doesn't drive bad. The only time I had to worry about losing traction was when flying over a bump (like the one on El Capitan) and the car spins it rear tires as it lands. But the car is still stable. And sometimes it's more fun without aids, as you have less of a safety net. The Ginetta G4 is more fun without as with aids, it's a plowing monster that doesn't want to get sideways. No fun. Without, it understeers less, and wants to get sideways all the time. The Clio V6. With aids, it's a boring, lightly understeering experience. The TCS keeps it from any disasters about to happen. Without, it's more fun, more exciting. The car loses all the understeer there ever was, and there's always the chance that the car can get sideways when you least expect it, sliding sideways through a curve. It can catch you off guard. I was at La Sarthe, braking at the first chicane. But I screwed up entry, spinning and losing a lot of time.

Overall, aids is just a disease plaguing many. If you want it, fine. But it's more fun without.
But yeah, just my thoughts. Naveek Darkroom's NO AIDS experience.

But I overall agree. What fun is there in having electronic nannies invading your fun?

And also, NEVER in my life would I use NOS, unless I'm testing top speed or something. I could use it to reach top speed faster (and reach a higher speed with), then lay off the NOS and wait till the speed depletes to normal. 💡
 
:gtpflag:I got the B and A Licences in silver... WOOT WOOT! I really dont like the dirt tests, but thats part of the game. And using R3 is a must for me right now. Fav is the high speed corner test with the RX7... Sweet ride.
 
I'm one of the rare die-hards that disagree on getting all-gold (I play games for fun, not perfection), but generally if you go back and at least try for silver or gold (if you were very close), then you'll have no problem in 99% of your races on the first or second try. I went back and eliminated all the bronze trophies in GT1-GT4. You do learn a lot that way...sometimes if you leave a test/mission/race that frustrates you, try another. Sometimes the skills gained in another test/mission/race help towards another.

The Classic Car Series (cup?) is one of the rare exceptions to the "rule": the AI (our term for the "computer") puts four sub-100hp cars and a 420hp Shelby Cobra in the mix...Guess which one terrorizes the rest of the field? Once in a while, you get lucky, and it doesn't show up, but other times, you just have to fight fire with fire in this event.

I think the Opel Speedster manufacturer series is the other weirdo; the AI cars are heavily tuned (some say impossibly so), but you have to tune your car somewhat to have a chance at those races. The A-spec points aren't a perfect system, but it does give you an idea about how "graded" the race will be with the machinery and tuning you selected. I think I scored 190-200 A-spec points with a nearly-funny tuned Speedster, which didn't make much sense.

There's a handful of really tough races in GT4, to be honest. There's also a lot of easy and fun races in between (I recall the total number of events reaches something like 550). Other than never trying GT5, GT4 remains the only one of the series I've never finished (I'm at 90% or so).
 
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Well these days I do give the AI more of a chance by only getting better brakes for the cars I think have horrible handling.

When it comes to A-spec points I don't think their accurate because one of my first races in the begginer hall i used the nismo 270r and that race was worth about 180 points but the difficulty level was something like 10 point race. Also some driving missions are so easy that I don't think I'm doing a 250 point race for example the test course driving missions.
 
When it comes to A-spec points I don't think they're accurate because one of my first races in the begginner hall I used the Nismo 270R and that race was worth about 180 points but the difficulty level was something like 10 point race.

That's probably not true.
The Nismo 270R comes with S3 tyres as standard and is only eligible for 10 of the races in the Beginner Hall, 5x Sunday Cup races and 5x FR Challenge races.
My first thought was that it's highly doubtful that even with 200kg ballast & N1 tyres that the Nismo 270R would be offered 180 points in either of those events given the usual opposition.
Actually, this got me thinking enough to go and investigate. Here's my findings:

Code:
            Nismo 270R '94 Stock.         | Nismo 270R '94 N1s + 200kg Ballast.
Lineup:   Sunday Cup | FR Challenge       |        Sunday Cup | FR Challenge
1)        1          |      68            |          7        |       181
2)        2          |      67            |          8        |       180
3)        2          |      76            |          8        |       189
4)        3          |      63            |          8        |       176
5)        2          |      68            |          7        |       181
6)        2          |      63            |          8        |       176
7)        2          |      62            |          8        |       175
8)        2          |      64            |          8        |       177
9)        1          |      59            |          7        |       172
10)       3          |      61            |          8        |       174

So with 200kg ballast & N1 tyres the Nismo 270R '94 will get 180 points in FR challenge, however, I tried racing it in that configuration, it's far from a "10 point race" in difficulty, it's downright squirrelly and awful, and if you've managed this and thought it was that easy, I guess we'll be welcoming you to the 100,000 club soon, as you'll find that endeavour a cakewalk! :sly:

That said the Beginner Hall AI are hamstrung to make life a little easier anyway and ease people into the game. It'd be a bit harsh to have GTWC level AI ability and competition in the Sunday Cup as it'd put unprepared people off pretty quickly, so the A-spec system mightn't be too reliable there, but it's a good guide elsewhere, excluding the known bugs with the system like the Dodge Ram glitch.

The Missions are a fixed 250 points each regardless of difficulty, so A-spec points aren't an indicator there. Mission 1 and Mission 34 are miles apart in terms of difficulty, but don't differ in points. They're not really part of the A-spec ranking system.
 

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