Fm3 ai > fm4 ai ?

Is it just me or the AI in FM3 was much more skilled than FM4?

I still have to replay FM3 and see for myself but I remember the AI being much quicker in the harder mode. The AI in FM4 slows so much in fast corners its ridiculous. They have no flow...

I guess it would be nice if T10 would give us back the old AI code in a future update...:rolleyes:
 
Difficult to compare really. Older Forza had one car with a high PI. Usually Rossi.
The others generally filled out the grid from min to max across the class.

The AI did seem competitive, although it generally meant 2 cars pulling away from the field.
This Forza has a more competive field with all cars seemingly having a higher PI in general.

Hate it when the leader takes a detour of track at a corner though. What's that about lol.
 
Personally, I don't think that the AI differs much in terms of speed. Comparing the lead I can pull out per lap on, say, the 'Ring in FM3 and FM4, they do seem to be largely similar.

However, the AI cars stay closer together, which I think is a plus. Also, I feel that they're reacting better to my car, as well. They seem to be more aware of their surroundings, most of the time.
 
Personally, I don't think that the AI differs much in terms of speed. Comparing the lead I can pull out per lap on, say, the 'Ring in FM3 and FM4, they do seem to be largely similar.

However, the AI cars stay closer together, which I think is a plus. Also, I feel that they're reacting better to my car, as well. They seem to be more aware of their surroundings, most of the time.

My take, the AI in 3 was well crafted for racing with the one car or so in the lead but lacked any "imagination" if you will. The AI in 4 seems more dynamic and like you said more aware of their surroundings and reaction with some "emotion" but right now I have to say their in the more infantile state of mine of "ME ME ME ME". I think they should stick with development of the new AI for the next consoles. I'm thinking this AI is very taxing on the system and as such it's a bit more basic than they would like to be.

I agree though they should be a bit faster in the turns on the hardest settings. It would be actually be easier to get by them if they were a bit faster. But then again if it was easier then it wouldn't be harder. LOL
 
Okay. Talking about the AI, there's something I noticed today. If I'm driving my B-Class S13 Silvia, I get smashed of the track by the AI, rear-ended and basically smashed to bits. I can't even make it past the first turn unscathed if I stay on the track.

Now, I did the same event (B-Clas North American Tour, Laguna Seca) in a different car, a Lexus IS350 and all was well. The AI slowed down accordingly and altered their line to not bump into my car.

I don't get it. Did someone else notice something similar? Or is this just some sort of bug on my end?
 
My take, the AI in 3 was well crafted for racing with the one car or so in the lead but lacked any "imagination" if you will. The AI in 4 seems more dynamic and like you said more aware of their surroundings and reaction with some "emotion" but right now I have to say their in the more infantile state of mine of "ME ME ME ME". I think they should stick with development of the new AI for the next consoles. I'm thinking this AI is very taxing on the system and as such it's a bit more basic than they would like to be.

I agree though they should be a bit faster in the turns on the hardest settings. It would be actually be easier to get by them if they were a bit faster. But then again if it was easier then it wouldn't be harder. LOL

I'll echo the sentiments of the first paragraph - the AI in FM4 seem more aware of their surroundings, able to make on the fly adjustments that you didn't see as often in FM3. I've actually got 3 loaded up right now (revisiting Porsches before the DLC), and I will say that on their hardest setting, the older AI was definitely more competitive. I loaded the game up and was stuck in the middle of the F World Tour with a rear-drive Del Sol sitting at F199, and I've yet to utterly dominate the competition like I would in FM4 with such a highly ranked car. The Bora stayed in my rearview for most of the last race, for example.

Okay. Talking about the AI, there's something I noticed today. If I'm driving my B-Class S13 Silvia, I get smashed of the track by the AI, rear-ended and basically smashed to bits. I can't even make it past the first turn unscathed if I stay on the track.

Now, I did the same event (B-Clas North American Tour, Laguna Seca) in a different car, a Lexus IS350 and all was well. The AI slowed down accordingly and altered their line to not bump into my car.

I don't get it. Did someone else notice something similar? Or is this just some sort of bug on my end?

I think it might actually be intentional on the part of T10 - let's say, at Hockenheimring, once in a while I'll be going up the inside towards Turn 1 at the start of the race, and a car will swipe directly into me from the outside, as if I weren't even there. I'm thinking these sorts of errors are meant to mimic humans occasionally not paying attention - sort of like the AI once in a while missing their braking points.

I've also noticed Rewind has an effect on this (yes, I have rewind on against the AI, for T1 antics). It messes with the AI, and if you were in the pack before, post-rewind, they may wildly alter their lines once you get back into playing. Not sure why, but they do.
 
Do we know if the AI issues are in World Tour or just picking events list or going in 'arcade' modes? I thought I read somewhere that the AI in WT is different than selecting events in events list or elsewhere. I noticed the AI is tougher and better in picking events list than going through World Tour, but didn't know if it was just me.
 
I think it might actually be intentional on the part of T10 - let's say, at Hockenheimring, once in a while I'll be going up the inside towards Turn 1 at the start of the race, and a car will swipe directly into me from the outside, as if I weren't even there. I'm thinking these sorts of errors are meant to mimic humans occasionally not paying attention - sort of like the AI once in a while missing their braking points.

I've also noticed Rewind has an effect on this (yes, I have rewind on against the AI, for T1 antics). It messes with the AI, and if you were in the pack before, post-rewind, they may wildly alter their lines once you get back into playing. Not sure why, but they do.
I noticed these 'errors' a few times myself, but It's been pretty ridiculous, really. The thing that made me wonder and made it seem more like a bug than an intended feature was that it was only happening when driving a specific car in a specific set of events.

If I'm driving my S13 in one of the North American Tour events, whether it's C-Class or B-Class, I'm getting smashed to bits. As soon as I switch the car to, say, my Acura NSX or my 190E, all is well and good. Same happens when I switch the event. I don't have any issues when doing some World Tour races.

Well, there's only one explanation I can think of... The upgraded, rather heavy American muscle cars, both old and new, rush towards T1, basically drag racing to the corner, which they just can't take :lol:

Or maybe I'm just seeing things and it's all just coincidence and me having a bad day...

/edit: I did these races from the Event List, professional AI.
 
This is why I think the AI in WT is different than in picking events list.
In WT, I've seen this happen a few times:
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Forza47.jpg

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But so far I have not seen it happen once in rivals nor in events list, only WT mode
 
FM4s A.I seems to be very buggy. Probably because the upped A.I count.

Were FM3s A.I was pretty good and consistent at leaving room, FM4 seems to be pretty random when it comes to A.I either going wide and letting you pass or just turning into you like you aren't there.

Regardless, the fastest A.I is still woefully slow, in both games.
 
I dont even know what to say about the AI really. There are times when we bearly launch off the line and all of a sudden one car will swerve directly into me. Its always the car in the position ahead of me. It's weird though because we are hardly even going fast/hard enough to cause a reaction like that. It also happens alot if im coming up to a turn side by side with another Ai racer, I'll be on the far outside almost hitting the dirt, but they still smash me off the road like im not even there.
 
AI in World Tour is the same as AI in Event List. The only difference is that in Event List the player chooses between four preset difficulty settings whereas in World Tour the game chooses the difficulty setting for you (most of the time an "easy" one).

Online AI seem to be different though, much less aware of its surroundings. Not sure why (probably to because of some lag adaptation technique).

I can't comment on AI speed, as I rarely use the hardest difficuly setting, but the AI gives the impression of being dumber and more aggressive with each episode (which is more "realistic", in a way, as it more closely resemble typical online behavior).

FM2 AI had a tendency to go out of the way of the player, almost helping him/her overtaking, always trying to avoid unnecessary collision. FM4 AI now has a tendency to "GT" its way into corners, using the player as it sees fit.

Edit : I always found to be pretty enjoyable to race with the AI in Forza. They use pretty much the same physics engine as the player (i.e. they rarely ever "cheat"), are aware of their surroundings, and use somewhat realistic driving technique and etiquette. I just wish they'd be a tad less aggressive, as it pretty much forces the player to keep rewind on (unless he enjoys damaging his car because some AI decided to RAM him at some point).
 
A few things I've noticed about the AI:

Drivers from each "region" behave differently -- american drivers are aggressive and bump and rub a lot, European drivers are more considerate and technical (except Rossi), and Asian drivers are also technical but don't back down or give away their position.

If you don't catch the leader almost right away, you might never be able to. As soon as you pass the leader, he just gives up and falls hundreds of feet behind.

Certain drivers seem to have a personal quirk for overestimating their skills -- M. Weber will dive in for any late-braking, inside line passing opportunity (usually with his big E39 M5), even if you're clearly faster and he drives you both off track in the process.
 
Turn10 certainly tried to put some thought into their AI. I'm not convinced they succeeded about the "personality" part (can't really remember any specific behavior, Rossi is just another AI now that all cars are "PI balanced"). But the AI certainly is enjoyable to race with for the most part (can't really say the same about other racing games).
 
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